- with arbitrary values of window/level
double v[4];
// set color table transparency
- double alpha_range=(double)mFusionThresOpacity/10;
- double range_end = frange[0] + (double)mFusionThresOpacity*(frange[1] - frange[0])/100;
+ //double alpha_range=(double)mFusionThresOpacity/10;
+ double range_end = fusRange[0] + (double)mFusionThresOpacity*(fusRange[1] - fusRange[0])/100;
double curr_value = fusRange[0];
int nvalues = fusLUT->GetNumberOfTableValues();
for (double i = 0; curr_value < range_end; i++) {