//----------------------------------------------------------------------------
// Returns the min an the max value in a 41x41 region around the mouse pointer
-void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image)
+void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image, vtkTransform *transform)
{
//Get mouse pointer position in view coordinates
- double fLocalExtents[6];
+ double corner1[3];
+ double corner2[3];
for(int i=0; i<3; i++) {
- fLocalExtents[i*2 ] = mCurrent[i];
- fLocalExtents[i*2+1] = mCurrent[i];
+ corner1[i] = mCurrent[i];
+ corner2[i] = mCurrent[i];
}
- this->Renderer->WorldToView(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
- this->Renderer->WorldToView(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
- for(int i=0; i<3; i++) {
- if (i!=SliceOrientation) { //SR: assumes that SliceOrientation is valid in ViewCoordinates (???)
- fLocalExtents[i*2 ] -= 0.2;
- fLocalExtents[i*2+1] += 0.2;
- }
- }
- this->Renderer->ViewToWorld(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
- this->Renderer->ViewToWorld(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+ this->Renderer->WorldToView(corner1[0], corner1[1], corner1[2]);
+ this->Renderer->WorldToView(corner2[0], corner2[1], corner2[2]);
+
+ // In view coordinates, x is the slicer width and y is the slicer height are the in-plane axis
+ int w, h;
+ this->Renderer->GetTiledSize(&w, &h);
+ corner1[0] -= 0.2*h/(double)w;
+ corner2[0] += 0.2*h/(double)w;
+ corner1[1] -= 0.2;
+ corner2[1] += 0.2;
+ this->Renderer->ViewToWorld(corner1[0], corner1[1], corner1[2]);
+ this->Renderer->ViewToWorld(corner2[0], corner2[1], corner2[2]);
//Convert to image pixel coordinates (rounded)
+ transform->TransformPoint(corner1, corner1);
+ transform->TransformPoint(corner2, corner2);
int iLocalExtents[6];
for(int i=0; i<3; i++) {
- fLocalExtents[i*2 ] = (fLocalExtents[i*2 ] - image->GetOrigin()[i])/image->GetSpacing()[i];
- fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - image->GetOrigin()[i])/image->GetSpacing()[i];
+ corner1[i] = (corner1[i] - image->GetOrigin()[i])/image->GetSpacing()[i];
+ corner2[i] = (corner2[i] - image->GetOrigin()[i])/image->GetSpacing()[i];
- iLocalExtents[i*2 ] = lrint(fLocalExtents[i*2 ]);
- iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]);
+ iLocalExtents[i*2 ] = lrint(corner1[i]);
+ iLocalExtents[i*2+1] = lrint(corner2[i]);
if(iLocalExtents[i*2 ]>iLocalExtents[i*2+1])
std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]);
double min, max;
int t = this->mSlicers[slicer]->GetTSlice();
if(bCtrlKey && this->mSlicers[slicer]->GetFusion()) {
- this->mSlicers[slicer]->GetExtremasAroundMousePointer(min, max, this->mSlicers[slicer]->GetFusion()->GetVTKImages()[t]);
+ this->mSlicers[slicer]->GetExtremasAroundMousePointer(min, max,
+ this->mSlicers[slicer]->GetFusion()->GetVTKImages()[t],
+ this->mSlicers[slicer]->GetFusion()->GetTransform());
this->SetFusionWindow(max-min);
this->SetFusionLevel(0.5*(min+max));
this->SetColorMap(mColorMap);
}
else if(bCtrlKey && this->mSlicers[slicer]->GetOverlay()) {
- this->mSlicers[slicer]->GetExtremasAroundMousePointer(min, max, this->mSlicers[slicer]->GetOverlay()->GetVTKImages()[t]);
+ this->mSlicers[slicer]->GetExtremasAroundMousePointer(min, max,
+ this->mSlicers[slicer]->GetOverlay()->GetVTKImages()[t],
+ this->mSlicers[slicer]->GetOverlay()->GetTransform());
if(this->mSlicers[slicer]->GetLinkOverlayWindowLevel()){
this->SetColorWindow(max-min);
this->SetColorLevel(0.5*(min+max));
}
}
else {
- this->mSlicers[slicer]->GetExtremasAroundMousePointer(min, max, this->mSlicers[slicer]->GetInput());
+ this->mSlicers[slicer]->GetExtremasAroundMousePointer(min, max,
+ this->mSlicers[slicer]->GetImage()->GetVTKImages()[t],
+ this->mSlicers[slicer]->GetImage()->GetTransform());
this->SetColorWindow(max-min);
this->SetColorLevel(0.5*(min+max));
this->SetPreset(6);