connect(mThresholdSlider2, SIGNAL(valueChanged(double)), this, SLOT(valueChangedT2(double)));
connect(mCurrentSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
- connect(mCurrentSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
+ connect(mCurrentSlicerManager,SIGNAL(UpdateTSlice(int,int, int)),this,SLOT(UpdateSlice(int, int, int)));
connect(mCurrentSlicerManager,SIGNAL(UpdateOrientation(int,int)),this,SLOT(UpdateOrientation(int, int)));
}
//------------------------------------------------------------------------------
+
//------------------------------------------------------------------------------
-void vvToolBinarize::UpdateSlice(int slicer,int slices)
+void vvToolBinarize::UpdateSlice(int slicer,int slices, int code)
{
Update(slicer);
}
void valueChangedT1(double v);
void valueChangedT2(double v);
void UpdateOrientation(int slicer, int orientation);
- void UpdateSlice(int slicer,int slices);
+ void UpdateSlice(int slicer,int slices, int code=0);
void enableLowerThan(bool b);
void useFGBGtoggled(bool);
void InteractiveDisplayToggled(bool b);