+ //in both cases, close the overlay: find it... and close it
+ //ideally, I should duplicate the code, and avoid calling CloseImage, since this pops up another interactive box
+ QTreeWidgetItem* overlayItem;
+ if (mSlicerManagers[index]->IsMainSequenceOfFusionSequence()) {
+ for (unsigned i=0 ; i<item->childCount() ; i++) {
+ overlayItem = item->child(i);
+ this->CloseImage( overlayItem, 0 );
+ }
+ }
+ else {
+ QTreeWidgetItem* linkedItem = this->GetItemFromSlicerManager( mSlicerManagers[mSlicerManagers[index]->GetFusionSequenceIndexOfLinkedManager()] );
+ for (unsigned i=0 ; i<linkedItem->childCount() ; i++) {
+ overlayItem = linkedItem->child(i);
+ this->CloseImage( overlayItem, 0 );
+ }
+ }
+
+ /* -- this is normally already done when closing the overlay.