bool interpolate=!(mSlicers[0]->GetImageActor()->GetInterpolate());
for ( unsigned int i = 0; i < mSlicers.size(); i++) {
mSlicers[i]->GetImageActor()->SetInterpolate(interpolate);
+ if (mSlicers[i]->GetOverlayActor())
+ mSlicers[i]->GetOverlayActor()->SetInterpolate(interpolate);
+ if (mSlicers[i]->GetFusionActor())
+ mSlicers[i]->GetFusionActor()->SetInterpolate(interpolate);
}
}
//----------------------------------------------------------------------------