--- /dev/null
+#----------------------------------------------------------------------------
+# SET THE NAME OF YOUR EXECUTABLE
+SET ( EXE_NAME ManualPaint )
+#----------------------------------------------------------------------------
+
+#----------------------------------------------------------------------------
+# EXECUTABLE SOURCES (TO BE COMPILED)
+# EITHER LIST ALL .cxx, *.cpp, *.cc IN CURRENT DIR USING NEXT LINE:
+FILE(GLOB ${EXE_NAME}_SOURCES *.cxx *.cpp *.cc)
+# OR MANUALLY LIST YOUR FILES WITH NEXT COMMAND (WITHOUT EXTENSION)
+# SET ( ${EXE_NAME}_SOURCES
+#
+# )
+#----------------------------------------------------------------------------
+message (MARACASPATH**************** ${CREAMARACASVISU_INCLUDE_DIR})
+
+INCLUDE_DIRECTORIES(${CREAMARACASVISU_INCLUDE_DIR})
+
+#----------------------------------------------------------------------------
+# DEPENDENCIES (LIBRARIES TO LINK WITH)
+SET ( ${EXE_NAME}_LINK_LIBRARIES
+ ${crea_LIBRARIES}
+ # ${WXWIDGETS_LIBRARIES}
+ # ${VTK_LIBRARIES}
+ # ${ITK_LIBRARIES}
+ # ${GDCM_LIBRARIES}
+ # ${BOOST_LIBRARIES}
+ )
+#----------------------------------------------------------------------------
+
+#----------------------------------------------------------------------------
+# CREATES AND INSTALLS THE EXE
+CREA_ADD_EXECUTABLE( ${EXE_NAME} )
+#----------------------------------------------------------------------------
+
+
--- /dev/null
+/*=========================================================================
+
+Program: ManualPaint
+Module: creaMaracasVisu
+Language: C++
+
+=========================================================================*/
+
+#include <vtkMetaImageReader.h>
+#include "ManualPaintModel.h"
+#include "wxManualPaintPanel.h"
+
+int main( int argc, char *argv[] )
+{
+
+ vtkMetaImageReader *Reader=vtkMetaImageReader::New();
+ Reader->SetFileName(argv[1]);
+ Reader->Update();
+
+
+ ManualPaintModel *mpModel = new ManualPaintModel;
+ mpModel->SetImage(Reader->GetOutput());
+
+ wxManualPaintPanel *mpPanel = new wxManualPaintPanel;
+ mpPanel->SetManualPaintModel(mpModel);
+
+
+ return (0);
+}