_baseView->GetRenderer()->SetBackground(0.9, 0.9, 0.9);
        _baseView->GetRenderer()->GradientBackgroundOn();
-       _baseView->Refresh();
 
        // Actos Port_Text
        _textActor = vtkTextActor3D::New();
 
        manContourControl->CreateNewManualContour();
 
-       manContourView->RefreshContour();
 
        double x, y, z;
        connectorModel->getInicPoint(x, y, z);
 
        int bak = manContourControl->GetNumberOfPointsManualContour() - 1;
        manContourControl->_bakIdPoint = bak;
-       manContourView->Refresh();
-
+       
        manContourControl->SetMoving(false);
 
        connectorcontroller->setModelAndView(connectorModel, connectorView);
        connectorModel->addObserver(connectorView);
        connectorModel->addObserver(this);
 
+        manContourView->Refresh();
        return newId;
 }
 
                        manualConnectorContourView
                                        * connView =
                                                        (manualConnectorContourView*) manCont->GetManualViewBaseContour();
-                       connView->Refresh();
-
+                                     
                        std::map<int, GObjectController*>::iterator it2;
 
                        for (it2 = _controllers.begin(); it2 != _controllers.end(); ++it2) {
                                }
                                cont->SetActive(true);
                        }
+                        connView->Refresh();          
                }
 
        }
-
+        
 }
 
 //=========================================================================
        }
        _selectedObjects.clear();
        _controllers.clear();
-       refreshScene();
 }
 
 //=========================================================================
        _baseView->GetRenderer()->GetActiveCamera()->SetFocalPoint(0, 0, temp[2]);
        _baseView->GetRenderer()->GetActiveCamera()->GetPosition(temp);
        _baseView->GetRenderer()->GetActiveCamera()->SetPosition(0, 0, temp[2]);
-       _baseView->RefreshView();
-
 }
 
 //=========================================================================
 
        } // start
 
-       refresh();
 }
 //=========================================================================
 
             cont->getModel()->notifyObservers(_idManager);
 
         }
-        refreshScene();
     }