}
//Call normal render
- vtkOpenGLImageActor::Render(ren);
+ vtkImageActor::Render(ren);
//Move back blending to weighted sum
if (vtkgl::BlendEquationEXT!=0) {
#include <vtkActor.h>
#include <vtkSmartPointer.h>
-#include <vtkOpenGLImageActor.h>
+#include <vtkImageActor.h>
-class vvBlendImageActor : public vtkOpenGLImageActor
+class vvBlendImageActor : public vtkImageActor
{
public:
static vvBlendImageActor *New();
- vtkTypeMacro(vvBlendImageActor, vtkOpenGLImageActor);
+ vtkTypeMacro(vvBlendImageActor, vtkImageActor);
virtual void PrintSelf(ostream& os, vtkIndent indent);
// Description: