void
ButtonContainerSettings::AddButton( const std::string & groupName,
- const std::string buttonName, const std::string iconpath,
- const std::string buttonDescription, PanelButton panel )
+ const std::string &buttonName, const std::string &iconpath,
+ const std::string &buttonDescription, PanelButton panel )
{
//builds the button information
+ panel->Show( false );
ButtonPair* pair = new ButtonPair( new ButtonInfo( buttonName, iconpath ),
new ActionButton( buttonDescription, panel ) );
- panel->Show( false );
this->m_ButtonGroupContainer[ groupName ].push_back( pair );
}
+
+ void
+ ButtonContainerSettings::AddButton( const BCSettingsStruct &info )
+ {
+ //builds the button information
+ info.panel->Show( false );
+ ButtonPair* pair = new ButtonPair(
+ new ButtonInfo( info.buttonName, info.iconpath ),
+ new ActionButton( info.buttonDescription, info.panel ) );
+ this->m_ButtonGroupContainer[ info.groupName ].push_back( pair );
+ }
}//ecapseman
#include <map>
#include <wx/panel.h>
+#include "structButtonContainerSettings.h"
#include "containerSettings.h"
#include "functor.h"
void
SetGroupNameList( KeyMapList m_GroupNameList );
void
- AddButton( const std::string & groupName, const std::string buttonName,
- const std::string iconpath, const std::string buttonDescription,
+ AddButton( const std::string &groupName, const std::string &buttonName,
+ const std::string &iconpath, const std::string &buttonDescription,
PanelButton panel );
+ void
+ AddButton( const BCSettingsStruct &info );
private:
ButtonGroupMap m_ButtonGroupContainer;