--- /dev/null
+#include "bbPackRecalageTransform3D1PointBox.h"
+#include "bbPackRecalagePackage.h"
+namespace bbPackRecalage
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(PackRecalage,Transform3D1PointBox)
+BBTK_BLACK_BOX_IMPLEMENTATION(Transform3D1PointBox,bbtk::AtomicBlackBox);
+void Transform3D1PointBox::Process()
+{
+ if(!bbGetInputCenterPoint().empty())
+ {
+ // The inputs are set in the library transformer
+ transformer->SetCenterPoint( bbGetInputCenterPoint() );
+ transformer->SetAngleX( bbGetInputAngleX() );
+ transformer->SetAngleY( bbGetInputAngleY() );
+ transformer->SetAngleZ( bbGetInputAngleZ() );
+ transformer->SetScaleX( bbGetInputScaleX() );
+ transformer->SetScaleY( bbGetInputScaleY() );
+ transformer->SetScaleZ( bbGetInputScaleZ() );
+
+ // The calculation of the transformations are made
+ transformer->Run();
+ // We get the results of transformer and set it as result of this box
+ bbSetOutputOut( transformer->GetResult() );
+ }
+ else
+ {
+ bbSetOutputOut( NULL );
+ }
+}
+void Transform3D1PointBox::bbUserSetDefaultValues()
+{
+ //We initialize the points with an empty vector, the angle in 0 and the scales in 1
+ std::vector<int> nuevo(3,0);
+ nuevo.push_back(0);
+ bbSetInputCenterPoint(nuevo);
+ bbSetInputAngleX(0);
+ bbSetInputAngleY(0);
+ bbSetInputAngleZ(0);
+ bbSetInputScaleX(100);
+ bbSetInputScaleY(100);
+ bbSetInputScaleZ(100);
+ bbSetOutputOut(NULL);
+}
+void Transform3D1PointBox::bbUserInitializeProcessing()
+{
+ //We initialize the transformer
+ transformer = new Transformer3D1Point();
+}
+void Transform3D1PointBox::bbUserFinalizeProcessing()
+{
+ delete transformer;
+}
+}
+// EO namespace bbPackRecalage
+
+
--- /dev/null
+#ifndef __bbPackRecalageTransform3D1PointBox_h_INCLUDED__
+#define __bbPackRecalageTransform3D1PointBox_INCLUDED__
+#include "bbPackRecalage_EXPORT.h"
+#include "bbtkAtomicBlackBox.h"
+#include "iostream"
+
+#include "vtkTransform.h"
+#include "Transformer3D1Point.h"
+
+namespace bbPackRecalage
+{
+
+class bbPackRecalage_EXPORT Transform3D1PointBox
+ :
+ public bbtk::AtomicBlackBox
+{
+ BBTK_BLACK_BOX_INTERFACE(Transform3D1PointBox,bbtk::AtomicBlackBox);
+
+ /*Center Point of the transformation*/
+ BBTK_DECLARE_INPUT(CenterPoint,std::vector<int>);
+
+ /*Scalation to be done in the x axis*/
+ BBTK_DECLARE_INPUT(AngleX,double);
+
+ /*Scalation to be done in the y axis*/
+ BBTK_DECLARE_INPUT(AngleY,double);
+
+ /*Scalation to be done in the z axis*/
+ BBTK_DECLARE_INPUT(AngleZ,double);
+
+ /*Scalation to be done in the x axis*/
+ BBTK_DECLARE_INPUT(ScaleX,double);
+
+ /*Scalation to be done in the y axis*/
+ BBTK_DECLARE_INPUT(ScaleY,double);
+
+ /*Scalation to be done in the z axis*/
+ BBTK_DECLARE_INPUT(ScaleZ,double);
+
+ /*Resultant vtkTransform*/
+ BBTK_DECLARE_OUTPUT(Out, vtkTransform*);
+
+ /*Class in charge of making the transformations*/
+ Transformer3D1Point *transformer;
+
+ BBTK_PROCESS(Process);
+ void Process();
+};
+
+BBTK_BEGIN_DESCRIBE_BLACK_BOX(Transform3D1PointBox,bbtk::AtomicBlackBox);
+BBTK_NAME("Transform3D1PointBox");
+BBTK_AUTHOR("jn.trillos44@uniandes.edu.co");
+BBTK_DESCRIPTION("Recalage3D version 1 (one point for translation, three rotation angles and xyz manual scaling)");
+BBTK_CATEGORY("filter");
+BBTK_INPUT(Transform3D1PointBox,CenterPoint,"CenterPoint",std::vector<int>,"");
+BBTK_INPUT(Transform3D1PointBox,AngleX,"Angle for rotating on X",double,"");
+BBTK_INPUT(Transform3D1PointBox,AngleY,"Angle for rotating on Y",double,"");
+BBTK_INPUT(Transform3D1PointBox,AngleZ,"Angle for rotating on Z",double,"");
+BBTK_INPUT(Transform3D1PointBox,ScaleX,"Scale on X",double,"");
+BBTK_INPUT(Transform3D1PointBox,ScaleY,"Scale on Y",double,"");
+BBTK_INPUT(Transform3D1PointBox,ScaleZ,"Scale on Z",double,"");
+BBTK_OUTPUT(Transform3D1PointBox,Out,"Transformation ",vtkTransform*,"");
+BBTK_END_DESCRIBE_BLACK_BOX(Transform3D1PointBox);
+}
+// EO namespace bbPackRecalage
+
+#endif // __bbPackRecalageRecalage3DV1_h_INCLUDED__
+
--- /dev/null
+#include "bbPackRecalageTransform3D2PointsBox.h"
+#include "bbPackRecalagePackage.h"
+namespace bbPackRecalage
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(PackRecalage,Transform3D2PointsBox)
+BBTK_BLACK_BOX_IMPLEMENTATION(Transform3D2PointsBox,bbtk::AtomicBlackBox);
+void Transform3D2PointsBox::Process()
+{
+ if(!bbGetInputInX1().empty() && bbGetInputInX1().size() >= 2 && !bbGetInputInX2().empty() && bbGetInputInX2().size() >= 2)
+ {
+ double A1[3];
+ double O1[3];
+
+ double A2[3];
+ double O2[3];
+
+ //In case there is an order in the points
+ if(!bbGetInputLabels1().empty() && !bbGetInputLabels2().empty() && bbGetInputLabels1()[0].compare("1") == 0 && bbGetInputLabels1()[1].compare("2") == 0 && bbGetInputLabels2()[0].compare("1") == 0 && bbGetInputLabels2()[1].compare("2") == 0)
+ {
+ int i;
+ for(i = 0; i < 2; i++)
+ {
+ if(bbGetInputLabels1()[i].compare("1") == 0)
+ {
+ O1[0] = bbGetInputInX1()[i];
+ O1[1] = bbGetInputInY1()[i];
+ O1[2] = bbGetInputInZ1()[i];
+ }
+ else if(bbGetInputLabels1()[i].compare("2") == 0)
+ {
+ A1[0] = bbGetInputInX1()[i];
+ A1[1] = bbGetInputInY1()[i];
+ A1[2] = bbGetInputInZ1()[i];
+ }
+ }
+ for(i = 0; i < 2; i++)
+ {
+ if(bbGetInputLabels2()[i].compare("1") == 0)
+ {
+ O2[0] = bbGetInputInX2()[i];
+ O2[1] = bbGetInputInY2()[i];
+ O2[2] = bbGetInputInZ2()[i];
+ }
+ else if(bbGetInputLabels2()[i].compare("2") == 0)
+ {
+ A2[0] = bbGetInputInX2()[i];
+ A2[1] = bbGetInputInY2()[i];
+ A2[2] = bbGetInputInZ2()[i];
+ }
+ }
+ }
+ else
+ {
+ O1[0] = bbGetInputInX1()[0];
+ O1[1] = bbGetInputInY1()[0];
+ O1[2] = bbGetInputInZ1()[0];
+
+ A1[0] = bbGetInputInX1()[1];
+ A1[1] = bbGetInputInY1()[1];
+ A1[2] = bbGetInputInZ1()[1];
+
+ O2[0] = bbGetInputInX2()[0];
+ O2[1] = bbGetInputInY2()[0];
+ O2[2] = bbGetInputInZ2()[0];
+
+ A2[0] = bbGetInputInX2()[1];
+ A2[1] = bbGetInputInY2()[1];
+ A2[2] = bbGetInputInZ2()[1];
+ }
+
+ //Create the new center point
+ double * centerPoint;
+ centerPoint = new double[3];
+
+ centerPoint[0] = O2[0];
+ centerPoint[1] = O2[1];
+ centerPoint[2] = O2[2];
+
+ transformer->SetFirstTranslation(centerPoint);
+
+ centerPoint[0] = O1[0];
+ centerPoint[1] = O1[1];
+ centerPoint[2] = O1[2];
+
+ transformer->SetSecondTranslation(centerPoint);
+
+ //Create the first vector
+ double* vector1;
+ vector1 = planes->makeVector(O1, A1);
+
+ //create the second vector
+ double* vector2;
+ vector2 = planes->makeVector(O2, A2);
+
+ //The rotation axis
+ double* axis = planes->getCrossProduct(vector2, vector1);
+
+ //Normalize the axis
+ axis = planes->getNormal(axis);
+
+ //Normalize the 2 vectors for calculating the dot product
+ vector1 = planes->getNormal(vector1);
+ vector2 = planes->getNormal(vector2);
+
+ //Dot product
+ double angle = planes->getDotProduct(vector2, vector1);
+
+ //Convert the dot product to radians
+ angle = acos(angle);
+
+ //Convert from Radians to Degrees (necesary for the transformation)
+ angle = vtkMath::DegreesFromRadians(angle);
+
+ //Set the cross product and dot product of the first rotation
+ transformer->SetRotationAxis(axis);
+ transformer->SetAngle(angle);
+
+ //Sets the second rotation axis (defined by the first vector) and the second angle as input
+ transformer->SetSecondRotationAxis(vector1);
+ transformer->SetSecondAngle(bbGetInputSecondAngle());
+
+ // The calculation of the transformations are made
+ transformer->Run();
+
+ // We get the results of transformer and set it as result of this box
+ bbSetOutputOut( transformer->GetResult() );
+ }
+ else
+ {
+ bbSetOutputOut( NULL );
+ }
+}
+void Transform3D2PointsBox::bbUserSetDefaultValues()
+{
+ std::vector<int> empty;
+ std::vector<std::string> emptyString;
+ bbSetInputInX1(empty);
+ bbSetInputInY1(empty);
+ bbSetInputInZ1(empty);
+ bbSetInputInX2(empty);
+ bbSetInputInY2(empty);
+ bbSetInputInZ2(empty);
+ bbSetInputLabels1(emptyString);
+ bbSetInputLabels2(emptyString);
+ bbSetInputSecondAngle(0);
+ bbSetOutputOut(NULL);
+}
+void Transform3D2PointsBox::bbUserInitializeProcessing()
+{
+ //We initialize the transformer
+ transformer=new Transformer3D();
+
+ //We initialize the plane operator
+ planes=new PlanesOperations();
+}
+void Transform3D2PointsBox::bbUserFinalizeProcessing()
+{
+ //We delete the transformer
+ delete transformer;
+
+ //We delete the plane operator
+ delete planes;
+}
+}
+// EO namespace bbPackRecalage
\ No newline at end of file
--- /dev/null
+#ifndef __bbPackRecalageTransform3D2PointsBox_h_INCLUDED__
+#define __bbPackRecalageTransform3D2PointsBox_h_INCLUDED__
+#include "bbPackRecalage_EXPORT.h"
+#include "bbtkAtomicBlackBox.h"
+#include "iostream"
+#include "Transformer3D.h"
+#include "vtkLinearTransform.h"
+#include "vtkMath.h"
+#include "PlanesOperations.h"
+
+namespace bbPackRecalage
+{
+
+class bbPackRecalage_EXPORT Transform3D2PointsBox
+ :
+ public bbtk::AtomicBlackBox
+{
+ BBTK_BLACK_BOX_INTERFACE(Transform3D2PointsBox,bbtk::AtomicBlackBox);
+
+ /*Points in X*/
+ BBTK_DECLARE_INPUT(InX1,std::vector<int>);
+
+ /*Points in Y*/
+ BBTK_DECLARE_INPUT(InY1,std::vector<int>);
+
+ /*Points in Z*/
+ BBTK_DECLARE_INPUT(InZ1,std::vector<int>);
+
+ /*Points in X*/
+ BBTK_DECLARE_INPUT(InX2,std::vector<int>);
+
+ /*Points in Y*/
+ BBTK_DECLARE_INPUT(InY2,std::vector<int>);
+
+ /*Points in Z*/
+ BBTK_DECLARE_INPUT(InZ2,std::vector<int>);
+
+ /*Labels of points*/
+ BBTK_DECLARE_INPUT(Labels1,std::vector<std::string>);
+ /*Labels of points*/
+ BBTK_DECLARE_INPUT(Labels2,std::vector<std::string>);
+
+ /*Second angle*/
+ BBTK_DECLARE_INPUT(SecondAngle,double);
+
+ /*Resultant vtkTransform*/
+ BBTK_DECLARE_OUTPUT(Out, vtkTransform*);
+
+ BBTK_PROCESS(Process);
+ void Process();
+
+ /*Class in charge of making the transformations*/
+ Transformer3D *transformer;
+
+ /*Class that does the vector operations*/
+ PlanesOperations *planes;
+};
+
+BBTK_BEGIN_DESCRIBE_BLACK_BOX(Transform3D2PointsBox,bbtk::AtomicBlackBox);
+BBTK_NAME("Transform3D2PointsBox");
+BBTK_AUTHOR("jn.trillos44@uniandes.edu.co");
+BBTK_DESCRIPTION("Box useful for creating matrixes for 3D transformations defined by 2 points");
+BBTK_CATEGORY("image");
+BBTK_INPUT(Transform3D2PointsBox,InX1,"Points in X (first image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D2PointsBox,InY1,"Points in Y (first image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D2PointsBox,InZ1,"Points in Z (first image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D2PointsBox,InX2,"Points in X (second image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D2PointsBox,InY2,"Points in Y (second image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D2PointsBox,InZ2,"Points in Z (second image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D2PointsBox,SecondAngle,"Rotation to be done in second axis",double,"");
+BBTK_INPUT(Transform3D2PointsBox,Labels1,"Labels of the points (first image)",std::vector<std::string>,"");
+BBTK_INPUT(Transform3D2PointsBox,Labels2,"Labels of the points (second image)",std::vector<std::string>,"");
+BBTK_OUTPUT(Transform3D2PointsBox,Out,"Transformation Matrix",vtkTransform*,"");
+BBTK_END_DESCRIBE_BLACK_BOX(Transform3D2PointsBox);
+}
+// EO namespace bbPackRecalage
+
+#endif // __bbPackRecalageTransform3DBox_h_INCLUDED__
+
--- /dev/null
+#include "bbPackRecalageTransform3D3PointsBox.h"
+#include "bbPackRecalagePackage.h"
+namespace bbPackRecalage
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(PackRecalage,Transform3D3PointsBox)
+BBTK_BLACK_BOX_IMPLEMENTATION(Transform3D3PointsBox,bbtk::AtomicBlackBox);
+void Transform3D3PointsBox::Process()
+{
+ if(!bbGetInputInX1().empty() && bbGetInputInX1().size() >= 3 && !bbGetInputInX2().empty() && bbGetInputInX2().size() >= 3)
+ {
+ double A1[3];
+ double B1[3];
+ double O1[3];
+
+ double A2[3];
+ double B2[3];
+ double O2[3];
+
+ //In case there is an order in the points
+ if(!bbGetInputLabels1().empty() && !bbGetInputLabels2().empty() && bbGetInputLabels1()[0].compare("1") == 0 && bbGetInputLabels1()[1].compare("2") == 0 && bbGetInputLabels1()[2].compare("3") == 0)
+ {
+ int i;
+ for(i = 0; i < 3; i++)
+ {
+ if(bbGetInputLabels1()[i].compare("1") == 0)
+ {
+ O1[0] = bbGetInputInX1()[i];
+ O1[1] = bbGetInputInY1()[i];
+ O1[2] = bbGetInputInZ1()[i];
+ }
+ else if(bbGetInputLabels1()[i].compare("2") == 0)
+ {
+ A1[0] = bbGetInputInX1()[i];
+ A1[1] = bbGetInputInY1()[i];
+ A1[2] = bbGetInputInZ1()[i];
+ }
+ else if(bbGetInputLabels1()[i].compare("3") == 0)
+ {
+ B1[0] = bbGetInputInX1()[i];
+ B1[1] = bbGetInputInY1()[i];
+ B1[2] = bbGetInputInZ1()[i];
+ }
+ }
+ for(i = 0; i < 3; i++)
+ {
+ if(bbGetInputLabels2()[i].compare("1") == 0)
+ {
+ O2[0] = bbGetInputInX2()[i];
+ O2[1] = bbGetInputInY2()[i];
+ O2[2] = bbGetInputInZ2()[i];
+ }
+ else if(bbGetInputLabels2()[i].compare("2") == 0)
+ {
+ A2[0] = bbGetInputInX2()[i];
+ A2[1] = bbGetInputInY2()[i];
+ A2[2] = bbGetInputInZ2()[i];
+ }
+ else if(bbGetInputLabels2()[i].compare("3") == 0)
+ {
+ B2[0] = bbGetInputInX2()[i];
+ B2[1] = bbGetInputInY2()[i];
+ B2[2] = bbGetInputInZ2()[i];
+ }
+ }
+ }
+ else
+ {
+ O1[0] = bbGetInputInX1()[0];
+ O1[1] = bbGetInputInY1()[0];
+ O1[2] = bbGetInputInZ1()[0];
+
+ A1[0] = bbGetInputInX1()[1];
+ A1[1] = bbGetInputInY1()[1];
+ A1[2] = bbGetInputInZ1()[1];
+
+ B1[0] = bbGetInputInX1()[2];
+ B1[1] = bbGetInputInY1()[2];
+ B1[2] = bbGetInputInZ1()[2];
+
+ O2[0] = bbGetInputInX2()[0];
+ O2[1] = bbGetInputInY2()[0];
+ O2[2] = bbGetInputInZ2()[0];
+
+ A2[0] = bbGetInputInX2()[1];
+ A2[1] = bbGetInputInY2()[1];
+ A2[2] = bbGetInputInZ2()[1];
+
+ B2[0] = bbGetInputInX2()[2];
+ B2[1] = bbGetInputInY2()[2];
+ B2[2] = bbGetInputInZ2()[2];
+ }
+
+ //Create the new center point
+ double * centerPoint;
+ centerPoint[0] = O2[0];
+ centerPoint[1] = O2[1];
+ centerPoint[2] = O2[2];
+
+ transformer->SetSecondTranslation(centerPoint);
+
+ centerPoint[0] = O1[0];
+ centerPoint[1] = O1[1];
+ centerPoint[2] = O1[2];
+
+ transformer->SetFirstTranslation(centerPoint);
+
+ //Create the first vector
+ double* vector1;
+ vector1 = planes->makeVector(O1, A1);
+
+ //create the second vector
+ double* vector2;
+ vector2 = planes->makeVector(O2, A2);
+
+ //The rotation axis
+ double* axis = planes->getCrossProduct(vector2, vector1);
+
+ //Normalize the axis
+ axis = planes->getNormal(axis);
+
+ //Normalize the 2 vectors for calculating the dot product
+ double* vector1N = planes->getNormal(vector1);
+ double* vector2N = planes->getNormal(vector2);
+
+ //Dot product
+ double angle = planes->getDotProduct(vector2N, vector1N);
+
+ //Convert the dot product to radians
+ angle = acos(angle);
+
+ //Convert from Radians to Degrees (necesary for the transformation)
+ angle = vtkMath::DegreesFromRadians(angle);
+
+ //Set the cross product and dot product of the first rotation
+ transformer->SetRotationAxis(axis);
+ transformer->SetAngle(angle);
+
+ //Sets the second rotation axis (defined by the first vector) and the second angle as input
+ transformer->SetSecondRotationAxis(vector1);
+
+ ///////////////////////////////
+ //Second Rotation calculations start now (adjust the angle between the planes)
+ /////////////////////////////////
+
+ //Obtain the resultant transformation without moving the image first
+ vtkMatrix4x4* matrix = transformer->GetFirstResult()->GetMatrix();
+
+ double newMatrix[3][3];
+
+ int i,j;
+ for(i = 0; i < 3; i ++)
+ {
+ for(j = 0; j < 3; j ++)
+ {
+ newMatrix[i][j] = matrix->GetElement(i,j);
+ }
+ }
+
+ //Calculates the new position of the points after the first transformation
+ double A2N[3];
+ A2N[0] = A2[0]*newMatrix[0][0] + A2[0]*newMatrix[0][1] + A2[0]*newMatrix[0][2];
+ A2N[1] = A2[1]*newMatrix[1][0] + A2[0]*newMatrix[1][1] + A2[0]*newMatrix[1][2];
+ A2N[2] = A2[2]*newMatrix[2][0] + A2[0]*newMatrix[2][1] + A2[0]*newMatrix[2][2];
+
+ double B2N[3];
+ B2N[0] = B2[0]*newMatrix[0][0] + B2[0]*newMatrix[0][1] + B2[0]*newMatrix[0][2];
+ B2N[1] = B2[1]*newMatrix[1][0] + B2[0]*newMatrix[1][1] + B2[0]*newMatrix[1][2];
+ B2N[2] = B2[2]*newMatrix[2][0] + B2[0]*newMatrix[2][1] + B2[0]*newMatrix[2][2];
+
+ double O2N[3];
+ O2N[0] = O2[0]*newMatrix[0][0] + O2[0]*newMatrix[0][1] + O2[0]*newMatrix[0][2];
+ O2N[1] = O2[1]*newMatrix[1][0] + O2[0]*newMatrix[1][1] + O2[0]*newMatrix[1][2];
+ O2N[2] = O2[2]*newMatrix[2][0] + O2[0]*newMatrix[2][1] + O2[0]*newMatrix[2][2];
+
+ ///////////////////////////////////////////////////////////////////////////////
+ //Creation of the two planes for the second transformation
+ ///////////////////////////////////////////////////////////////////////////////
+
+ double * vector1A;
+ vector1A = planes->makeVector(O1, A1);
+
+ double * vector1B;
+ vector1B = planes->makeVector(O1, B1);
+
+ double * vector2AN;
+ vector2AN = planes->makeVector(O2N, A2N);
+
+ double * vector2BN;
+ vector2BN = planes->makeVector(O2N, B2N);
+
+ //Normal Plane 1
+ double* crossPlaneA = planes->getCrossProduct(vector1A, vector1B);
+
+ //Normal Plane 2
+ double* crossPlaneB = planes->getCrossProduct(vector2AN, vector2BN);
+
+ //Normalize the vectors
+ crossPlaneA = planes->getNormal(crossPlaneA);
+ crossPlaneB = planes->getNormal(crossPlaneB);
+
+ //Angle between the planes
+ double anglePlanes = planes->getDotProduct(crossPlaneB, crossPlaneA);
+
+ //Make necessary changes to the angle
+ anglePlanes = acos(anglePlanes);
+
+ anglePlanes = vtkMath::DegreesFromRadians(anglePlanes);
+
+ transformer->SetSecondAngle(-anglePlanes);
+
+ // The calculation of the transformations are made
+ transformer->Run();
+
+ // We get the results of transformer and set it as result of this box
+ bbSetOutputOut( transformer->GetResult() );
+ }
+ else
+ {
+ bbSetOutputOut( NULL );
+ }
+}
+void Transform3D3PointsBox::bbUserSetDefaultValues()
+{
+ std::vector<int> empty;
+ std::vector<std::string> emptyString;
+ bbSetInputInX1(empty);
+ bbSetInputInY1(empty);
+ bbSetInputInZ1(empty);
+ bbSetInputInX2(empty);
+ bbSetInputInY2(empty);
+ bbSetInputInZ2(empty);
+ bbSetInputLabels1(emptyString);
+ bbSetInputLabels2(emptyString);
+ bbSetOutputOut(NULL);
+}
+void Transform3D3PointsBox::bbUserInitializeProcessing()
+{
+ //We initialize the transformer
+ transformer=new Transformer3D();
+
+ //We initialize the plane operator
+ planes=new PlanesOperations();
+}
+void Transform3D3PointsBox::bbUserFinalizeProcessing()
+{
+ //We delete the transformer
+ delete transformer;
+
+ //We delete the plane operator
+ delete planes;
+}
+}
+// EO namespace bbPackRecalage
\ No newline at end of file
--- /dev/null
+#ifndef __bbPackRecalageTransform3D3PointsBox_h_INCLUDED__
+#define __bbPackRecalageTransform3D3PointsBox_h_INCLUDED__
+#include "bbPackRecalage_EXPORT.h"
+#include "bbtkAtomicBlackBox.h"
+#include "iostream"
+#include "Transformer3D.h"
+#include "vtkLinearTransform.h"
+#include "vtkMath.h"
+#include "PlanesOperations.h"
+
+namespace bbPackRecalage
+{
+
+class bbPackRecalage_EXPORT Transform3D3PointsBox
+ :
+ public bbtk::AtomicBlackBox
+{
+ BBTK_BLACK_BOX_INTERFACE(Transform3D3PointsBox,bbtk::AtomicBlackBox);
+
+ /*Points in X*/
+ BBTK_DECLARE_INPUT(InX1,std::vector<int>);
+
+ /*Points in Y*/
+ BBTK_DECLARE_INPUT(InY1,std::vector<int>);
+
+ /*Points in Z*/
+ BBTK_DECLARE_INPUT(InZ1,std::vector<int>);
+
+ /*Points in X*/
+ BBTK_DECLARE_INPUT(InX2,std::vector<int>);
+
+ /*Points in Y*/
+ BBTK_DECLARE_INPUT(InY2,std::vector<int>);
+
+ /*Points in Z*/
+ BBTK_DECLARE_INPUT(InZ2,std::vector<int>);
+
+ /*Labels of points*/
+ BBTK_DECLARE_INPUT(Labels1,std::vector<std::string>);
+ /*Labels of points*/
+ BBTK_DECLARE_INPUT(Labels2,std::vector<std::string>);
+
+ /*Resultant vtkTransform*/
+ BBTK_DECLARE_OUTPUT(Out, vtkTransform*);
+
+ BBTK_PROCESS(Process);
+ void Process();
+
+ /*Class in charge of making the transformations*/
+ Transformer3D *transformer;
+
+ /*Class that does the vector operations*/
+ PlanesOperations *planes;
+};
+
+BBTK_BEGIN_DESCRIBE_BLACK_BOX(Transform3D3PointsBox,bbtk::AtomicBlackBox);
+BBTK_NAME("Transform3D3PointsBox");
+BBTK_AUTHOR("jn.trillos44@uniandes.edu.co");
+BBTK_DESCRIPTION("Box useful for creating matrixes for 3D transformations (3 points version)");
+BBTK_CATEGORY("image");
+BBTK_INPUT(Transform3D3PointsBox,InX1,"Points in X (first image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D3PointsBox,InY1,"Points in Y (first image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D3PointsBox,InZ1,"Points in Z (first image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D3PointsBox,InX2,"Points in X (second image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D3PointsBox,InY2,"Points in Y (second image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D3PointsBox,InZ2,"Points in Z (second image)",std::vector<int>,"");
+BBTK_INPUT(Transform3D3PointsBox,Labels1,"Labels of the points (first image)",std::vector<std::string>,"");
+BBTK_INPUT(Transform3D3PointsBox,Labels2,"Labels of the points (second image)",std::vector<std::string>,"");
+BBTK_OUTPUT(Transform3D3PointsBox,Out,"Transformation Matrix",vtkTransform*,"");
+BBTK_END_DESCRIBE_BLACK_BOX(Transform3D3PointsBox);
+}
+// EO namespace bbPackRecalage
+
+#endif // __bbPackRecalageTransform3DBox_h_INCLUDED__
+