+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbcreaContoursSetViewerWindowColorLevel.h"
+#include "bbcreaContoursPackage.h"
+namespace bbcreaContours
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaContours,SetViewerWindowColorLevel)
+BBTK_BLACK_BOX_IMPLEMENTATION(SetViewerWindowColorLevel,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void SetViewerWindowColorLevel::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+ if ( (bbGetInputWindowColorLevel().size()==2 ) && (bbGetInputwxContourMainFrame()!=NULL ))
+ {
+ double w=bbGetInputWindowColorLevel()[0];
+ double c=bbGetInputWindowColorLevel()[1];
+ bbGetInputwxContourMainFrame()->onBrigthnessColorWindowLevel(w,c);
+ } // if WindowColorLevel size && wxContourMainFrame
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void SetViewerWindowColorLevel::bbUserSetDefaultValues()
+{
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ std::vector<double> vecWindowColorLevel;
+ vecWindowColorLevel.push_back(1000);
+ vecWindowColorLevel.push_back(500);
+ bbSetInputWindowColorLevel(vecWindowColorLevel);
+ bbSetInputwxContourMainFrame(NULL);
+}
+
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void SetViewerWindowColorLevel::bbUserInitializeProcessing()
+{
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+}
+
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void SetViewerWindowColorLevel::bbUserFinalizeProcessing()
+{
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+}
+
+} // EO namespace bbcreaContours
+
+