}
//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicerManager::EmitMousePositionUpdated(int slicer)
+{
+ emit MousePositionUpdatedSignal(slicer);
+}
+//----------------------------------------------------------------------------
+
+
//----------------------------------------------------------------------------
void vvSlicerManager::SetSliceOrientation(int slicer, int orientation)
{
void Activated();
void Picked();
void UpdateInfoOnCursorPosition(int slicer);
+ void EmitMousePositionUpdated(int slicer);
void UpdateWindowLevel();
void UpdateSlice(int slicer);
void UpdateTSlice(int slicer);
void UpdateVector(int display, double x, double y, double z, double value);
void UpdateOverlay(int display, double valueOver, double valueRef);
void UpdateFusion(int display, double valueFus);
+ void MousePositionUpdatedSignal(int slicer);
void UpdateOrientation(int slicer, int orientation);
void UpdateSlice(int slicer, int slice);
void UpdateTSlice(int slicer, int slice);