// bbSetOutputOut( bbGetInputIn() );
// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
-
if (bbGetInputIn()!=NULL)
{
vtkProp3D* vtkprop3D=bbGetInputIn();
{
vtkprop3D->SetUserTransform( bbGetInputTransform() );
}
-
// bbSetOutputOut( vtkactor );
// Interface Update
-
if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() ))
{
if (bbGetInputActive()==true )
backActive=bbGetInputActive();
} // if Renderer
}// bbGetInputIn
-
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
bbSetInputLineWidth( 0.5 );
bbSetInputRenderer( NULL );
bbSetInputColor( color );
+ bbSetInputTransform( NULL );
}
//=====
BBTK_INPUT(Actor,Opacity,"Opacity 0..1 (default 1)",double,"");
BBTK_INPUT(Actor,Color,"(default [1 0 0]red ) RGB color vector [0..1, 0..1, 0..1] )", std::vector<double>,"");
BBTK_INPUT(Actor,LineWidth,"(default 0.5 ) With ligne )",double,"");
+ BBTK_INPUT(Actor,Transform,"Transform",vtkTransform*,"");
BBTK_INPUT(Actor,Renderer,"Renderer",vtkRenderer*,"");
// BBTK_OUTPUT(Actor,Out,"First output",double,"");