#include "vvSlicerManagerCommand.h"
#include "vvGlyphSource.h"
#include "vvGlyph2D.h"
+#include "vvUtils.h"
#include <vtkVersion.h>
#include <vtkExtentTranslator.h>
if (!mImageReslice) {
mImageReslice = vtkSmartPointer<vtkImageReslice>::New();
mImageReslice->SetInterpolationModeToLinear();
+ SetInterpolationImageReslice(getInterpolationFavoriteStatus());
+ GetImageActor()->SetInterpolate(getInterpolationFavoriteStatus());
mImageReslice->AutoCropOutputOn();
mImageReslice->SetBackgroundColor(-1000,-1000,-1000,1);
}
#if VTK_MAJOR_VERSION >= 6 || (VTK_MAJOR_VERSION >= 5 && VTK_MINOR_VERSION >= 10)
mOverlayActor->GetMapper()->BorderOn();
#endif
+ mOverlayActor->SetInterpolate(getInterpolationFavoriteStatus());
}
//stupid but necessary : the Overlay need to be rendered before fusion
mFusionActor->GetMapper()->BorderOn();
#endif
+ mFusionActor->SetInterpolate(getInterpolationFavoriteStatus());
this->GetRenderer()->AddActor(mFusionActor);
}