+ this->m_BaseActor.SetBase( matrix );
+ this->m_Actor = this->m_BaseActor.Actor.GetPointer( );
+ /* TODO
+ double o[ 3 ], x[ 3 ], y[ 3 ], z[ 3 ];
+
+ o[ 0 ] = matrix->GetElement( 0, 3 );
+ o[ 1 ] = matrix->GetElement( 1, 3 );
+ o[ 2 ] = matrix->GetElement( 2, 3 );
+
+ x[ 0 ] = matrix->GetElement( 0, 0 ) + o[ 0 ];
+ x[ 1 ] = matrix->GetElement( 1, 0 ) + o[ 1 ];
+ x[ 2 ] = matrix->GetElement( 2, 0 ) + o[ 2 ];
+
+ y[ 0 ] = matrix->GetElement( 0, 1 ) + o[ 0 ];
+ y[ 1 ] = matrix->GetElement( 1, 1 ) + o[ 1 ];
+ y[ 2 ] = matrix->GetElement( 2, 1 ) + o[ 2 ];
+
+ z[ 0 ] = matrix->GetElement( 0, 2 ) + o[ 0 ];
+ z[ 1 ] = matrix->GetElement( 1, 2 ) + o[ 1 ];
+ z[ 2 ] = matrix->GetElement( 2, 2 ) + o[ 2 ];
+
+ static vtkPoints* points = vtkPoints::New( );
+ points->InsertNextPoint( o );
+ points->InsertNextPoint( x );
+ points->InsertNextPoint( y );
+ points->InsertNextPoint( z );
+
+ static vtkCellArray* lines = vtkCellArray::New( );
+ lines->InsertNextCell( 2 ); lines->InsertCellPoint( 0 ); lines->InsertCellPoint( 1 );
+ lines->InsertNextCell( 2 ); lines->InsertCellPoint( 0 ); lines->InsertCellPoint( 2 );
+ lines->InsertNextCell( 2 ); lines->InsertCellPoint( 0 ); lines->InsertCellPoint( 3 );
+
+ static vtkPolyData* base = vtkPolyData::New( );
+ base->SetPoints( points );
+ base->SetLines( lines );
+
+ static vtkPolyDataMapper* mapper = vtkPolyDataMapper::New( );
+ mapper->SetInputData( base );
+
+ static vtkActor* actor = vtkActor::New( );
+ actor->SetMapper( mapper );
+ this->m_Actor = actor;
+ */
+ /*
+ this->m_AxesActor = vtkSmartPointer< vtkAxesActor >::New( );
+ this->m_AxesActor->SetUserMatrix( matrix );
+ this->m_Actor = this->m_AxesActor.GetPointer( );
+ */