+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbvtkText2D.h"
+#include "bbvtkPackage.h"
+
+#include "vtkTextActor.h"
+#include "vtkTextProperty.h"
+
+namespace bbvtk
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,Text2D)
+BBTK_BLACK_BOX_IMPLEMENTATION(Text2D,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text2D::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+// bbSetOutputOut( bbGetInputIn() );
+// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
+ vtkTextActor *textActor = vtkTextActor::New();
+ textActor->SetTextScaleModeToProp();
+ textActor->SetDisplayPosition(90, 50);
+ textActor->SetInput(bbGetInputIn().c_str());
+
+ textActor->GetPosition2Coordinate()->SetCoordinateSystemToNormalizedViewport();
+ textActor->GetPosition2Coordinate()->SetValue(0.6, 0.1);
+
+ vtkTextProperty *tprop = textActor->GetTextProperty();
+ tprop->SetFontSize(18);
+ tprop->SetFontFamilyToArial();
+ tprop->SetJustificationToCentered();
+// tprop->BoldOn();
+// tprop->ItalicOn();
+// tprop->ShadowOn();
+ tprop->SetColor(0, 0, 1);
+
+ bbGetInputRenderer()->AddActor2D(textActor);
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text2D::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ bbSetInputIn("VOID");
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text2D::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text2D::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbvtk
+
+