+ if (i >= 0 && j >= 0 && k >= 0) {
+ if (i <= this->m_RegionStruct.minX) {
+ this->m_RegionStruct.minX = i;
+ } //fi
+ if (i > this->m_RegionStruct.maxX) {
+ this->m_RegionStruct.maxX = i;
+ } //esle
+ if (j <= this->m_RegionStruct.minY) {
+ this->m_RegionStruct.minY = j;
+ } //fi
+ if (j > this->m_RegionStruct.maxY) {
+ this->m_RegionStruct.maxY = j;
+ } //esle
+ if (k <= this->m_RegionStruct.minZ) {
+ this->m_RegionStruct.minZ = k;
+ } //fi
+ if (k > this->m_RegionStruct.maxZ) {
+ this->m_RegionStruct.maxZ = k;
+ } //esle
+ this->m_ValidRegion = true;