//In the Order or Y X Z //
//now postmultiply for the rotations
- SetTransform(0,0,0,0,0,-round(orientations[2]),false);
- SetTransform(0,0,0,-round(orientations[0]),0,0,false);
- SetTransform(0,0,0,0,-round(orientations[1]),0,false);
+ SetTransform(0,0,0,0,0,-rint(orientations[2]),false);
+ SetTransform(0,0,0,-rint(orientations[0]),0,0,false);
+ SetTransform(0,0,0,0,-rint(orientations[1]),0,false);
transform->GetPosition(translations);
transform->Identity();