, RenderWhenDisabled(1)
, UseCaptureMouse(0)
{
-
+ firstTimeOnPaint=false;
+
#ifdef VTK_DEBUG_LEAKS
vtkDebugLeaks::ConstructClass("wxVTKRenderWindowInteractor");
#endif
this->Device=vtkTDxMacDevice::New();
#endif
- firstTimeOnPaint=false;
}
//---------------------------------------------------------------------------
wxVTKRenderWindowInteractor::wxVTKRenderWindowInteractor(wxWindow *parent,
, RenderWhenDisabled(1)
, UseCaptureMouse(0)
{
-
+ firstTimeOnPaint=false;
#ifdef VTK_DEBUG_LEAKS
vtkDebugLeaks::ConstructClass("wxVTKRenderWindowInteractor");
#endif
this->UpdateSize(size.x, size.y);
#endif
-
#ifdef VTK_USE_TDX
this->Device=vtkTDxMacDevice::New();
#endif
- firstTimeOnPaint=false;
-
}
//---------------------------------------------------------------------------
void wxVTKRenderWindowInteractor::OnPaint(wxPaintEvent& WXUNUSED(event))
{
printf("EED wxVTKRenderWindowInteractor::OnPaint \n");
+ firstTimeOnPaint=true;
//must always be here
//EED2021-08-26
}
#endif
#endif
- firstTimeOnPaint=true;
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
void wxVTKRenderWindowInteractor::Render()
{
- printf("EED wxVTKRenderWindowInteractor::Render \n");
+ printf("EED wxVTKRenderWindowInteractor::Render UPS \n");
+
+ if (firstTimeOnPaint==true){
+
#if wxCHECK_VERSION(2, 8, 0)
- int renderAllowed = !IsFrozen();
+ int renderAllowed = !IsFrozen();
#else
- int renderAllowed = 1;
+ int renderAllowed = 1;
#endif
- if (renderAllowed && !RenderWhenDisabled)
- {
- //the user doesn't want us to render when the toplevel frame
- //is disabled - first find the top level parent
- wxWindow *topParent = wxGetTopLevelParent(this);
- if (topParent)
- {
- //if it exists, check whether it's enabled
- //if it's not enabeld, renderAllowed will be false
- renderAllowed = topParent->IsEnabled();
- }
- } // if renderAllowed && !RenderWhenDisabled
-
- if (renderAllowed)
- {
+ if (renderAllowed && !RenderWhenDisabled)
+ {
+ //the user doesn't want us to render when the toplevel frame
+ //is disabled - first find the top level parent
+ wxWindow *topParent = wxGetTopLevelParent(this);
+ if (topParent)
+ {
+ //if it exists, check whether it's enabled
+ //if it's not enabeld, renderAllowed will be false
+ renderAllowed = topParent->IsEnabled();
+ }
+ } // if renderAllowed && !RenderWhenDisabled
+
+ if (renderAllowed)
+ {
#if defined(__WXGTK__) && defined(USE_WXGLCANVAS)
- wxGLCanvas::SetCurrent(*(this->context));
+ wxGLCanvas::SetCurrent(*(this->context));
#endif
- if(Handle && (Handle == GetHandleHack()) )
- {
- RenderWindow->Render();
- }
+ if(Handle && (Handle == GetHandleHack()) )
+ {
+ RenderWindow->Render();
+ }
#if VTK_MAJOR_VERSION > 4 || (VTK_MAJOR_VERSION == 4 && VTK_MINOR_VERSION > 2)
- else if(GetHandleHack())
- {
- //this means the user has reparented us; let's adapt to the
- //new situation by doing the WindowRemap dance
- //store the new situation
- Handle = GetHandleHack();
- RenderWindow->SetNextWindowId(reinterpret_cast<void *>(Handle));
- RenderWindow->WindowRemap();
- RenderWindow->Render();
- }
+ else if(GetHandleHack())
+ {
+ //this means the user has reparented us; let's adapt to the
+ //new situation by doing the WindowRemap dance
+ //store the new situation
+ Handle = GetHandleHack();
+ RenderWindow->SetNextWindowId(reinterpret_cast<void *>(Handle));
+ RenderWindow->WindowRemap();
+ RenderWindow->Render();
+ }
#endif
- } // if renderAllowed
+ } // if renderAllowed
+ } // if firstTimeOnPaint
}
+
//---------------------------------------------------------------------------
void wxVTKRenderWindowInteractor::SetRenderWhenDisabled(int newValue)
{