- int iAxis,sizeLstAxis=lstIndexs.size();
- int iActor,sizeActors = vecVtkActors.size();
- int numPoints;
-
- //EED printf("3 ");
-
- // if (oldLstSize!=sizeLstAxis)
- // {
- // oldLstSize=sizeLstAxis;
- for (iActor=0 ; iActor<sizeActors; iActor++)
- {
- //EED printf("4-%d ",iActor);
- if (bbGetInputRenderer()!=NULL )
- {
- //EED printf("5 ");
- bbGetInputRenderer()->RemoveActor( vecVtkActors[iActor] );
- vecVtkPolyData[iActor]->Delete();
- vecVtkPolyDataMaper[iActor]->Delete();
- vecVtkActors[iActor]->Delete();
- //EED printf("6 ");
- } // if
- } // for iActor
- vecVtkPolyData.clear();
- vecVtkPolyDataMaper.clear();
- vecVtkActors.clear();
- //EED printf("7 ");
- for ( iAxis=0 ; iAxis<sizeLstAxis ; iAxis++)
- {
- //EED printf("8(%d) ",iAxis);
- numPoints = lstIndexs[iAxis];
- //EED printf("9(%d) ",iAxis);
- DrawOneAxis(iGeneral,numPoints,iAxis);
- //EED printf("10 ");
- iGeneral = iGeneral+numPoints;
- // if ((iAxis % 1)==0)
- // {
- // printf("EED DrawAxisTree3D::Process %d/%d\n", iAxis,sizeLstAxis );
- // }
- } // for iAxis
-
- //EED printf("11 ");
-
- if ( bbGetInputiAxis() < (int)(vecVtkActors.size() ) )
- {
- bbSetOutputOutAxis( vecVtkActors[ bbGetInputiAxis() ] );
- } else {
- printf("DrawAxisTree3D .ERROR. iAxis for exist in actors vector ...\n");
- } // if
- // } else {// if oldLstSize
- // } // if oldLstSize
- } else {
- printf("\nDrawAxisTree3D .ERROR. size of vectors lstPointX.size=%d lstPointY.size=%d lstPointZ.size=%d are not coherent \n\n",bbGetInputlstPointX().size(), bbGetInputlstPointY().size(), bbGetInputlstPointZ().size() );
- }// size X Y Z
+ } // for iActor
+ vecVtkPolyData.clear();
+ vecVtkPolyDataMaper.clear();
+ vecVtkActors.clear();
+
+ // Adding actors
+ if (bbGetInputActive()==true)
+ {
+ if ( (bbGetInputlstPointX().size()==bbGetInputlstPointY().size()) &&
+ (bbGetInputlstPointX().size()==bbGetInputlstPointZ().size()) )
+ {
+ int iGeneral=0;
+ std::vector<int> lstIndexs = bbGetInputlstIndexs();
+ if ( bbGetInputlstIndexs().size()==0 )
+ {
+ lstIndexs.push_back( bbGetInputlstPointX().size() );
+ } // if
+ int iAxis,sizeLstAxis=lstIndexs.size();
+ int numPoints;
+ for ( iAxis=0 ; iAxis<sizeLstAxis ; iAxis++)
+ {
+ numPoints = lstIndexs[iAxis];
+ DrawOneAxis(iGeneral,numPoints,iAxis);
+ iGeneral = iGeneral+numPoints;
+ } // for iAxis
+ if ( bbGetInputiAxis() < (int)(vecVtkActors.size() ) )
+ {
+ bbSetOutputOutAxis( vecVtkActors[ bbGetInputiAxis() ] );
+ } else {
+ printf("DrawAxisTree3D .ERROR. iAxis for exist in actors vector ...\n");
+ } // if
+ } else {
+ printf("\nDrawAxisTree3D .ERROR. size of vectors lstPointX.size=%d lstPointY.size=%d lstPointZ.size=%d are not coherent \n\n",bbGetInputlstPointX().size(), bbGetInputlstPointY().size(), bbGetInputlstPointZ().size() );
+ }// size X Y Z
+ } // if Active