// bbSetOutputOut( bbGetInputIn() );
// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
std::vector<double> lstCenter = bbGetInputCenter();
double s = bbGetInputS();
backLstCenter.push_back(0);
backLstCenter.push_back(0);
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void MeshDeformation::bbUserFinalizeProcessing()
{
-
// THE FINALIZATION METHOD BODY :
// Here does nothing
// but this is where you should desallocate the internal/output pointers
// if any
-
-}
}
-// EO namespace bbcreaVtk
+
+}// EO namespace bbcreaVtk