item->setData(0,Qt::UserRole,files[i].c_str());
QFileInfo fileinfo(imageManager->GetFileName().c_str()); //Do not show the path
item->setData(COLUMN_IMAGE_NAME,Qt::DisplayRole,fileinfo.fileName());
+ item->setData(1,Qt::UserRole,tr("image"));
item->setToolTip(COLUMN_IMAGE_NAME, imageManager->GetListOfAbsoluteFilePathInOneString("image").c_str());
qApp->processEvents();
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvMainWindow::DisplayChanged(QTreeWidgetItem *clicked_item, int column)
+void vvMainWindow::DisplayChanged(QTreeWidgetItem *clickedItem, int column)
{
- int index = GetSlicerIndexFromItem(clicked_item);
if ( column >= COLUMN_CLOSE_IMAGE || column <= 0)
return;
+
+ // Get parent information (might be the same item)
+ int slicerManagerIndex = GetSlicerIndexFromItem(clickedItem);
+ QTreeWidgetItem* clickedParentItem = DataTree->topLevelItem(slicerManagerIndex);
+ vvSlicer* clickedSlicer = mSlicerManagers[slicerManagerIndex]->GetSlicer(column-1);
+
+ // Go over the complete item tree (only 2 levels, parents and children)
for (unsigned int i = 0; i < mSlicerManagers.size(); i++) {
- //Trick to avoid redoing twice the job for a key (sr)
- mSlicerManagers[i]->GetSlicer(column-1)->GetRenderWindow()-> GetInteractor()->SetKeySym("Crap");
-
- QTreeWidgetItem* current_row=DataTree->topLevelItem(i);
- if (DataTree->topLevelItem(index) == current_row) {
- vvSlicer* clicked_slicer=mSlicerManagers[i]->GetSlicer(column-1);
- if (current_row == clicked_item) {
- //If we just activated a slicer
- if (current_row->data(column,Qt::CheckStateRole).toInt() > 0) {
- mSlicerManagers[i]->UpdateSlicer(column-1,clicked_item->data(column,Qt::CheckStateRole).toInt());
- mSlicerManagers[i]->UpdateInfoOnCursorPosition(column-1);
- DisplaySliders(i,column-1);
- std::map<std::string,int> overlay_counts;
- for (int child = 0; child < current_row->childCount(); child++) {
- std::string overlay_type =
- current_row->child(child)->data(1,Qt::UserRole).toString().toStdString();
- overlay_counts[overlay_type]++;
- current_row->child(child)->setData(column,Qt::CheckStateRole,
- current_row->data(column,Qt::CheckStateRole));
- clicked_slicer->SetActorVisibility(overlay_type,overlay_counts[overlay_type]-1,true);
- }
- } else { //We don't allow simply desactivating a slicer
- clicked_item->setData(column,Qt::CheckStateRole,2);
- DisplayChanged(clicked_item, column);
- return;
- }
+ // Trick to avoid redoing twice the job for a key (sr)
+ mSlicerManagers[i]->GetSlicer(column-1)->GetRenderWindow()->GetInteractor()->SetKeySym("Crap");
+
+ QTreeWidgetItem* currentParentItem = DataTree->topLevelItem(i);
+ if(currentParentItem != clickedParentItem) {
+ // Not the branch of the clicked item, uncheck all
+
+ // Parent
+ currentParentItem->setData(column,Qt::CheckStateRole, 0);
+ mSlicerManagers[i]->UpdateSlicer(column-1, false);
+
+ // Children
+ for (int iChild = 0; iChild < currentParentItem->childCount(); iChild++) {
+ currentParentItem->child(iChild)->setData(column,Qt::CheckStateRole, 0);
}
- //if we clicked on the vector(or overlay) and not the image
- else {
- if (clicked_item->data(column,Qt::CheckStateRole).toInt()) {
- current_row->setData(column,Qt::CheckStateRole,2);
- mSlicerManagers[i]->UpdateSlicer(column-1,2);
- mSlicerManagers[i]->UpdateInfoOnCursorPosition(column-1);
- DisplaySliders(i,column-1);
- }
- int vis = clicked_item->data(column,Qt::CheckStateRole).toInt();
- std::string overlay_type = clicked_item->data(1,Qt::UserRole).toString().toStdString();
- int overlay_index=0;
- for (int child = 0; child < current_row->childCount(); child++) {
- if (current_row->child(child)->data(1,Qt::UserRole).toString().toStdString() == overlay_type)
- overlay_index++;
- if (current_row->child(child) == clicked_item) break;
- }
- clicked_slicer->SetActorVisibility(
- clicked_item->data(1,Qt::UserRole).toString().toStdString(), overlay_index-1,vis);
+ }
+ else {
+ // Branch of the clicked one: get check status from actor visibility in slicer
+ // and toggle the clicked one
+
+ // Parent
+ bool vis = clickedSlicer->GetActorVisibility("image", 0);
+ bool draw = clickedSlicer->GetRenderer()->GetDraw();
+
+ // Update slicer (after getting visibility)
+ mSlicerManagers[slicerManagerIndex]->UpdateSlicer(column-1, true);
+ mSlicerManagers[slicerManagerIndex]->UpdateInfoOnCursorPosition(column-1);
+ DisplaySliders(slicerManagerIndex, column-1);
+ if(clickedParentItem == clickedItem) {
+ // Toggle or force visibility if it was not on this branch so far
+ vis = !draw || !vis;
}
- } else if (current_row->data(column,Qt::CheckStateRole).toInt() > 0) {
- current_row->setData(column,Qt::CheckStateRole,0);
- mSlicerManagers[i]->UpdateSlicer(column-1,0);
- std::map<std::string,int> overlay_counts;
- for (int child = 0; child < current_row->childCount(); child++) {
- std::string overlay_type =
- current_row->child(child)->data(1,Qt::UserRole).toString().toStdString();
- overlay_counts[overlay_type]++;
- current_row->child(child)->setData(column,Qt::CheckStateRole,0);
- vvSlicer * current_slicer=mSlicerManagers[i]->GetSlicer(column-1);
- current_slicer->SetActorVisibility(overlay_type,overlay_counts[overlay_type]-1,false);
+ clickedSlicer->SetActorVisibility("image", 0, vis);
+ clickedParentItem->setData(column, Qt::CheckStateRole, vis?2:0);
+
+ // Children
+ std::map<std::string, int> actorTypeCounts;
+ for (int iChild = 0; iChild < clickedParentItem->childCount(); iChild++) {
+ QTreeWidgetItem* currentChildItem = clickedParentItem->child(iChild);
+ std::string actorType = currentChildItem->data(1,Qt::UserRole).toString().toStdString();
+ vis = clickedSlicer->GetActorVisibility(actorType, actorTypeCounts[actorType]);
+ if(currentChildItem == clickedItem) {
+ // Toggle or force visibility if it was not on this branch so far
+ vis = !draw || !vis;
+ clickedSlicer->SetActorVisibility(actorType, actorTypeCounts[actorType], vis);
+ }
+ currentChildItem->setData(column, Qt::CheckStateRole, vis?2:0);
+ actorTypeCounts[actorType]++;
}
}
- //mSlicerManagers[i]->SetColorMap(-1);
- mSlicerManagers[i]->SetColorMap();
}
- mSlicerManagers[index]->GetSlicer(column-1)->Render();
+
+ clickedSlicer->Render();
}
//------------------------------------------------------------------------------
//create an item in the tree with good settings
QTreeWidgetItem *item = new QTreeWidgetItem();
item->setData(0,Qt::UserRole,slicer_manager->GetFileName().c_str());//files[i].c_str());
+ item->setData(1,Qt::UserRole,tr("image"));
item->setData(COLUMN_IMAGE_NAME,Qt::DisplayRole,slicer_manager->GetFileName().c_str());//filename.c_str());
qApp->processEvents();