+
+ if (bbGetInputTransform()!=NULL)
+ {
+ bbGetInputTransform()->Update();
+ vtkMatrix4x4 *m = bbGetInputTransform()->GetMatrix();
+ if (m!=NULL)
+ {
+ printf("EED ReSlicerBox::Process Translation %d %d %d \n",-(bbGetInputOrigin()[0]),-(bbGetInputOrigin()[1]),-(bbGetInputOrigin()[2]));
+ printf("EED ReSlicerBox::Process Matrix %f %f %f %f\n", m->GetElement(0,0),m->GetElement(0,1),m->GetElement(0,2),m->GetElement(0,3));
+ printf("EED ReSlicerBox::Process Matrix %f %f %f %f\n", m->GetElement(1,0),m->GetElement(1,1),m->GetElement(1,2),m->GetElement(1,3));
+ printf("EED ReSlicerBox::Process Matrix %f %f %f %f\n", m->GetElement(2,0),m->GetElement(2,1),m->GetElement(2,2),m->GetElement(2,3));
+ printf("EED ReSlicerBox::Process Matrix %f %f %f %f\n", m->GetElement(3,0),m->GetElement(3,1),m->GetElement(3,2),m->GetElement(3,3));
+ } // if m
+ } // if Transform