void SphereList::Process()
{
- int iMin, iMax;
+ int iMin, iMax;
double px = 0.0;
double py = 0.0;
double pz = 0.0;
if (bbGetInputRenderer()!=NULL)
{
- spc[0]=spc[1]=spc[2]=1;
+ if (bbGetInputSpacing().size()==3)
+ {
+ spc[0]=bbGetInputSpacing()[0];
+ spc[1]=bbGetInputSpacing()[1];
+ spc[2]=bbGetInputSpacing()[2];
+ } else {
+ spc[0]=spc[1]=spc[2]=1;
+ }
iMin=0;
iMax=bbGetInputlstPointX().size();
{
px = bbGetInputlstPointX()[i]*spc[0];
if (bbGetInputlstPointY().size() == bbGetInputlstPointX().size() )
- {
+ {
py = bbGetInputlstPointY()[i]*spc[1];
- }
+ }
if (bbGetInputlstPointZ().size() == bbGetInputlstPointX().size() )
- {
+ {
pz = bbGetInputlstPointZ()[i]*spc[2];
- }
+ }
// If the number of elements in the radio list is different from the number of X coordinates, the radio value is set to 1.
if (bbGetInputlstRadio().size() == bbGetInputlstPointX().size() )
colour.push_back(0.0);
colour.push_back(0.0);
bbSetInputColour(colour);
-
+
+ // Sets default spacing.
+ std::vector<double> spacing;
+ spacing.push_back(1.0);
+ spacing.push_back(1.0);
+ spacing.push_back(1.0);
+ bbSetInputSpacing(spacing);
+
bbSetInputOpacity(1.0);
}
{
BBTK_BLACK_BOX_INTERFACE(SphereList,bbtk::AtomicBlackBox);
- BBTK_DECLARE_INPUT(Renderer ,vtkRenderer*);
- BBTK_DECLARE_INPUT(lstPointX,std::vector<double>);
- BBTK_DECLARE_INPUT(lstPointY,std::vector<double>);
- BBTK_DECLARE_INPUT(lstPointZ,std::vector<double>);
- BBTK_DECLARE_INPUT(lstRadio ,std::vector<double>);
- BBTK_DECLARE_INPUT(Colour ,std::vector<double>);
- BBTK_DECLARE_INPUT(Transform ,vtkLinearTransform*);
-
- BBTK_DECLARE_INPUT(Opacity ,double);
+ BBTK_DECLARE_INPUT(Renderer ,vtkRenderer*);
+ BBTK_DECLARE_INPUT(lstPointX,std::vector<double>);
+ BBTK_DECLARE_INPUT(lstPointY,std::vector<double>);
+ BBTK_DECLARE_INPUT(lstPointZ,std::vector<double>);
+ BBTK_DECLARE_INPUT(lstRadio ,std::vector<double>);
+ BBTK_DECLARE_INPUT(Colour ,std::vector<double>);
+ BBTK_DECLARE_INPUT(Opacity ,double);
+ BBTK_DECLARE_INPUT(Spacing ,std::vector<double>);
+ BBTK_DECLARE_INPUT(Transform ,vtkLinearTransform*);
BBTK_DECLARE_OUTPUT(ActorList,std::vector<vtkActor*>);
};
BBTK_BEGIN_DESCRIBE_BLACK_BOX(SphereList,bbtk::AtomicBlackBox);
-BBTK_NAME("SphereList");
-BBTK_AUTHOR("InfoTeam CREATIS");
-BBTK_DESCRIPTION("Builds a sphere list actor given four vectors (X, Y, Z, radius).");
-BBTK_CATEGORY("");
-BBTK_INPUT(SphereList,Renderer,"Renderer",vtkRenderer*,"");
-BBTK_INPUT(SphereList,lstPointX,"List of X coordinates. Requirement: same size as vector Y and vector Z.",std::vector<double>,"");
-BBTK_INPUT(SphereList,lstPointY,"List of Y coordinates. Requirement: same size as vector X and vector Z.",std::vector<double>,"");
-BBTK_INPUT(SphereList,lstPointZ,"List of Z coordinates. Requirement: same size as vector X and vector Y.",std::vector<double>,"");
-BBTK_INPUT(SphereList,lstRadio,"List of Radio values",std::vector<double>,"");
-BBTK_INPUT(SphereList,Colour,"Colour RGB values for the spheres (3 first values of the vector for the first sphere, following values for the second sphere, etc.)",std::vector<double>,"");
-BBTK_INPUT(SphereList,Opacity,"Opacity of the spheres",double,"");
+ BBTK_NAME("SphereList");
+ BBTK_AUTHOR("InfoTeam CREATIS");
+ BBTK_DESCRIPTION("Builds a sphere list actor given four vectors (X, Y, Z, radius).");
+ BBTK_CATEGORY("");
+ BBTK_INPUT(SphereList,Renderer,"Renderer",vtkRenderer*,"");
+ BBTK_INPUT(SphereList,lstPointX,"List of X coordinates. Requirement: same size as vector Y and vector Z.",std::vector<double>,"");
+ BBTK_INPUT(SphereList,lstPointY,"List of Y coordinates. Requirement: same size as vector X and vector Z.",std::vector<double>,"");
+ BBTK_INPUT(SphereList,lstPointZ,"List of Z coordinates. Requirement: same size as vector X and vector Y.",std::vector<double>,"");
+ BBTK_INPUT(SphereList,lstRadio,"List of Radio values",std::vector<double>,"");
+ BBTK_INPUT(SphereList,Colour,"Colour RGB values for the spheres (3 first values of the vector for the first sphere, following values for the second sphere, etc.)",std::vector<double>,"");
+ BBTK_INPUT(SphereList,Opacity,"Opacity of the spheres",double,"");
+ BBTK_INPUT(SphereList,Spacing,"(default [1 1 1]) Spacing vector [sx sy sz]",std::vector<double>,"");
BBTK_INPUT(SphereList,Transform,"vtkTransform",vtkLinearTransform*,"");
BBTK_OUTPUT(SphereList,ActorList,"List of the sphere actors",std::vector<vtkActor*>,"");