// Overlay image actor
if (mOverlay && mOverlayActor->GetVisibility()) {
+ AdjustResliceToSliceOrientation(mOverlayReslice);
int overExtent[6];
- mOverlayReslice->GetOutput()->UpdateInformation();
this->ConvertImageToImageDisplayExtent(input, w_ext, mOverlayReslice->GetOutput(), overExtent);
ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
mOverlayActor->SetDisplayExtent( overExtent );
// Fusion image actor
if (mFusion && mFusionActor->GetVisibility()) {
+ AdjustResliceToSliceOrientation(mFusionReslice);
int fusExtent[6];
- mFusionReslice->GetOutput()->UpdateInformation();
this->ConvertImageToImageDisplayExtent(input, w_ext, mFusionReslice->GetOutput(), fusExtent);
ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
mFusionActor->SetDisplayExtent(fusExtent);