-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
-//https://stackoverflow.com/questions/47528086/problems-with-rendering-transparent-objects-in-vtk
-//https://itk.org/Wiki/VTK/Depth_Peeling
-bbGetInputRenderer()->SetUseDepthPeeling(1);
-bbGetInputRenderer()->SetOcclusionRatio(0.1);
-bbGetInputRenderer()->SetMaximumNumberOfPeels(100);
-bbGetInputRenderer()->GetRenderWindow()->SetMultiSamples(0);
-bbGetInputRenderer()->GetRenderWindow()->SetAlphaBitPlanes(1);
-
-