--- /dev/null
+#include "bbvtkSphereList.h"
+#include "bbvtkPackage.h"
+
+#include <vtkPolyDataMapper.h>
+#include <vtkProperty.h>
+#include <vtkRenderWindow.h>
+
+namespace bbvtk
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,SphereList)
+BBTK_BLACK_BOX_IMPLEMENTATION(SphereList,bbtk::AtomicBlackBox);
+
+void SphereList::Process()
+{
+
+ int iMin, iMax;
+ double px = 0.0;
+ double py = 0.0;
+ double pz = 0.0;
+ double radio;
+ double spc[3];
+
+
+ if (bbGetInputRenderer()!=NULL)
+ {
+ spc[0]=spc[1]=spc[2]=1;
+
+ iMin=0;
+ iMax=bbGetInputlstPointX().size();
+ printf("EED SphereList::Process iMax=%d \n", iMax);
+ // If the vector Y or respectively the vector Z has a different size from the vector X, the position value py or respectively pz is set to 0.
+ for ( int i=iMin ; i<iMax ; i=i+1 )
+ {
+ px = bbGetInputlstPointX()[i]*spc[0];
+ if (bbGetInputlstPointY().size() == bbGetInputlstPointX().size() )
+ {
+ py = bbGetInputlstPointY()[i]*spc[1];
+ }
+ if (bbGetInputlstPointZ().size() == bbGetInputlstPointX().size() )
+ {
+ pz = bbGetInputlstPointZ()[i]*spc[2];
+ }
+
+ // If the number of elements in the radio list is different from the number of X coordinates, the radio value is set to 1.
+ if (bbGetInputlstRadio().size() == bbGetInputlstPointX().size() )
+ {
+ radio = bbGetInputlstRadio()[i];
+ }
+ else
+ {
+ if (bbGetInputlstRadio().size()>=1){
+ radio = bbGetInputlstRadio()[ bbGetInputlstRadio().size() - 1 ];
+ } else {
+ radio = 1.0;
+ }
+ }
+
+ // Sphere
+ vtkSphereSource * newSphere = vtkSphereSource::New();
+ vtkSphere.push_back(newSphere);
+
+ newSphere -> SetThetaResolution(20);
+ newSphere -> SetPhiResolution(20);
+ newSphere -> SetRadius(radio);
+
+ vtkPolyDataMapper * newMapper = vtkPolyDataMapper::New();
+ sphereMapper.push_back(newMapper);
+ newMapper -> SetInput( newSphere -> GetOutput() );
+
+ vtkActor * newActor = vtkActor::New();
+ sphereActor.push_back(newActor);
+ newActor -> SetMapper(newMapper);
+ newActor -> SetOrigin(0, 0, 0);
+ newActor -> GetProperty() -> SetColor( bbGetInputColour()[0] , bbGetInputColour()[1] , bbGetInputColour()[2] );
+ newActor -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
+ newActor -> SetPosition( px,py,pz );
+
+ if ( bbGetInputTransform()!=NULL )
+ {
+ newActor->SetUserTransform( bbGetInputTransform() );
+ }
+
+
+ if (bbGetInputRenderer()!=NULL)
+ {
+ bbGetInputRenderer() -> AddActor( newActor );
+ }
+
+ } // for
+
+ if (sphereActor.size() != 0)
+ {
+ // Sets the output.
+ bbSetOutputActorList(sphereActor);
+ }
+
+ } // if (bbGetInputRenderer()!=NULL)
+
+
+}
+
+void SphereList::bbUserSetDefaultValues()
+{
+
+ bbSetInputRenderer(NULL);
+ bbSetInputTransform(NULL);
+
+ // Sets default radio to 1.
+ std::vector<double> radio;
+ radio.push_back(1.0);
+ bbSetInputlstRadio(radio);
+
+ // Sets default colour to red.
+ std::vector<double> colour;
+ colour.push_back(1.0);
+ colour.push_back(0.0);
+ colour.push_back(0.0);
+ bbSetInputColour(colour);
+
+ bbSetInputOpacity(1.0);
+
+}
+
+void SphereList::bbUserInitializeProcessing()
+{
+
+}
+
+void SphereList::bbUserFinalizeProcessing()
+{
+
+}
+}
+// EO namespace bbvtk
+
+
--- /dev/null
+#ifndef __bbvtkSphereList_h_INCLUDED__
+#define __bbvtkSphereList_h_INCLUDED__
+#include "bbvtk_EXPORT.h"
+#include "bbtkAtomicBlackBox.h"
+#include "iostream"
+
+#include <vtkPolyDataMapper.h>
+#include <vtkRenderer.h>
+#include <vtkSphereSource.h>
+#include <vtkLinearTransform.h>
+
+
+namespace bbvtk
+{
+
+class bbvtk_EXPORT SphereList
+ :
+ public bbtk::AtomicBlackBox
+{
+ BBTK_BLACK_BOX_INTERFACE(SphereList,bbtk::AtomicBlackBox);
+
+ BBTK_DECLARE_INPUT(Renderer ,vtkRenderer*);
+ BBTK_DECLARE_INPUT(lstPointX,std::vector<double>);
+ BBTK_DECLARE_INPUT(lstPointY,std::vector<double>);
+ BBTK_DECLARE_INPUT(lstPointZ,std::vector<double>);
+ BBTK_DECLARE_INPUT(lstRadio ,std::vector<double>);
+ BBTK_DECLARE_INPUT(Colour ,std::vector<double>);
+ BBTK_DECLARE_INPUT(Transform ,vtkLinearTransform*);
+
+ BBTK_DECLARE_INPUT(Opacity ,double);
+
+ BBTK_DECLARE_OUTPUT(ActorList,std::vector<vtkActor*>);
+
+ BBTK_PROCESS(Process);
+ void Process();
+
+ std::vector<vtkActor *> sphereActor;
+ std::vector<vtkPolyDataMapper *> sphereMapper;
+ std::vector<vtkSphereSource *> vtkSphere;
+
+};
+
+BBTK_BEGIN_DESCRIBE_BLACK_BOX(SphereList,bbtk::AtomicBlackBox);
+BBTK_NAME("SphereList");
+BBTK_AUTHOR("InfoTeam CREATIS");
+BBTK_DESCRIPTION("Builds a sphere list actor given four vectors (X, Y, Z, radius).");
+BBTK_CATEGORY("");
+BBTK_INPUT(SphereList,Renderer,"Renderer",vtkRenderer*,"");
+BBTK_INPUT(SphereList,lstPointX,"List of X coordinates. Requirement: same size as vector Y and vector Z.",std::vector<double>,"");
+BBTK_INPUT(SphereList,lstPointY,"List of Y coordinates. Requirement: same size as vector X and vector Z.",std::vector<double>,"");
+BBTK_INPUT(SphereList,lstPointZ,"List of Z coordinates. Requirement: same size as vector X and vector Y.",std::vector<double>,"");
+BBTK_INPUT(SphereList,lstRadio,"List of Radio values",std::vector<double>,"");
+BBTK_INPUT(SphereList,Colour,"Colour RGB values for the spheres",std::vector<double>,"");
+BBTK_INPUT(SphereList,Opacity,"Opacity of the spheres",double,"");
+BBTK_INPUT(SphereList,Transform,"vtkTransform",vtkLinearTransform*,"");
+
+ BBTK_OUTPUT(SphereList,ActorList,"List of the sphere actors",std::vector<vtkActor*>,"");
+
+BBTK_END_DESCRIBE_BLACK_BOX(SphereList);
+}
+// EO namespace bbvtk
+
+#endif // __bbvtkSphereList_h_INCLUDED__
+