//------------------------------------------------------------------------------
void vvMainWindow::UpdateRenderWindows()
{
+ for (unsigned int i = 0; i < mSlicerManagers.size(); i++) {
+ mSlicerManagers[i]->GetSlicer(0)->UpdateLandmarks();
+ mSlicerManagers[i]->GetSlicer(1)->UpdateLandmarks();
+ mSlicerManagers[i]->GetSlicer(2)->UpdateLandmarks();
+ mSlicerManagers[i]->GetSlicer(3)->UpdateLandmarks();
+ }
if (NOViewWidget->GetRenderWindow()) NOViewWidget->GetRenderWindow()->Render();
if (NEViewWidget->GetRenderWindow()) NEViewWidget->GetRenderWindow()->Render();
if (SOViewWidget->GetRenderWindow()) SOViewWidget->GetRenderWindow()->Render();