#include "ManualPaintModel.h"
#include "wxManualPaintPanel.h"
+#include "wx/wx.h"
+
+class MyApp;
+class MyFrame;
+
+// Define a new application type, each program should derive a class from wxApp
+class MyApp : public wxApp
+{
+public:
+ // this one is called on application startup and is a good place for the app
+ // initialization (doing it here and not in the ctor allows to have an error
+ // return: if OnInit() returns false, the application terminates)
+ virtual bool OnInit();
+};
+
+// Define a new frame type: this is going to be our main frame
+class MyFrame : public wxFrame
+{
+public:
+ // ctor(s)
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+ ~MyFrame();
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+
+private:
+
+// wxRenderWindow *MyRenderWindow;
+
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+// IDs for the controls and the menu commands
+enum
+{
+ // menu items
+ Minimal_Quit = 1,
+ Minimal_About
+};
+
+#define MY_FRAME 101
+#define MY_VTK_WINDOW 102
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWindows to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// 'Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
+ // create the main application window
+ MyFrame *frame = new MyFrame(_T("wxWindows-VTK App"),
+ wxPoint(50, 50), wxSize(450, 340));
+
+ // and show it (the frames, unlike simple controls, are not shown when
+ // created initially)
+ frame->Show(TRUE);
+
+
+
+ // success: wxApp::OnRun() will be called which will enter the main message
+ // loop and the application will run. If we returned FALSE here, the
+ // application would exit immediately.
+ return TRUE;
+}
+
+// frame constructor
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+{
+
+ vtkMetaImageReader *Reader=vtkMetaImageReader::New();
+// Reader->SetFileName(argv[1]);
+ Reader->SetFileName("/home/valette/sphere.mhd");
+ Reader->Update();
+
+
+ ManualPaintModel *mpModel = new ManualPaintModel;
+ mpModel->SetImage(Reader->GetOutput());
+
+ wxManualPaintPanel *mpPanel = new wxManualPaintPanel(this);
+ mpPanel->SetManualPaintModel(mpModel);
+/*
+ MyRenderWindow=wxRenderWindow::New(this, MY_VTK_WINDOW);
+
+ vtkConeSource *pConeSource;
+ pConeSource = vtkConeSource::New();
+ pConeSource->SetResolution(800);
+
+ MyRenderWindow->SetInput(pConeSource->GetOutput());
+ pConeSource->Delete();
+ RenderWindowWidgets *RWidgets= new RenderWindowWidgets(this, 1000,wxPanelNameStr,
+ wxDefaultPosition,wxDefaultSize,wxWANTS_CHARS | wxNO_FULL_REPAINT_ON_RESIZE);
+ RWidgets->Show(TRUE);*/
+
+}
+
+MyFrame::~MyFrame()
+{
+}
+
+// event handlers
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // TRUE is to force the frame to close
+ Close(TRUE);
+}
+/*
int main( int argc, char *argv[] )
{
return (0);
}
+*/