Seems to speed up the display process when you change of slice or move the pointer
if (mIsVisible) {
mOverlayActors[slicer]->UpdateSlice(slicer, slices, force);
}
- mSlicerManager->GetSlicer(slicer)->Render();
+ //mSlicerManager->GetSlicer(slicer)->Render();
}
//------------------------------------------------------------------------------
for(unsigned int i=0; i<mROIList.size(); i++) {
mROIActorsList[i]->Update();
}
- mCurrentSlicerManager->Render();
+ //mCurrentSlicerManager->Render();
}
//------------------------------------------------------------------------------