Program: gdcm
Module: $RCSfile: vtkGdcm4DSplitter.cxx,v $
Language: C++
- Date: $Date: 2011/04/15 15:14:40 $
- Version: $Revision: 1.11 $
+ Date: $Date: 2011/04/15 15:23:14 $
+ Version: $Revision: 1.12 $
Copyright (c) CREATIS (Centre de Recherche et d'Applications en Traitement de
l'Image). All rights reserved. See Doc/License.txt or
VTK reader 'flop upside down' the images to display them correctly ?!?
When a 'math guy' gets the image, the first thing he does is flipping it again.
Avoid loosing CPU time using :
- bool SetFlipY(bool); // Wrong = no flip
+ void SetFlipY(bool); // Wrong = no flip
. Execute :
-----------
Program: gdcm
Module: $RCSfile: vtkGdcm4DSplitter.h,v $
Language: C++
- Date: $Date: 2011/04/15 15:14:40 $
- Version: $Revision: 1.10 $
+ Date: $Date: 2011/04/15 15:23:14 $
+ Version: $Revision: 1.11 $
Copyright (c) CREATIS (Centre de Recherche et d'Applications en Traitement de
l'Image). All rights reserved. See Doc/License.txt or
bool setVectGdcmFile(std::vector<GDCM_NAME_SPACE::File *> *vectGdcmFile);
- bool SetFlipY(bool f) { FlipY = f;}
+ void SetFlipY(bool f) { FlipY = f; }
// Split
// =====