/*=========================================================================
- Program: vv
- Language: C++
- Author : Pierre Seroul (pierre.seroul@gmail.com)
+Program: vv
+Language: C++
+Author : Pierre Seroul (pierre.seroul@gmail.com)
- Copyright (C) 2008
- Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
- CREATIS-LRMN http://www.creatis.insa-lyon.fr
+Copyright (C) 2008
+Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
+CREATIS-LRMN http://www.creatis.insa-lyon.fr
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, version 3 of the License.
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, version 3 of the License.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
- =========================================================================*/
+=========================================================================*/
#include "vvSlicerManagerCommand.h"
#include "vvSlicerManager.h"
//------------------------------------------------------------------------------
vvSlicerManagerCommand::vvSlicerManagerCommand()
{
- mStartSlicer = -1;
- mSlicerNumber=-1;
+ mStartSlicer = -1;
+ mSlicerNumber=-1;
}
//------------------------------------------------------------------------------
//return the num of the current slicer if visible (-1 else)
int vvSlicerManagerCommand::FindSlicerNumber(vtkRenderWindow* renwin)
{
+ int rvalue;
if (renwin != SM->GetSlicer(mSlicerNumber)->GetRenderWindow() ||
!SM->GetSlicer(mSlicerNumber)->GetRenderer()->GetDraw())
- return -1;
- else return mSlicerNumber;
+ rvalue = -1;
+ else rvalue = mSlicerNumber;
+ //std::cerr << this << ":" << mSlicerNumber << ": " << rvalue << endl;
+ return rvalue;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void vvSlicerManagerCommand::Execute(vtkObject *caller,
- unsigned long event,
- void *vtkNotUsed(callData))
+ unsigned long event,
+ void *vtkNotUsed(callData))
{
- std::cerr << this << ":" << mSlicerNumber << endl;
- //KeyPress event
- vvInteractorStyleNavigator *isi =
- dynamic_cast<vvInteractorStyleNavigator *>(caller);
- if (isi)
+ //KeyPress event
+ vvInteractorStyleNavigator *isi =
+ dynamic_cast<vvInteractorStyleNavigator *>(caller);
+ if (isi)
{
- double x = isi->GetInteractor()->GetEventPosition()[0];
- double y = isi->GetInteractor()->GetEventPosition()[1];
- double z;
+ double x = isi->GetInteractor()->GetEventPosition()[0];
+ double y = isi->GetInteractor()->GetEventPosition()[1];
+ double z;
- int VisibleInWindow = this->FindSlicerNumber(isi->GetInteractor()->GetRenderWindow());
- vtkRenderer* renderer=NULL;
- if (VisibleInWindow>-1)
- renderer=this->SM->GetSlicer(VisibleInWindow)->GetRenderer();
- newLandmark = false;
+ int VisibleInWindow = this->FindSlicerNumber(isi->GetInteractor()->GetRenderWindow());
+ vtkRenderer* renderer=NULL;
+ if (VisibleInWindow>-1)
+ renderer=this->SM->GetSlicer(VisibleInWindow)->GetRenderer();
+ newLandmark = false;
- if (event == vtkCommand::StartPickEvent && VisibleInWindow == -1)
+ if (event == vtkCommand::StartPickEvent && VisibleInWindow == -1)
{
- for (int i = 0; i < this->SM->NumberOfSlicers(); i++)
+ for (int i = 0; i < this->SM->NumberOfSlicers(); i++)
{
- if (this->SM->GetSlicer(i)->GetCursorVisibility())
+ if (this->SM->GetSlicer(i)->GetCursorVisibility())
{
- this->SM->GetSlicer(i)->SetCursorVisibility(0);
- this->SM->GetSlicer(i)->Render();
+ this->SM->GetSlicer(i)->SetCursorVisibility(0);
+ this->SM->GetSlicer(i)->Render();
}
}
}
- if ( VisibleInWindow > -1 )
+ if ( VisibleInWindow > -1 )
{
- if (event == vtkCommand::KeyPressEvent)
+ if (event == vtkCommand::KeyPressEvent)
{
- std::string KeyPress = isi->GetInteractor()->GetKeySym();
- if (KeyPress == "f" || KeyPress == "F")
+ std::string KeyPress = isi->GetInteractor()->GetKeySym();
+ if (KeyPress == "f" || KeyPress == "F")
{
- FlyToPosition(isi->GetInteractor(),this->SM->GetSlicer(VisibleInWindow));
+ FlyToPosition(isi->GetInteractor(),this->SM->GetSlicer(VisibleInWindow));
}
- if (KeyPress == "0")
+ if (KeyPress == "0")
{
- this->SM->SetPreset(0);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetPreset(0);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "1")
+ if (KeyPress == "1")
{
- this->SM->SetPreset(1);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetPreset(1);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "2")
+ if (KeyPress == "2")
{
- this->SM->SetPreset(2);
- this->SM->UpdateWindowLevel();
+ this->SM->SetPreset(2);
+ this->SM->UpdateWindowLevel();
- return;
+ return;
}
- if (KeyPress == "3")
+ if (KeyPress == "3")
{
- this->SM->SetPreset(3);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetPreset(3);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "4")
+ if (KeyPress == "4")
{
- this->SM->SetPreset(4);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetPreset(4);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "5")
+ if (KeyPress == "5")
{
- this->SM->SetPreset(5);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetPreset(5);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "6")
+ if (KeyPress == "6")
{
- this->SM->SetColorMap(0);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetColorMap(0);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "7")
+ if (KeyPress == "7")
{
- this->SM->SetColorMap(1);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetColorMap(1);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "8")
+ if (KeyPress == "8")
{
- this->SM->SetColorMap(2);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetColorMap(2);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "9")
+ if (KeyPress == "9")
{
- this->SM->SetColorMap(3);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetColorMap(3);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "equal") //keycodes are in vtkWin32RenderWindowInteractor
+ if (KeyPress == "equal") //keycodes are in vtkWin32RenderWindowInteractor
{
- this->SM->SetPreset(7);
- //this->SM->SetColorMap(1);
- this->SM->UpdateWindowLevel();
- return;
+ this->SM->SetPreset(7);
+ //this->SM->SetColorMap(1);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "minus")
+ if (KeyPress == "minus")
{
- std::cout << "KeyPress : - " << std::endl;
- this->SM->SetColorWindow(-this->SM->GetColorWindow());
- this->SM->SetColorMap(-1);
- this->SM->UpdateWindowLevel();
- return;
+ std::cout << "KeyPress : - " << std::endl;
+ this->SM->SetColorWindow(-this->SM->GetColorWindow());
+ this->SM->SetColorMap(-1);
+ this->SM->UpdateWindowLevel();
+ return;
}
- if (KeyPress == "u")
+ if (KeyPress == "u")
{
- this->SM->ToggleContourSuperposition();
- this->SM->Render();
- return;
+ this->SM->ToggleContourSuperposition();
+ this->SM->Render();
+ return;
}
- if (KeyPress == "i")
+ if (KeyPress == "i")
{
- this->SM->ToggleInterpolation();
- this->SM->Render();
- return;
+ this->SM->ToggleInterpolation();
+ this->SM->Render();
+ return;
}
- if (KeyPress == "h")
+ if (KeyPress == "h")
{
- this->SM->SetCursorVisibility(0);
- this->SM->Render();
- return;
+ this->SM->SetCursorVisibility(0);
+ this->SM->Render();
+ return;
}
- if (KeyPress == "l")
+ if (KeyPress == "l")
{
- this->SM->Reload();
- this->SM->Render();
- return;
+ this->SM->Reload();
+ this->SM->Render();
+ return;
}
- if (KeyPress == "r" || KeyPress=="R")
+ if (KeyPress == "r" || KeyPress=="R")
{
- this->SM->GetSlicer(VisibleInWindow)->ResetCamera();
- this->SM->GetSlicer(VisibleInWindow)->Render();
- return;
+ this->SM->GetSlicer(VisibleInWindow)->ResetCamera();
+ this->SM->GetSlicer(VisibleInWindow)->Render();
+ return;
}
- if (KeyPress == "g")
+ if (KeyPress == "g")
{
- double* cursorPos = this->SM->GetSlicer(VisibleInWindow)->GetCursorPosition();
- this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(
- cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
- this->SM->UpdateViews(1,VisibleInWindow);
- this->SM->UpdateLinked(VisibleInWindow);
- return;
+ double* cursorPos = this->SM->GetSlicer(VisibleInWindow)->GetCursorPosition();
+ this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(
+ cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
+ this->SM->UpdateViews(1,VisibleInWindow);
+ this->SM->UpdateLinked(VisibleInWindow);
+ return;
}
- if (KeyPress == "F5")
+ if (KeyPress == "F5")
{
- this->SM->GetSlicer(VisibleInWindow)->FlipHorizontalView();
- this->SM->GetSlicer(VisibleInWindow)->Render();
- return;
+ this->SM->GetSlicer(VisibleInWindow)->FlipHorizontalView();
+ this->SM->GetSlicer(VisibleInWindow)->Render();
+ return;
}
- if (KeyPress == "F6")
+ if (KeyPress == "F6")
{
- this->SM->GetSlicer(VisibleInWindow)->FlipVerticalView();
- this->SM->GetSlicer(VisibleInWindow)->Render();
- return;
+ this->SM->GetSlicer(VisibleInWindow)->FlipVerticalView();
+ this->SM->GetSlicer(VisibleInWindow)->Render();
+ return;
}
- if (KeyPress == "Up")
+ if (KeyPress == "Up")
{
- this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()+1);
- this->SM->UpdateSlice(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
+ this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()+1);
+ this->SM->UpdateSlice(VisibleInWindow);
+ this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
- if (KeyPress == "Down")
+ if (KeyPress == "Down")
{
- this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()-1);
- this->SM->UpdateSlice(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
+ this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()-1);
+ this->SM->UpdateSlice(VisibleInWindow);
+ this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
- if (KeyPress == "space")
+ if (KeyPress == "space")
{
- newLandmark = true;
+ newLandmark = true;
}
- if (KeyPress == "Left")
- this->SM->SetPreviousTSlice(VisibleInWindow);
- if (KeyPress == "Right")
- this->SM->SetNextTSlice(VisibleInWindow);
+ if (KeyPress == "Left")
+ this->SM->SetPreviousTSlice(VisibleInWindow);
+ if (KeyPress == "Right")
+ this->SM->SetNextTSlice(VisibleInWindow);
- if (KeyPress == "F1")
+ if (KeyPress == "F1")
{
- std::cerr << this << ":" << this->SM->GetId() << "\t" << VisibleInWindow << endl;
- this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Sagital\n<slice>");
- this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(0);
- this->SM->UpdateSliceRange(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
+ //std::cerr << this << ":" << this->SM->GetId() << "\t" << VisibleInWindow << endl;
+ this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Sagital\n<slice>");
+ this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(0);
+ this->SM->UpdateSliceRange(VisibleInWindow);
+ this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
- if (KeyPress == "F2")
+ if (KeyPress == "F2")
{
- this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Coronal\n<slice>");
- this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(1);
- this->SM->UpdateSliceRange(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
+ this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Coronal\n<slice>");
+ this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(1);
+ this->SM->UpdateSliceRange(VisibleInWindow);
+ this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
- if (KeyPress == "F3")
+ if (KeyPress == "F3")
{
- this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Axial\n<slice>");
- this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(2);
- this->SM->UpdateSliceRange(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
+ this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Axial\n<slice>");
+ this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(2);
+ this->SM->UpdateSliceRange(VisibleInWindow);
+ this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
}
- //All type of mouse events
- if (event == vtkCommand::LeaveEvent)
+ //All type of mouse events
+ if (event == vtkCommand::LeaveEvent)
{
- this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(-VTK_DOUBLE_MAX,-VTK_DOUBLE_MAX,
- -VTK_DOUBLE_MAX,this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
- this->SM->GetSlicer(VisibleInWindow)->Render();
- return;
+ this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(-VTK_DOUBLE_MAX,-VTK_DOUBLE_MAX,
+ -VTK_DOUBLE_MAX,this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
+ this->SM->GetSlicer(VisibleInWindow)->Render();
+ return;
}
- if (event == vtkCommand::StartWindowLevelEvent)
+ if (event == vtkCommand::StartWindowLevelEvent)
{
- mStartSlicer = -1;
- this->InitialWindow = this->SM->GetColorWindow();
- this->InitialLevel = this->SM->GetColorLevel();
+ mStartSlicer = -1;
+ this->InitialWindow = this->SM->GetColorWindow();
+ this->InitialLevel = this->SM->GetColorLevel();
- if (VisibleInWindow > -1)
+ if (VisibleInWindow > -1)
{
- mStartSlicer = VisibleInWindow;
+ mStartSlicer = VisibleInWindow;
}
- return;
+ return;
}
- if (event == vtkCommand::EndWindowLevelEvent)
+ if (event == vtkCommand::EndWindowLevelEvent)
{
- mStartSlicer = -1;
+ mStartSlicer = -1;
}
}
- if (VisibleInWindow > -1)
+ if (VisibleInWindow > -1)
{
- this->SM->Activated();
- //if(!this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->GetVisibility())
- this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetVisibility(1);
+ this->SM->Activated();
+ //if(!this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->GetVisibility())
+ this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetVisibility(1);
- if (event == vtkCommand::MouseWheelForwardEvent && !isi->GetInteractor()->GetControlKey())
+ if (event == vtkCommand::MouseWheelForwardEvent && !isi->GetInteractor()->GetControlKey())
{
- this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()+1);
- this->SM->UpdateSlice(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
+ this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()+1);
+ this->SM->UpdateSlice(VisibleInWindow);
+ this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
- else if (event == vtkCommand::MouseWheelForwardEvent && isi->GetInteractor()->GetControlKey())
+ else if (event == vtkCommand::MouseWheelForwardEvent && isi->GetInteractor()->GetControlKey())
{
- double factor = 2;
- this->Dolly(pow((double)1.1, factor),isi->GetInteractor());
+ double factor = 2;
+ this->Dolly(pow((double)1.1, factor),isi->GetInteractor());
}
- else if (event == vtkCommand::MouseWheelBackwardEvent && !isi->GetInteractor()->GetControlKey())
+ else if (event == vtkCommand::MouseWheelBackwardEvent && !isi->GetInteractor()->GetControlKey())
{
- this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()-1);
- this->SM->UpdateSlice(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
+ this->SM->GetSlicer(VisibleInWindow)->SetSlice(this->SM->GetSlicer(VisibleInWindow)->GetSlice()-1);
+ this->SM->UpdateSlice(VisibleInWindow);
+ this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
- else if (event == vtkCommand::MouseWheelBackwardEvent && isi->GetInteractor()->GetControlKey())
+ else if (event == vtkCommand::MouseWheelBackwardEvent && isi->GetInteractor()->GetControlKey())
{
- double factor = -2;
- this->Dolly(pow((double)1.1, factor),isi->GetInteractor());
+ double factor = -2;
+ this->Dolly(pow((double)1.1, factor),isi->GetInteractor());
}
- double xWorld=0; double yWorld=0; double zWorld=0;
-
- //Move into World Coordinate
- renderer->DisplayToNormalizedDisplay(x,y);
- renderer->NormalizedDisplayToViewport(x,y);
- renderer->ViewportToNormalizedViewport(x,y);
- renderer->NormalizedViewportToView(x,y,z);
- renderer->ViewToWorld(x,y,z);
- switch (this->SM->GetSlicer(VisibleInWindow)->GetSliceOrientation())
+ double xWorld=0; double yWorld=0; double zWorld=0;
+
+ //Move into World Coordinate
+ renderer->DisplayToNormalizedDisplay(x,y);
+ renderer->NormalizedDisplayToViewport(x,y);
+ renderer->ViewportToNormalizedViewport(x,y);
+ renderer->NormalizedViewportToView(x,y,z);
+ renderer->ViewToWorld(x,y,z);
+ switch (this->SM->GetSlicer(VisibleInWindow)->GetSliceOrientation())
{
- case vtkImageViewer2::SLICE_ORIENTATION_XY:
- xWorld = x;
- yWorld = y;
- zWorld = this->SM->GetSlicer(VisibleInWindow)->GetSlice()*
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetSpacing()[2] +
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetOrigin()[2];
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_XZ:
- xWorld = x;
- yWorld = this->SM->GetSlicer(VisibleInWindow)->GetSlice()*
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetSpacing()[1] +
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetOrigin()[1];
- zWorld = z;
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_YZ:
- xWorld = this->SM->GetSlicer(VisibleInWindow)->GetSlice()*
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetSpacing()[0] +
- this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetOrigin()[0];
- yWorld = y;
- zWorld = z;
- break;
+ case vtkImageViewer2::SLICE_ORIENTATION_XY:
+ xWorld = x;
+ yWorld = y;
+ zWorld = this->SM->GetSlicer(VisibleInWindow)->GetSlice()*
+ this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetSpacing()[2] +
+ this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetOrigin()[2];
+ break;
+
+ case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+ xWorld = x;
+ yWorld = this->SM->GetSlicer(VisibleInWindow)->GetSlice()*
+ this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetSpacing()[1] +
+ this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetOrigin()[1];
+ zWorld = z;
+ break;
+
+ case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+ xWorld = this->SM->GetSlicer(VisibleInWindow)->GetSlice()*
+ this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetSpacing()[0] +
+ this->SM->GetSlicer(VisibleInWindow)->GetInput()->GetOrigin()[0];
+ yWorld = y;
+ zWorld = z;
+ break;
}
- this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(xWorld,yWorld,zWorld,
- this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
- if (newLandmark)
+ this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(xWorld,yWorld,zWorld,
+ this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
+ if (newLandmark)
{
- this->SM->AddLandmark(xWorld,yWorld,zWorld,
- this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
- this->SM->GetSlicer(VisibleInWindow)->UpdateLandmarks();
- this->SM->Render();
+ this->SM->AddLandmark(xWorld,yWorld,zWorld,
+ this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
+ this->SM->GetSlicer(VisibleInWindow)->UpdateLandmarks();
+ this->SM->Render();
}
- if (event == vtkCommand::PickEvent || event == vtkCommand::StartPickEvent)
+ if (event == vtkCommand::PickEvent || event == vtkCommand::StartPickEvent)
{
- this->SM->UpdateViews(1,VisibleInWindow);
- this->SM->UpdateLinked(VisibleInWindow);
- this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
+ this->SM->UpdateViews(1,VisibleInWindow);
+ this->SM->UpdateLinked(VisibleInWindow);
+ this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
- else
+ else
{
- this->SM->GetSlicer(VisibleInWindow)->Render();
+ this->SM->GetSlicer(VisibleInWindow)->Render();
}
- //this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(-VTK_DOUBLE_MAX,-VTK_DOUBLE_MAX,
- //-VTK_DOUBLE_MAX,this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
- //this->SM->GetSlicer(VisibleInWindow)->Render();
+ //this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(-VTK_DOUBLE_MAX,-VTK_DOUBLE_MAX,
+ //-VTK_DOUBLE_MAX,this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
+ //this->SM->GetSlicer(VisibleInWindow)->Render();
}
- if (event == vtkCommand::WindowLevelEvent && mStartSlicer > -1)
+ if (event == vtkCommand::WindowLevelEvent && mStartSlicer > -1)
{
- this->SM->GetSlicer(mStartSlicer)->GetAnnotation()->SetVisibility(1);
- // Adjust the window level here
- int *size = isi->GetInteractor()->GetRenderWindow()->GetSize();
- double window = this->InitialWindow;
- double level = this->InitialLevel;
- double range[2];
- this->SM->GetImage()->GetScalarRange(range);
-
- // Compute normalized delta
- double dx = static_cast<double>(isi->GetWindowLevelCurrentPosition()[0] -
- isi->GetWindowLevelStartPosition()[0]) / size[0];
- double dy = static_cast<double>(isi->GetWindowLevelStartPosition()[1] -
- isi->GetWindowLevelCurrentPosition()[1]) / size[1];
- //Window is exponential in nature, use exponential to avoid falling into negative numbers
- dx = std::exp(1.0 * (dx*fabs(dx) + dx)) ; //Quadratic behavior for more reactive interface
- dy = 0.15 * (dy*fabs(dy) + dy) * (range[1]-range[0]);//Quadratic behavior for more reactive interface
-
- this->SM->SetColorWindow(window*dx);
- this->SM->SetColorLevel(level-dy);
- this->SM->SetPreset(6);
- this->SM->UpdateWindowLevel();
- this->SM->Render();
- return;
+ this->SM->GetSlicer(mStartSlicer)->GetAnnotation()->SetVisibility(1);
+ // Adjust the window level here
+ int *size = isi->GetInteractor()->GetRenderWindow()->GetSize();
+ double window = this->InitialWindow;
+ double level = this->InitialLevel;
+ double range[2];
+ this->SM->GetImage()->GetScalarRange(range);
+
+ // Compute normalized delta
+ double dx = static_cast<double>(isi->GetWindowLevelCurrentPosition()[0] -
+ isi->GetWindowLevelStartPosition()[0]) / size[0];
+ double dy = static_cast<double>(isi->GetWindowLevelStartPosition()[1] -
+ isi->GetWindowLevelCurrentPosition()[1]) / size[1];
+ //Window is exponential in nature, use exponential to avoid falling into negative numbers
+ dx = std::exp(1.0 * (dx*fabs(dx) + dx)) ; //Quadratic behavior for more reactive interface
+ dy = 0.15 * (dy*fabs(dy) + dy) * (range[1]-range[0]);//Quadratic behavior for more reactive interface
+
+ this->SM->SetColorWindow(window*dx);
+ this->SM->SetColorLevel(level-dy);
+ this->SM->SetPreset(6);
+ this->SM->UpdateWindowLevel();
+ this->SM->Render();
+ return;
}
}
}
//------------------------------------------------------------------------------
void vvSlicerManagerCommand::Dolly(double factor, vtkRenderWindowInteractor *interactor)
{
- int VisibleInWindow = this->FindSlicerNumber(interactor->GetRenderWindow());
- vtkRenderer* renderer;
- if (VisibleInWindow>-1)
- renderer=this->SM->GetSlicer(VisibleInWindow)->GetRenderer();
- else
+ int VisibleInWindow = this->FindSlicerNumber(interactor->GetRenderWindow());
+ vtkRenderer* renderer;
+ if (VisibleInWindow>-1)
+ renderer=this->SM->GetSlicer(VisibleInWindow)->GetRenderer();
+ else
{
- return;
+ return;
}
- double viewFocus[4],viewPoint[4],motionVector[3], focalDepth;
- double oldPos[3], newPos[3], distance[2];
- vtkCamera *camera = renderer->GetActiveCamera();
- camera->GetFocalPoint(viewFocus);
-
- renderer->SetWorldPoint(viewFocus[0], viewFocus[0], viewFocus[0], 1.0);
- renderer->WorldToDisplay();
- renderer->GetDisplayPoint(viewFocus);
-
- focalDepth = viewFocus[2];
-
- oldPos[0] = renderer->GetCenter()[0];
- oldPos[1] = renderer->GetCenter()[1];
- oldPos[2] = focalDepth;
-
- distance[0] = 1/factor*
- (interactor->GetEventPosition()[0]-renderer->GetCenter()[0]);
- distance[1] = 1/factor*
- (interactor->GetEventPosition()[1]-renderer->GetCenter()[1]);
-
- newPos[0] = interactor->GetEventPosition()[0] - distance[0];
- newPos[1] = interactor->GetEventPosition()[1] - distance[1];
- newPos[2] = focalDepth;
-
- renderer->DisplayToNormalizedDisplay(oldPos[0],oldPos[1]);
- renderer->NormalizedDisplayToViewport(oldPos[0],oldPos[1]);
- renderer->ViewportToNormalizedViewport(oldPos[0],oldPos[1]);
- renderer->NormalizedViewportToView(oldPos[0],oldPos[1],oldPos[2]);
- renderer->ViewToWorld(oldPos[0],oldPos[1],oldPos[2]);
-
- renderer->DisplayToNormalizedDisplay(newPos[0],newPos[1]);
- renderer->NormalizedDisplayToViewport(newPos[0],newPos[1]);
- renderer->ViewportToNormalizedViewport(newPos[0],newPos[1]);
- renderer->NormalizedViewportToView(newPos[0],newPos[1],newPos[2]);
- renderer->ViewToWorld(newPos[0],newPos[1],newPos[2]);
-
- motionVector[0] = newPos[0] - oldPos[0];
- motionVector[1] = newPos[1] - oldPos[1];
- motionVector[2] = newPos[2] - oldPos[2];
-
- camera->GetFocalPoint(viewFocus);
- camera->GetPosition(viewPoint);
- camera->SetFocalPoint(motionVector[0] + viewFocus[0],
- motionVector[1] + viewFocus[1],
- motionVector[2] + viewFocus[2]);
-
- camera->SetPosition(motionVector[0] + viewPoint[0],
- motionVector[1] + viewPoint[1],
- motionVector[2] + viewPoint[2]);
-
- if (camera->GetParallelProjection())
+ double viewFocus[4],viewPoint[4],motionVector[3], focalDepth;
+ double oldPos[3], newPos[3], distance[2];
+ vtkCamera *camera = renderer->GetActiveCamera();
+ camera->GetFocalPoint(viewFocus);
+
+ renderer->SetWorldPoint(viewFocus[0], viewFocus[0], viewFocus[0], 1.0);
+ renderer->WorldToDisplay();
+ renderer->GetDisplayPoint(viewFocus);
+
+ focalDepth = viewFocus[2];
+
+ oldPos[0] = renderer->GetCenter()[0];
+ oldPos[1] = renderer->GetCenter()[1];
+ oldPos[2] = focalDepth;
+
+ distance[0] = 1/factor*
+ (interactor->GetEventPosition()[0]-renderer->GetCenter()[0]);
+ distance[1] = 1/factor*
+ (interactor->GetEventPosition()[1]-renderer->GetCenter()[1]);
+
+ newPos[0] = interactor->GetEventPosition()[0] - distance[0];
+ newPos[1] = interactor->GetEventPosition()[1] - distance[1];
+ newPos[2] = focalDepth;
+
+ renderer->DisplayToNormalizedDisplay(oldPos[0],oldPos[1]);
+ renderer->NormalizedDisplayToViewport(oldPos[0],oldPos[1]);
+ renderer->ViewportToNormalizedViewport(oldPos[0],oldPos[1]);
+ renderer->NormalizedViewportToView(oldPos[0],oldPos[1],oldPos[2]);
+ renderer->ViewToWorld(oldPos[0],oldPos[1],oldPos[2]);
+
+ renderer->DisplayToNormalizedDisplay(newPos[0],newPos[1]);
+ renderer->NormalizedDisplayToViewport(newPos[0],newPos[1]);
+ renderer->ViewportToNormalizedViewport(newPos[0],newPos[1]);
+ renderer->NormalizedViewportToView(newPos[0],newPos[1],newPos[2]);
+ renderer->ViewToWorld(newPos[0],newPos[1],newPos[2]);
+
+ motionVector[0] = newPos[0] - oldPos[0];
+ motionVector[1] = newPos[1] - oldPos[1];
+ motionVector[2] = newPos[2] - oldPos[2];
+
+ camera->GetFocalPoint(viewFocus);
+ camera->GetPosition(viewPoint);
+ camera->SetFocalPoint(motionVector[0] + viewFocus[0],
+ motionVector[1] + viewFocus[1],
+ motionVector[2] + viewFocus[2]);
+
+ camera->SetPosition(motionVector[0] + viewPoint[0],
+ motionVector[1] + viewPoint[1],
+ motionVector[2] + viewPoint[2]);
+
+ if (camera->GetParallelProjection())
{
- camera->SetParallelScale(camera->GetParallelScale() / factor);
+ camera->SetParallelScale(camera->GetParallelScale() / factor);
}
- else
+ else
{
- camera->Dolly(factor);
+ camera->Dolly(factor);
}
- if (interactor->GetLightFollowCamera())
+ if (interactor->GetLightFollowCamera())
{
- renderer->UpdateLightsGeometryToFollowCamera();
+ renderer->UpdateLightsGeometryToFollowCamera();
}
- renderer->ResetCameraClippingRange();
- //interactor->Render();
+ renderer->ResetCameraClippingRange();
+ //interactor->Render();
}
void vvSlicerManagerCommand::FlyToPosition(vtkRenderWindowInteractor *interactor,vvSlicer* slicer)
{
- double flyFrom[3], flyTo[3];
- double d[3], focalPt[3], position[3], positionFrom[3];
- int i, j;
- int VisibleInWindow = this->FindSlicerNumber(interactor->GetRenderWindow());
- vtkRenderer* renderer=NULL;
- if (VisibleInWindow>-1)
- renderer=this->SM->GetSlicer(VisibleInWindow)->GetRenderer();
- else
- return;
-
- interactor->GetPicker()->Pick(interactor->GetEventPosition()[0],
- interactor->GetEventPosition()[1], 0.0,
- renderer);
-
- vtkAssemblyPath *path=NULL;
- vtkAbstractPropPicker *picker;
- if ( (picker=vtkAbstractPropPicker::SafeDownCast(interactor->GetPicker())))
+ double flyFrom[3], flyTo[3];
+ double d[3], focalPt[3], position[3], positionFrom[3];
+ int i, j;
+ int VisibleInWindow = this->FindSlicerNumber(interactor->GetRenderWindow());
+ vtkRenderer* renderer=NULL;
+ if (VisibleInWindow>-1)
+ renderer=this->SM->GetSlicer(VisibleInWindow)->GetRenderer();
+ else
+ return;
+
+ interactor->GetPicker()->Pick(interactor->GetEventPosition()[0],
+ interactor->GetEventPosition()[1], 0.0,
+ renderer);
+
+ vtkAssemblyPath *path=NULL;
+ vtkAbstractPropPicker *picker;
+ if ( (picker=vtkAbstractPropPicker::SafeDownCast(interactor->GetPicker())))
{
- path = picker->GetPath();
+ path = picker->GetPath();
}
- if ( path != NULL )
+ if ( path != NULL )
{
- flyTo[0] = picker->GetPickPosition()[0];
- flyTo[1] = picker->GetPickPosition()[1];
- flyTo[2] = picker->GetPickPosition()[2];
- renderer->GetActiveCamera()->GetFocalPoint(flyFrom);
- renderer->GetActiveCamera()->GetPosition(positionFrom);
+ flyTo[0] = picker->GetPickPosition()[0];
+ flyTo[1] = picker->GetPickPosition()[1];
+ flyTo[2] = picker->GetPickPosition()[2];
+ renderer->GetActiveCamera()->GetFocalPoint(flyFrom);
+ renderer->GetActiveCamera()->GetPosition(positionFrom);
- switch (slicer->GetSliceOrientation())
+ switch (slicer->GetSliceOrientation())
{
- case vtkImageViewer2::SLICE_ORIENTATION_XY:
- flyTo[2] = flyFrom[2];
- break;
+ case vtkImageViewer2::SLICE_ORIENTATION_XY:
+ flyTo[2] = flyFrom[2];
+ break;
- case vtkImageViewer2::SLICE_ORIENTATION_XZ:
- flyTo[1] = flyFrom[1];
- break;
+ case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+ flyTo[1] = flyFrom[1];
+ break;
- case vtkImageViewer2::SLICE_ORIENTATION_YZ:
- flyTo[0] = flyFrom[0];
- break;
+ case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+ flyTo[0] = flyFrom[0];
+ break;
}
- for (i=0; i<3; i++)
+ for (i=0; i<3; i++)
{
- d[i] = flyTo[i] - flyFrom[i];
+ d[i] = flyTo[i] - flyFrom[i];
}
- double distance = vtkMath::Normalize(d);
- double delta = distance/15;
+ double distance = vtkMath::Normalize(d);
+ double delta = distance/15;
- for (i=1; i<=15; i++)
+ for (i=1; i<=15; i++)
{
- for (j=0; j<3; j++)
+ for (j=0; j<3; j++)
{
- focalPt[j] = flyFrom[j] + d[j]*i*delta;
- position[j] = positionFrom[j] + d[j]*i*delta;
+ focalPt[j] = flyFrom[j] + d[j]*i*delta;
+ position[j] = positionFrom[j] + d[j]*i*delta;
}
- renderer->GetActiveCamera()->SetFocalPoint(focalPt);
- renderer->GetActiveCamera()->SetPosition(position);
- renderer->GetActiveCamera()->Dolly(0.3/15 + 1.0);
- renderer->ResetCameraClippingRange();
- interactor->Render();
+ renderer->GetActiveCamera()->SetFocalPoint(focalPt);
+ renderer->GetActiveCamera()->SetPosition(position);
+ renderer->GetActiveCamera()->Dolly(0.3/15 + 1.0);
+ renderer->ResetCameraClippingRange();
+ interactor->Render();
}
}
}