../lib/maracasVisuLib/src/interface/wxWindows
../lib/maracasVisuLib/src/interface/wxWindows/widgets
../lib/maracasVisuLib/src/interface/wxWindows/widgets/pPlotter
+ ../lib/maracasVisuLib/src/interface/wxWindows/widgets/manualContour
### ${MaracasSrcDir}/ILPD/src/wxInterface
)
#===========================================================================
if(vectRED.size()==vectGREEN.size() && vectGREEN.size()==vectBLUE.size() && vectBLUE.size()==vectVALUES.size())
{
int i=0;
- while ( i< vectVALUES.size())
+ while ( i< (int)(vectVALUES.size()))
{
mwxwidget -> addColorPoint ( (double)vectVALUES[i], wxColour(vectRED[i], vectGREEN[i], vectBLUE[i]));
i++;
// color
double r,g,b;
- if ( (iAxis*3+1) < bbGetInputColour().size() ){
+ if ( (iAxis*3+1) < (int)(bbGetInputColour().size()) ){
r = bbGetInputColour()[0+iAxis*3];
g = bbGetInputColour()[1+iAxis*3];
b = bbGetInputColour()[2+iAxis*3];
#include "manualContourControler.h"
#include "manualContourModel.h"
#include "manualViewContour.h"
+
#include "wxVtk2DBaseView.h"
class wxWidgetMesure2D : public wxSplitterWindow