// Local copy of extent
   int w_ext[6];
-  copyExtent(GetExtent(), w_ext);
+  int* ext = GetExtent();
+  copyExtent(ext, w_ext);
   // Set slice value
-  w_ext[ this->SliceOrientation*2   ] = this->Slice;
-  w_ext[ this->SliceOrientation*2+1 ] = this->Slice;
+  int s = this->Slice > ext[this->SliceOrientation*2+1] ? ext[this->SliceOrientation*2 + 1] : this->Slice;
+  w_ext[ this->SliceOrientation*2   ] = s;
+  w_ext[ this->SliceOrientation*2+1 ] = s;
   
   // Image actor
   this->ImageActor->SetDisplayExtent(w_ext);
     dExtents[i] = (dExtents[i]- targetImage->GetOrigin()[i/2]) / targetImage->GetSpacing()[i/2];
     
     // Round to nearest
-    targetExtent[i] = itk::Math::Round<double>(dExtents[i]);
+    //targetExtent[i] = itk::Math::Round<double>(dExtents[i]);
+    targetExtent[i] = itk::Math::Floor<double>(dExtents[i]);
   }
 }
 //----------------------------------------------------------------------------