+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbcreaVtkMarchingCubes2.h"
+#include "bbcreaVtkPackage.h"
+namespace bbcreaVtk
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MarchingCubes2)
+BBTK_BLACK_BOX_IMPLEMENTATION(MarchingCubes2,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MarchingCubes2::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+// bbSetOutputOut( bbGetInputIn() );
+// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
+ if ( (bbGetInputActive()==true) && (bbGetInputIn()!=NULL) )
+ {
+ if (marchingcubes==NULL) { marchingcubes=vtkMarchingCubes::New(); }
+ marchingcubes->SetInputData( bbGetInputIn() );
+ marchingcubes->SetValue(0, bbGetInputValue() );
+
+ if(bbGetInputComputeNormalsOn())
+ {
+ marchingcubes->ComputeNormalsOn();
+ }else {
+ marchingcubes->ComputeNormalsOff();
+ }// if Normals
+
+ if(bbGetInputComputeScalarsOn())
+ {
+ marchingcubes->ComputeScalarsOn();
+ }else{
+ marchingcubes->ComputeScalarsOff();
+ }// if Scalars
+
+ marchingcubes->Update();
+ bbSetOutputOut( marchingcubes->GetOutput() );
+ } else {
+ bbSetOutputOut(NULL);
+ } // Active
+
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MarchingCubes2::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ marchingcubes=NULL;
+ bbSetInputActive(true);
+ bbSetInputIn(NULL);
+ bbSetInputValue( 400 );
+ bbSetInputComputeNormalsOn(true);
+ bbSetInputComputeScalarsOn(true);
+ bbSetOutputOut(NULL);
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MarchingCubes2::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MarchingCubes2::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbcreaVtk
+
+