-//=====
-// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
-#include "bbcreaMaracasVisuText2D.h"
-#include "bbcreaMaracasVisuPackage.h"
-
-#include "vtkTextActor.h"
-#include "vtkTextProperty.h"
-
-
-namespace bbcreaMaracasVisu
-{
-
-BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,Text2D)
-BBTK_BLACK_BOX_IMPLEMENTATION(Text2D,bbtk::AtomicBlackBox);
-//=====
-// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
-void Text2D::Process()
-{
-
-// THE MAIN PROCESSING METHOD BODY
-// Here we simply set the input 'In' value to the output 'Out'
-// And print out the output value
-// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
-// void bbSet{Input|Output}NAME(const TYPE&)
-// const TYPE& bbGet{Input|Output}NAME() const
-// Where :
-// * NAME is the name of the input/output
-// (the one provided in the attribute 'name' of the tag 'input')
-// * TYPE is the C++ type of the input/output
-// (the one provided in the attribute 'type' of the tag 'input')
-
-// bbSetOutputOut( bbGetInputIn() );
-// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
-
- vtkTextActor *textActor = vtkTextActor::New();
- textActor->SetTextScaleModeToProp();
- textActor->SetDisplayPosition(90, 50);
- textActor->SetInput("This is a sphere");
-
- textActor->GetPosition2Coordinate()->SetCoordinateSystemToNormalizedViewport();
- textActor->GetPosition2Coordinate()->SetValue(0.6, 0.1);
-
- vtkTextProperty *tprop = textActor->GetTextProperty();
- tprop->SetFontSize(18);
- tprop->SetFontFamilyToArial();
- tprop->SetJustificationToCentered();
- tprop->BoldOn();
- tprop->ItalicOn();
- tprop->ShadowOn();
- tprop->SetColor(0, 0, 1);
-
- bbGetInputRenderer()->AddActor2D(textActor);
-}
-//=====
-// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
-void Text2D::bbUserSetDefaultValues()
-{
-
-// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
-// Here we initialize the input 'In' to 0
- bbSetInputIn("");
-
-}
-//=====
-// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
-void Text2D::bbUserInitializeProcessing()
-{
-
-// THE INITIALIZATION METHOD BODY :
-// Here does nothing
-// but this is where you should allocate the internal/output pointers
-// if any
-
-
-}
-//=====
-// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
-void Text2D::bbUserFinalizeProcessing()
-{
-
-// THE FINALIZATION METHOD BODY :
-// Here does nothing
-// but this is where you should desallocate the internal/output pointers
-// if any
-
-}
-}
-// EO namespace bbcreaMaracasVisu
-
-