this->SM->SetLocalColorWindowing(VisibleInWindow, bCtrlKey);
return;
}
- if (KeyPress == "0") {
+ if (KeyPress == "0" || KeyPress == "KP_0") {
this->SM->SetPreset(WL_AUTO);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "1") {
+ if (KeyPress == "1" || KeyPress == "KP_1") {
this->SM->SetPreset(WL_HOUNSFIELD);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "2") {
+ if (KeyPress == "2" || KeyPress == "KP_2") {
this->SM->SetPreset(WL_SOFTTISSUE);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "3") {
+ if (KeyPress == "3" || KeyPress == "KP_3") {
this->SM->SetPreset(WL_LUNGS);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "4") {
+ if (KeyPress == "4" || KeyPress == "KP_4") {
this->SM->SetPreset(WL_BONES);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "5") {
+ if (KeyPress == "5" || KeyPress == "KP_5") {
this->SM->SetPreset(WL_HEAD);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "6") {
+ if (KeyPress == "6" || KeyPress == "KP_6") {
this->SM->SetColorMap(0);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "7") {
+ if (KeyPress == "7" || KeyPress == "KP_7") {
this->SM->SetColorMap(1);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "8") {
+ if (KeyPress == "8" || KeyPress == "KP_8") {
this->SM->SetColorMap(2);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "9") {
+ if (KeyPress == "9" || KeyPress == "KP_9") {
this->SM->SetColorMap(3);
this->SM->UpdateWindowLevel();
return;