BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,CreateMeshFromPoints)
BBTK_BLACK_BOX_IMPLEMENTATION(CreateMeshFromPoints,bbtk::AtomicBlackBox);
-//=====
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
+//=====
void CreateMeshFromPoints::Process()
{
-
-// THE MAIN PROCESSING METHOD BODY
-// Here we simply set the input 'In' value to the output 'Out'
-// And print out the output value
-// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
-// void bbSet{Input|Output}NAME(const TYPE&)
-// const TYPE& bbGet{Input|Output}NAME() const
-// Where :
-// * NAME is the name of the input/output
-// (the one provided in the attribute 'name' of the tag 'input')
-// * TYPE is the C++ type of the input/output
-// (the one provided in the attribute 'type' of the tag 'input')
-
-// bbSetOutputOut( bbGetInputIn() );
-// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
-
- std::vector<double> lstX = bbGetInputLstX();
- std::vector<double> lstY = bbGetInputLstY();
- std::vector<double> lstZ = bbGetInputLstZ();
- std::vector<int> lstIndexs = bbGetInputLstIndexs();
- double pointsCentroid[3];
- if ( (lstIndexs.size()<1) || (lstX.size()==0) || (lstX.size()!=lstY.size()) || (lstY.size()!=lstZ.size()) )
- {
- printf("Warning! CreateMeshFromPoints::Process: List of points X Y Z and LstIndexes is not correct\n");
- bbSetOutputOut(NULL);
- } else {
- int ii,sizeSegment1,sizeSegment2;
- int endSegment;
-// vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
- if (points!=NULL) points->Delete();
- points = vtkPoints::New();
- int i,sizeLstX = lstX.size();
- for (i=0;i<sizeLstX;i++)
- {
- points->InsertNextPoint(lstX[i],lstY[i],lstZ[i]);
- pointsCentroid[0] += lstX[i];
- pointsCentroid[1] += lstY[i];
- pointsCentroid[2] += lstZ[i];
- } // for i
- pointsCentroid[0] /= sizeLstX;
- pointsCentroid[1] /= sizeLstX;
- pointsCentroid[2] /= sizeLstX;
-
- if ((bbGetInputCloseSurface()==true) && (lstIndexs.size()>=2) )
- {
- //check if initial and end points are the same in all splines (splines are in line shape and not U shape)
- //to not apply changes because clean polydata will take care of it.
- int count = 0;
- bool differentPoints = false;
- for(i=0; i < lstIndexs.size() && !differentPoints;i++){
- bool sameStart = lstX[count] != lstX[count+lstIndexs[i]-1] && lstY[count] != lstY[count+lstIndexs[i]-1] && lstZ[count] != lstZ[count+lstIndexs[i]-1];
- bool sameEnd = lstX[count] != lstX[count+lstIndexs[i]-1] && lstY[count] != lstY[count+lstIndexs[i]-1] && lstZ[count] != lstZ[count+lstIndexs[i]-1];
- if(!(sameStart && sameEnd)) differentPoints = true;
- count += lstIndexs[i];
- }
- //Correct surface normals if needed
- if(differentPoints)
- {
- double pointSurf1[3], pointSurf2[3], pointSurf3[3];
- double vect1[3], vect2[3];
- double surfNormal[3], vectorCenter[3];
- double dotNormalSurf = 0;
- for(int pIndex = 0; pIndex < lstIndexs[0]-1; pIndex++)
- {
- pointSurf1[0] = lstX[pIndex];
- pointSurf1[1] = lstY[pIndex];
- pointSurf1[2] = lstZ[pIndex];
- vtkMath::Subtract(pointsCentroid, pointSurf1, vectorCenter);
- pointSurf2[0] = lstX[pIndex+lstIndexs[1]];
- pointSurf2[1] = lstY[pIndex+lstIndexs[1]];
- pointSurf2[2] = lstZ[pIndex+lstIndexs[1]];
- pointSurf3[0] = lstX[pIndex+1];
- pointSurf3[1] = lstY[pIndex+1];
- pointSurf3[2] = lstZ[pIndex+1];
- vtkMath::Subtract(pointSurf2, pointSurf1, vect1);
- vtkMath::Subtract(pointSurf3, pointSurf1, vect2);
- vtkMath::Cross(vect1, vect2, surfNormal);
- dotNormalSurf += vtkMath::Dot(surfNormal, vectorCenter);
- } // for pIndex
-
- if(dotNormalSurf > 0){
- points->Delete();
- points = vtkPoints::New();
- for(int splineI = 0; splineI < lstIndexs.size(); splineI++){
- for (i=lstIndexs[splineI]-1; i >= 0;i--)
- {
- points->InsertNextPoint(lstX[splineI*lstIndexs[0]+i],lstY[splineI*lstIndexs[0]+i],lstZ[splineI*lstIndexs[0]+i]);
- } // for i
- } // for splineI
- } // if dotNormalSurf
- }// if differentPoints
- }
- //
-
-// vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
- if (cells!=NULL) cells->Delete();
- cells = vtkCellArray::New();
- int maxElements;
- int maxSegment1,maxSegment2;
- int iSeg1,iSeg2;
- int iGeneral = 0;
- int sizeLstIdexes=lstIndexs.size();
- for (i=0; i<sizeLstIdexes-1; i++ )
- {
- sizeSegment1 = lstIndexs[i];
- sizeSegment2 = lstIndexs[i+1];
- vtkSmartPointer<vtkTriangleStrip> triangleStrip = vtkSmartPointer<vtkTriangleStrip>::New();
- triangleStrip->GetPointIds()->SetNumberOfIds(sizeSegment1+sizeSegment2);
- maxElements=sizeSegment1;
- if (maxElements<sizeSegment2) maxElements=sizeSegment2;
- maxSegment1 = iGeneral+sizeSegment1;
- maxSegment2 = iGeneral+sizeSegment1+sizeSegment2;
- iSeg1 = iGeneral;
- iSeg2 = iGeneral+sizeSegment1;
- for (ii=0; ii<maxElements; ii++)
- {
- triangleStrip->GetPointIds()->SetId(ii*2 ,iSeg1);
- triangleStrip->GetPointIds()->SetId(ii*2+1,iSeg2);
- iSeg1++;
- iSeg2++;
- if (iSeg1>=maxSegment1) { iSeg1=maxSegment1-1; }
- if (iSeg2>=maxSegment2) { iSeg2=maxSegment2-1; }
- } // for ii
- iGeneral=iGeneral+sizeSegment1;
- cells->InsertNextCell(triangleStrip);
- } //for LstIndexs
-
-
- if(bbGetInputCloseSurface())
- {
- int lastId1 = lstIndexs[0]-1;
- int lastId2 = sizeLstX - 1;
- int firstId2 = sizeLstX - lstIndexs[sizeLstIdexes - 1];
- bool face1open = std::fabs(lstX[0] - lstX[lastId1]) > 0.0001 || std::fabs(lstY[0] - lstY[lastId1]) > 0.0001 || std::fabs(lstZ[0] - lstZ[lastId1]) > 0.0001;
- bool face2open = std::fabs(lstX[firstId2] - lstX[lastId2]) > 0.0001 || std::fabs(lstY[firstId2] - lstY[lastId2]) > 0.0001 || std::fabs(lstZ[firstId2] - lstZ[lastId2]) > 0.0001;
-
- bool altFace1open = std::fabs(lstX[0] - lstX[firstId2]) > 0.0001 || std::fabs(lstY[0] - lstY[firstId2]) > 0.0001 || std::fabs(lstZ[0] - lstZ[firstId2]) > 0.0001;
- bool altFace2open = std::fabs(lstX[lastId1] - lstX[lastId2]) > 0.0001 || std::fabs(lstY[lastId1] - lstY[lastId2]) > 0.0001 || std::fabs(lstZ[lastId1] - lstZ[lastId2]) > 0.0001;
-
- //false = Open Contour
- //true = Closed Contour
- if(!face1open && !face2open)
- {
-// isClosedCont = true;
- CloseContourSides(lstIndexs, true, true);
- }
- else if(!altFace1open && !altFace2open)
- {
-// isClosedCont = true;
- CloseContourSides(lstIndexs, false, true);
- }
- else{
- CloseOpenContourSurface(lstIndexs);
- }
- }
-
-// vtkPolyData *polydata = vtkPolyData::New();
- if (polydata!=NULL) polydata->Delete();
- polydata = vtkPolyData::New();
- polydata->SetPoints(points);
- polydata->SetStrips(cells);
-// vtkCleanPolyData *clean=vtkCleanPolyData::New();
- if (clean!=NULL) clean->Delete();
- clean = vtkCleanPolyData::New();
- clean->SetInputData(polydata);
- clean->Update();
-// vtkTriangleFilter *triangle = vtkTriangleFilter::New();
- if (triangle!=NULL) triangle->Delete();
- triangle = vtkTriangleFilter::New();
- triangle->SetInputData( clean->GetOutput() );
- triangle->Update();
- bbSetOutputOut( triangle->GetOutput() );
- // bbSetOutputOut( clean->GetOutput() );
- }// if listXYZ size
- //printf("PG CreateMeshFromPoints::Process: End\n");
+
+ // THE MAIN PROCESSING METHOD BODY
+ // Here we simply set the input 'In' value to the output 'Out'
+ // And print out the output value
+ // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+ // void bbSet{Input|Output}NAME(const TYPE&)
+ // const TYPE& bbGet{Input|Output}NAME() const
+ // Where :
+ // * NAME is the name of the input/output
+ // (the one provided in the attribute 'name' of the tag 'input')
+ // * TYPE is the C++ type of the input/output
+ // (the one provided in the attribute 'type' of the tag 'input')
+
+ // bbSetOutputOut( bbGetInputIn() );
+ // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
+ std::vector<double> lstX = bbGetInputLstX();
+ std::vector<double> lstY = bbGetInputLstY();
+ std::vector<double> lstZ = bbGetInputLstZ();
+ std::vector<int> lstIndexs = bbGetInputLstIndexs();
+ double pointsCentroid[3];
+ if ( (lstIndexs.size()<1) || (lstX.size()==0) || (lstX.size()!=lstY.size()) || (lstY.size()!=lstZ.size()) )
+ {
+ printf("Warning! CreateMeshFromPoints::Process: List of points X Y Z and LstIndexes is not correct\n");
+ bbSetOutputOut(NULL);
+ } else {
+ int ii,sizeSegment1,sizeSegment2;
+ int endSegment;
+ // vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
+ if (points!=NULL) points->Delete();
+ points = vtkPoints::New();
+ int i,sizeLstX = lstX.size();
+ for (i=0;i<sizeLstX;i++)
+ {
+ points->InsertNextPoint(lstX[i],lstY[i],lstZ[i]);
+ pointsCentroid[0] += lstX[i];
+ pointsCentroid[1] += lstY[i];
+ pointsCentroid[2] += lstZ[i];
+ } // for i
+ pointsCentroid[0] /= sizeLstX;
+ pointsCentroid[1] /= sizeLstX;
+ pointsCentroid[2] /= sizeLstX;
+
+ if ((bbGetInputCloseSurface()==true) && (lstIndexs.size()>=2) )
+ {
+ //check if initial and end points are the same in all splines (splines are in line shape and not U shape)
+ //to not apply changes because clean polydata will take care of it.
+ int count = 0;
+ bool differentPoints = false;
+ for(i=0; i < lstIndexs.size() && !differentPoints;i++){
+ bool sameStart = lstX[count] != lstX[count+lstIndexs[i]-1] && lstY[count] != lstY[count+lstIndexs[i]-1] && lstZ[count] != lstZ[count+lstIndexs[i]-1];
+ bool sameEnd = lstX[count] != lstX[count+lstIndexs[i]-1] && lstY[count] != lstY[count+lstIndexs[i]-1] && lstZ[count] != lstZ[count+lstIndexs[i]-1];
+ if(!(sameStart && sameEnd)) differentPoints = true;
+ count += lstIndexs[i];
+ }
+ //Correct surface normals if needed
+ if(differentPoints)
+ {
+ double pointSurf1[3], pointSurf2[3], pointSurf3[3];
+ double vect1[3], vect2[3];
+ double surfNormal[3], vectorCenter[3];
+ double dotNormalSurf = 0;
+ for(int pIndex = 0; pIndex < lstIndexs[0]-1; pIndex++)
+ {
+ pointSurf1[0] = lstX[pIndex];
+ pointSurf1[1] = lstY[pIndex];
+ pointSurf1[2] = lstZ[pIndex];
+ vtkMath::Subtract(pointsCentroid, pointSurf1, vectorCenter);
+ pointSurf2[0] = lstX[pIndex+lstIndexs[1]];
+ pointSurf2[1] = lstY[pIndex+lstIndexs[1]];
+ pointSurf2[2] = lstZ[pIndex+lstIndexs[1]];
+ pointSurf3[0] = lstX[pIndex+1];
+ pointSurf3[1] = lstY[pIndex+1];
+ pointSurf3[2] = lstZ[pIndex+1];
+ vtkMath::Subtract(pointSurf2, pointSurf1, vect1);
+ vtkMath::Subtract(pointSurf3, pointSurf1, vect2);
+ vtkMath::Cross(vect1, vect2, surfNormal);
+ dotNormalSurf += vtkMath::Dot(surfNormal, vectorCenter);
+ } // for pIndex
+
+ if(dotNormalSurf > 0){
+ points->Delete();
+ points = vtkPoints::New();
+ for(int splineI = 0; splineI < lstIndexs.size(); splineI++){
+ for (i=lstIndexs[splineI]-1; i >= 0;i--)
+ {
+ points->InsertNextPoint(lstX[splineI*lstIndexs[0]+i],lstY[splineI*lstIndexs[0]+i],lstZ[splineI*lstIndexs[0]+i]);
+ } // for i
+ } // for splineI
+ } // if dotNormalSurf
+ }// if differentPoints
+ }
+ //
+
+ // vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
+ if (cells!=NULL) cells->Delete();
+ cells = vtkCellArray::New();
+ int maxElements;
+ int maxSegment1,maxSegment2;
+ int iSeg1,iSeg2;
+ int iGeneral = 0;
+ int sizeLstIdexes=lstIndexs.size();
+ for (i=0; i<sizeLstIdexes-1; i++ )
+ {
+ sizeSegment1 = lstIndexs[i];
+ sizeSegment2 = lstIndexs[i+1];
+ vtkSmartPointer<vtkTriangleStrip> triangleStrip = vtkSmartPointer<vtkTriangleStrip>::New();
+ triangleStrip->GetPointIds()->SetNumberOfIds(sizeSegment1+sizeSegment2);
+ maxElements=sizeSegment1;
+ if (maxElements<sizeSegment2) maxElements=sizeSegment2;
+ maxSegment1 = iGeneral+sizeSegment1;
+ maxSegment2 = iGeneral+sizeSegment1+sizeSegment2;
+ iSeg1 = iGeneral;
+ iSeg2 = iGeneral+sizeSegment1;
+ for (ii=0; ii<maxElements; ii++)
+ {
+ triangleStrip->GetPointIds()->SetId(ii*2 ,iSeg1);
+ triangleStrip->GetPointIds()->SetId(ii*2+1,iSeg2);
+ iSeg1++;
+ iSeg2++;
+ if (iSeg1>=maxSegment1) { iSeg1=maxSegment1-1; }
+ if (iSeg2>=maxSegment2) { iSeg2=maxSegment2-1; }
+ } // for ii
+ iGeneral=iGeneral+sizeSegment1;
+ cells->InsertNextCell(triangleStrip);
+ } //for LstIndexs
+
+
+ if(bbGetInputCloseSurface())
+ {
+ int lastId1 = lstIndexs[0]-1;
+ int lastId2 = sizeLstX - 1;
+ int firstId2 = sizeLstX - lstIndexs[sizeLstIdexes - 1];
+ bool face1open = std::fabs(lstX[0] - lstX[lastId1]) > 0.0001 || std::fabs(lstY[0] - lstY[lastId1]) > 0.0001 || std::fabs(lstZ[0] - lstZ[lastId1]) > 0.0001;
+ bool face2open = std::fabs(lstX[firstId2] - lstX[lastId2]) > 0.0001 || std::fabs(lstY[firstId2] - lstY[lastId2]) > 0.0001 || std::fabs(lstZ[firstId2] - lstZ[lastId2]) > 0.0001;
+
+ bool altFace1open = std::fabs(lstX[0] - lstX[firstId2]) > 0.0001 || std::fabs(lstY[0] - lstY[firstId2]) > 0.0001 || std::fabs(lstZ[0] - lstZ[firstId2]) > 0.0001;
+ bool altFace2open = std::fabs(lstX[lastId1] - lstX[lastId2]) > 0.0001 || std::fabs(lstY[lastId1] - lstY[lastId2]) > 0.0001 || std::fabs(lstZ[lastId1] - lstZ[lastId2]) > 0.0001;
+
+ //false = Open Contour
+ //true = Closed Contour
+ if(!face1open && !face2open)
+ {
+ // isClosedCont = true;
+ CloseContourSides(lstIndexs, true, true);
+ }
+ else if(!altFace1open && !altFace2open)
+ {
+ // isClosedCont = true;
+ CloseContourSides(lstIndexs, false, true);
+ }
+ else{
+ CloseOpenContourSurface(lstIndexs);
+ }
+ }
+
+ // vtkPolyData *polydata = vtkPolyData::New();
+ if (polydata!=NULL) polydata->Delete();
+ polydata = vtkPolyData::New();
+ polydata->SetPoints(points);
+ polydata->SetStrips(cells);
+ // vtkCleanPolyData *clean=vtkCleanPolyData::New();
+ if (clean!=NULL) clean->Delete();
+ clean = vtkCleanPolyData::New();
+ clean->SetInputData(polydata);
+ clean->Update();
+ // vtkTriangleFilter *triangle = vtkTriangleFilter::New();
+ if (triangle!=NULL) triangle->Delete();
+ triangle = vtkTriangleFilter::New();
+ triangle->SetInputData( clean->GetOutput() );
+ triangle->Update();
+ bbSetOutputOut( triangle->GetOutput() );
+ // bbSetOutputOut( clean->GetOutput() );
+ }// if listXYZ size
+ //printf("PG CreateMeshFromPoints::Process: End\n");
}
/**
-* Closes the sides of the contour
-* iterates in one way or the other, depending on the order of the points and calculated vectors.
-* uPointOrder: Points are order in a U shape
-* lstIndexs: number of points on each spline
-*/
+ * Closes the sides of the contour
+ * iterates in one way or the other, depending on the order of the points and calculated vectors.
+ * uPointOrder: Points are order in a U shape
+ * lstIndexs: number of points on each spline
+ */
void CreateMeshFromPoints::CloseContourSides(std::vector<int> lstIndexs, bool uPointOrder, bool isClosedCont){
- int sizeLstIdexes = lstIndexs.size();
- int sizePoints = bbGetInputLstX().size();
-
- int firstIndex, end, centroidId, numPointsFace, contraryId;
- int increment = uPointOrder?1:sizeLstIdexes;
- double centroid[3];
- int numProcessFaces = sizeLstIdexes > 1?2:1;
- for(int facesIdx = 0; facesIdx < numProcessFaces; facesIdx++){
- std::fill(std::begin(centroid), std::end(centroid), 0);
- if(facesIdx == 0)
- {
- firstIndex = 0;
- numPointsFace = uPointOrder?lstIndexs[0]: sizeLstIdexes;
- end = uPointOrder?firstIndex + numPointsFace:sizePoints - lstIndexs[sizeLstIdexes - 1] + 1;
- contraryId = sizePoints-1;
- }else{
- firstIndex = uPointOrder?sizePoints - lstIndexs[sizeLstIdexes-1]:lstIndexs[0]-1;
- numPointsFace = uPointOrder?lstIndexs[sizeLstIdexes-1]:sizeLstIdexes;
- end = uPointOrder?firstIndex + numPointsFace:sizePoints;
- contraryId = 0;
- }
- if(numPointsFace > 1)
- {
- bool validCentroid = CalcValidCentroid(centroid, firstIndex, end, increment, numPointsFace);
- if(validCentroid)
- {
- bool normalOrder = isPointingCorrectly(firstIndex, firstIndex+increment, centroid, contraryId);
- centroidId = points->InsertNextPoint(centroid[0], centroid[1], centroid[2]);
- //vtkSmartPointer<vtkTriangleStrip> triangleStrip = vtkSmartPointer<vtkTriangleStrip>::New();
- //triangleStrip->GetPointIds()->SetNumberOfIds(numPointsFace*2 + (!isClosedCont?2:0));
- //int triangleIndex = 0;
- if( normalOrder )
+ int sizeLstIdexes = lstIndexs.size();
+ int sizePoints = bbGetInputLstX().size();
+
+ int firstIndex, end, centroidId, numPointsFace, contraryId;
+ int increment = uPointOrder?1:sizeLstIdexes;
+ double centroid[3];
+ int numProcessFaces = sizeLstIdexes > 1?2:1;
+ for(int facesIdx = 0; facesIdx < numProcessFaces; facesIdx++){
+ std::fill(std::begin(centroid), std::end(centroid), 0);
+ if(facesIdx == 0)
+ {
+ firstIndex = 0;
+ numPointsFace = uPointOrder?lstIndexs[0]: sizeLstIdexes;
+ end = uPointOrder?firstIndex + numPointsFace:sizePoints - lstIndexs[sizeLstIdexes - 1] + 1;
+ contraryId = sizePoints-1;
+ }else{
+ firstIndex = uPointOrder?sizePoints - lstIndexs[sizeLstIdexes-1]:lstIndexs[0]-1;
+ numPointsFace = uPointOrder?lstIndexs[sizeLstIdexes-1]:sizeLstIdexes;
+ end = uPointOrder?firstIndex + numPointsFace:sizePoints;
+ contraryId = 0;
+ }
+ if(numPointsFace > 1)
+ {
+ bool validCentroid = CalcValidCentroid(centroid, firstIndex, end, increment, numPointsFace);
+ if(validCentroid)
+ {
+ bool normalOrder = isPointingCorrectly(firstIndex, firstIndex+increment, centroid, contraryId);
+ centroidId = points->InsertNextPoint(centroid[0], centroid[1], centroid[2]);
+ //vtkSmartPointer<vtkTriangleStrip> triangleStrip = vtkSmartPointer<vtkTriangleStrip>::New();
+ //triangleStrip->GetPointIds()->SetNumberOfIds(numPointsFace*2 + (!isClosedCont?2:0));
+ //int triangleIndex = 0;
+ if( normalOrder )
{
- int initial = firstIndex;
- for(int index = initial; index < end; index+=increment){
- if(index+increment >= end && !isClosedCont){
- vtkNew<vtkTriangle> triangle;
- triangle->GetPointIds()->SetId(0, index);
- triangle->GetPointIds()->SetId(1, initial);
- triangle->GetPointIds()->SetId(2, centroidId);
- cells->InsertNextCell(triangle);
- }else if(index+increment < end){
- vtkNew<vtkTriangle> triangle;
- triangle->GetPointIds()->SetId(0, index);
- triangle->GetPointIds()->SetId(1, index+increment);
- triangle->GetPointIds()->SetId(2, centroidId);
- cells->InsertNextCell(triangle);
- }
- /*
- triangleStrip->GetPointIds()->SetId(triangleIndex,index);
- triangleStrip->GetPointIds()->SetId(triangleIndex+1,centroidId);//1
- if(index+increment >= end && !isClosedCont){
- triangleStrip->GetPointIds()->SetId(triangleIndex+2,initial);//2
- triangleStrip->GetPointIds()->SetId(triangleIndex+3,centroidId);//3
- }
- triangleIndex+=2;
- */
- }
- //cells->InsertNextCell(triangleStrip);
- } else {
- int initial = firstIndex-1;
- int triangleStripStart = end-1;
- for(int index = triangleStripStart; index > initial; index-=increment){
- if(index-increment <= initial && !isClosedCont){
- vtkNew<vtkTriangle> triangle;
- triangle->GetPointIds()->SetId(0, index);
- triangle->GetPointIds()->SetId(1, triangleStripStart);
- triangle->GetPointIds()->SetId(2, centroidId);
- cells->InsertNextCell(triangle);
- }else if(index-increment > initial){
- vtkNew<vtkTriangle> triangle;
- triangle->GetPointIds()->SetId(0, index);
- triangle->GetPointIds()->SetId(1, index-increment);
- triangle->GetPointIds()->SetId(2, centroidId);
- cells->InsertNextCell(triangle);
- }
- }
- }//if normalOrder
- }//if validCentroid
- }//if numPointsFace
- }//for facesIdx
-
+ int initial = firstIndex;
+ for(int index = initial; index < end; index+=increment){
+ if(index+increment >= end && !isClosedCont){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, initial);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }else if(index+increment < end){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, index+increment);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }
+ /*
+ triangleStrip->GetPointIds()->SetId(triangleIndex,index);
+ triangleStrip->GetPointIds()->SetId(triangleIndex+1,centroidId);//1
+ if(index+increment >= end && !isClosedCont){
+ triangleStrip->GetPointIds()->SetId(triangleIndex+2,initial);//2
+ triangleStrip->GetPointIds()->SetId(triangleIndex+3,centroidId);//3
+ }
+ triangleIndex+=2;
+ */
+ }
+ //cells->InsertNextCell(triangleStrip);
+ } else {
+ int initial = firstIndex-1;
+ int triangleStripStart = end-1;
+ for(int index = triangleStripStart; index > initial; index-=increment){
+ if(index-increment <= initial && !isClosedCont){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, triangleStripStart);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }else if(index-increment > initial){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, index-increment);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }
+ }
+ }//if normalOrder
+ }//if validCentroid
+ }//if numPointsFace
+ }//for facesIdx
+
}
/**
-* Checks if the normal from firstPointId, secPointId and centroid points away
-* from the vector centroid to contrPointId.
-* Used to check that the order used to create the new polygons is correct.
-*/
+ * Checks if the normal from firstPointId, secPointId and centroid points away
+ * from the vector centroid to contrPointId.
+ * Used to check that the order used to create the new polygons is correct.
+ */
bool CreateMeshFromPoints::isPointingCorrectly( int firstPointId, int secPointId, double(¢roid)[3], int contrPointId) {
-
- double firstPoint[3], secPoint[3], contrPoint[3];
- points->GetPoint(firstPointId, firstPoint);
- points->GetPoint(secPointId, secPoint);
-
- double firstVect[3], secVect[3], normal[3], contrVect[3];
-
- vtkMath::Subtract(firstPoint, centroid, firstVect);
- vtkMath::Subtract(secPoint, centroid, secVect);
-
- points->GetPoint(contrPointId, contrPoint);
- vtkMath::Subtract(contrPoint, centroid, contrVect);
-
- vtkMath::Cross(firstVect, secVect, normal);
- double dotCalc;
- dotCalc = vtkMath::Dot(normal, contrVect);
-
- return dotCalc<0;
+
+ double firstPoint[3], secPoint[3], contrPoint[3];
+ points->GetPoint(firstPointId, firstPoint);
+ points->GetPoint(secPointId, secPoint);
+
+ double firstVect[3], secVect[3], normal[3], contrVect[3];
+
+ vtkMath::Subtract(firstPoint, centroid, firstVect);
+ vtkMath::Subtract(secPoint, centroid, secVect);
+
+ points->GetPoint(contrPointId, contrPoint);
+ vtkMath::Subtract(contrPoint, centroid, contrVect);
+
+ vtkMath::Cross(firstVect, secVect, normal);
+ double dotCalc;
+ dotCalc = vtkMath::Dot(normal, contrVect);
+
+ return dotCalc<0;
}
/**
-* Checks if the order of the points represent a curved spline (U shape) or the points resemble a straight spline.
-* Now it checks the angle between each point and the vector that goes from the last point to the first.
-*
-* Previous version checked the curvature between 3 points in the spline, but this created problems when the straight lines
-* had curves in the middle, increasing the curvature although they are not in the U shape.
-*/
+ * Checks if the order of the points represent a curved spline (U shape) or the points resemble a straight spline.
+ * Now it checks the angle between each point and the vector that goes from the last point to the first.
+ *
+ * Previous version checked the curvature between 3 points in the spline, but this created problems when the straight lines
+ * had curves in the middle, increasing the curvature although they are not in the U shape.
+ */
bool CreateMeshFromPoints::CheckLinePointOrder(){
- int sizePoints = bbGetInputLstX().size();
- std::vector<int> lstIndexs = bbGetInputLstIndexs();
- double point1[3], point2[3], point3[3];
- double center[3];
- double firstAngleSum = 0;
- double secondAngleSum = 0;
-
- points->GetPoint(0, point1);
- points->GetPoint((lstIndexs[0]-1), point3);
- double firstVect[3];
- double secVect[3];
- vtkMath::Subtract(point3, point1, firstVect);
- for(int i = 0; i < lstIndexs[0]; i++){
- points->GetPoint(i, point2);
- vtkMath::Subtract(point2, point1, secVect);
- firstAngleSum += vtkMath::SignedAngleBetweenVectors(firstVect, secVect, firstVect);
- }
- points->GetPoint((sizePoints-lstIndexs[0]), point3);
- vtkMath::Subtract(point3, point1, firstVect);
- for(int i = 0; i < sizePoints; i+=lstIndexs.size()){
- points->GetPoint(i, point2);
- vtkMath::Subtract(point2, point1, secVect);
- secondAngleSum += vtkMath::SignedAngleBetweenVectors(firstVect, secVect, firstVect);
- }
-
- return firstAngleSum < secondAngleSum;
+ int sizePoints = bbGetInputLstX().size();
+ std::vector<int> lstIndexs = bbGetInputLstIndexs();
+ double point1[3], point2[3], point3[3];
+ double center[3];
+ double firstAngleSum = 0;
+ double secondAngleSum = 0;
+
+ points->GetPoint(0, point1);
+ points->GetPoint((lstIndexs[0]-1), point3);
+ double firstVect[3];
+ double secVect[3];
+ vtkMath::Subtract(point3, point1, firstVect);
+ for(int i = 0; i < lstIndexs[0]; i++){
+ points->GetPoint(i, point2);
+ vtkMath::Subtract(point2, point1, secVect);
+ firstAngleSum += vtkMath::SignedAngleBetweenVectors(firstVect, secVect, firstVect);
+ }
+ points->GetPoint((sizePoints-lstIndexs[0]), point3);
+ vtkMath::Subtract(point3, point1, firstVect);
+ for(int i = 0; i < sizePoints; i+=lstIndexs.size()){
+ points->GetPoint(i, point2);
+ vtkMath::Subtract(point2, point1, secVect);
+ secondAngleSum += vtkMath::SignedAngleBetweenVectors(firstVect, secVect, firstVect);
+ }
+
+ return firstAngleSum < secondAngleSum;
}
/**
-* Closes an open contour
-* lstIndexs: number of points on each spline
-*/
+ * Closes an open contour
+ * lstIndexs: number of points on each spline
+ */
void CreateMeshFromPoints::CloseOpenContourSurface(std::vector<int> lstIndexs){
- bool linePointOrder = CheckLinePointOrder();
- CloseContourSides(lstIndexs, !linePointOrder, false);
- CloseContourBottom(!linePointOrder);
+ bool linePointOrder = CheckLinePointOrder();
+ CloseContourSides(lstIndexs, !linePointOrder, false);
+ CloseContourBottom(!linePointOrder);
}
/**
-* Calculates centroid and checks if points are collinear.
-* centroid: array to store calculation
-* start: start index of points to use
-* end: end index of points to use
-* increment: increment to be used in point iteration
-* numPoints: number of points used to calculate the centroid.
-* Returns a bool indicating the validity of the centroid calculated.
-* False = invalid centroid = all points are the same.
-*/
+ * Calculates centroid and checks if points are collinear.
+ * centroid: array to store calculation
+ * start: start index of points to use
+ * end: end index of points to use
+ * increment: increment to be used in point iteration
+ * numPoints: number of points used to calculate the centroid.
+ * Returns a bool indicating the validity of the centroid calculated.
+ * False = invalid centroid = all points are the same.
+ */
bool CreateMeshFromPoints::CalcValidCentroid(double(¢roid)[3], int start, int end, int increment, int numPoints){
- double currPoint[3] = {}, prevPoint[3] = {}, middlePoint[3] = {}, firstPoint[3] = {};
- double vector1[3], vector2[3];
- bool samePoint = true;
- int splineMidPoint = numPoints/2;
- bool collinear = true;
-
- points->GetPoint(start, firstPoint);
- points->GetPoint(splineMidPoint, middlePoint);
- vtkMath::Subtract(middlePoint, firstPoint, vector1);
-
- for(int i = start; i < end; i+=increment){
- points->GetPoint(i, currPoint);
- if(samePoint && i > start && (currPoint[0] != prevPoint[0] || currPoint[1] != prevPoint[1] || currPoint[2] != prevPoint[2])){
- samePoint = false;
- }
-
- vtkMath::Subtract(currPoint, firstPoint, vector2);
- double angle = vtkMath::AngleBetweenVectors(vector1, vector2);
- if(angle > 0.0001 && collinear){
- collinear = false;
- }
-
- centroid[0] += currPoint[0];
- centroid[1] += currPoint[1];
- centroid[2] += currPoint[2];
- std::copy(std::begin(currPoint), std::end(currPoint), prevPoint);
- }
-
- centroid[0] /= numPoints;
- centroid[1] /= numPoints;
- centroid[2] /= numPoints;
-
- return !samePoint && !collinear;
+ double currPoint[3] = {}, prevPoint[3] = {}, middlePoint[3] = {}, firstPoint[3] = {};
+ double vector1[3], vector2[3];
+ bool samePoint = true;
+ int splineMidPoint = numPoints/2;
+ bool collinear = true;
+
+ points->GetPoint(start, firstPoint);
+ points->GetPoint(splineMidPoint, middlePoint);
+ vtkMath::Subtract(middlePoint, firstPoint, vector1);
+
+ for(int i = start; i < end; i+=increment){
+ points->GetPoint(i, currPoint);
+ if(samePoint && i > start && (currPoint[0] != prevPoint[0] || currPoint[1] != prevPoint[1] || currPoint[2] != prevPoint[2])){
+ samePoint = false;
+ }
+
+ vtkMath::Subtract(currPoint, firstPoint, vector2);
+ double angle = vtkMath::AngleBetweenVectors(vector1, vector2);
+ if(angle > 0.0001 && collinear){
+ collinear = false;
+ }
+
+ centroid[0] += currPoint[0];
+ centroid[1] += currPoint[1];
+ centroid[2] += currPoint[2];
+ std::copy(std::begin(currPoint), std::end(currPoint), prevPoint);
+ }
+
+ centroid[0] /= numPoints;
+ centroid[1] /= numPoints;
+ centroid[2] /= numPoints;
+
+ return !samePoint && !collinear;
}
/**
-* Closes the bottom of the given countour.
-* Should only be used when its an open contour.
-* uPointOrder: points are ordered in U shape
-*/
+ * Closes the bottom of the given countour.
+ * Should only be used when its an open contour.
+ * uPointOrder: points are ordered in U shape
+ */
void CreateMeshFromPoints::CloseContourBottom(bool uPointOrder){
- std::vector<int> lstIndexs = bbGetInputLstIndexs();
- int sizeLstIdexes = lstIndexs.size();
- int sizeLstX = bbGetInputLstX().size();
-
- vtkSmartPointer<vtkTriangleStrip> triangleStripBottom = vtkSmartPointer<vtkTriangleStrip>::New();
- triangleStripBottom->GetPointIds()->SetNumberOfIds(sizeLstIdexes*2);
-
- double originPoint[3];
- points->GetPoint(0, originPoint);
- int middleMeshPoint = uPointOrder?lstIndexs[0]/2:lstIndexs[0]*sizeLstIdexes/2;
-
- bool normalOrder = isPointingCorrectly(uPointOrder?lstIndexs[0]-1:sizeLstX-lstIndexs[0], uPointOrder?lstIndexs[0]:1, originPoint, middleMeshPoint);
-
- int triangleIndex = 0, currentId = 0, nextId = 0;
- for(int splineIndex = 0; splineIndex < sizeLstIdexes;splineIndex++){
- nextId = uPointOrder?currentId + lstIndexs[splineIndex] - 1:sizeLstX - sizeLstIdexes + splineIndex;
- if(normalOrder)
- {
- triangleStripBottom->GetPointIds()->SetId(triangleIndex, currentId);
- triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, nextId);
- }
- else{
- triangleStripBottom->GetPointIds()->SetId(triangleIndex, nextId);
- triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, currentId);
- }
- currentId = uPointOrder?nextId + 1: splineIndex+1;
- triangleIndex+=2;
- }
- cells->InsertNextCell(triangleStripBottom);
+ std::vector<int> lstIndexs = bbGetInputLstIndexs();
+ int sizeLstIdexes = lstIndexs.size();
+ int sizeLstX = bbGetInputLstX().size();
+
+ vtkSmartPointer<vtkTriangleStrip> triangleStripBottom = vtkSmartPointer<vtkTriangleStrip>::New();
+ triangleStripBottom->GetPointIds()->SetNumberOfIds(sizeLstIdexes*2);
+
+ double originPoint[3];
+ points->GetPoint(0, originPoint);
+ int middleMeshPoint = uPointOrder?lstIndexs[0]/2:lstIndexs[0]*sizeLstIdexes/2;
+
+ bool normalOrder = isPointingCorrectly(uPointOrder?lstIndexs[0]-1:sizeLstX-lstIndexs[0], uPointOrder?lstIndexs[0]:1, originPoint, middleMeshPoint);
+
+ int triangleIndex = 0, currentId = 0, nextId = 0;
+ for(int splineIndex = 0; splineIndex < sizeLstIdexes;splineIndex++){
+ nextId = uPointOrder?currentId + lstIndexs[splineIndex] - 1:sizeLstX - sizeLstIdexes + splineIndex;
+ if(normalOrder)
+ {
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex, currentId);
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, nextId);
+ }
+ else{
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex, nextId);
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, currentId);
+ }
+ currentId = uPointOrder?nextId + 1: splineIndex+1;
+ triangleIndex+=2;
+ }
+ cells->InsertNextCell(triangleStripBottom);
}
-//=====
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
+//=====
void CreateMeshFromPoints::bbUserSetDefaultValues()
{
-
-// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
-// Here we initialize the input 'In' to 0
-// bbSetInputIn(0);
- bbSetInputCloseSurface(false);
- points = NULL;
- cells = NULL;
- polydata = NULL;
- clean = NULL;
- triangle = NULL;
+
+ // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+ // Here we initialize the input 'In' to 0
+ // bbSetInputIn(0);
+ bbSetInputCloseSurface(false);
+ points = NULL;
+ cells = NULL;
+ polydata = NULL;
+ clean = NULL;
+ triangle = NULL;
}
-//=====
+
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
+//=====
void CreateMeshFromPoints::bbUserInitializeProcessing()
{
-
-// THE INITIALIZATION METHOD BODY :
-// Here does nothing
-// but this is where you should allocate the internal/output pointers
-// if any
-
-
+ // THE INITIALIZATION METHOD BODY :
+ // Here does nothing
+ // but this is where you should allocate the internal/output pointers
+ // if any
}
-//=====
+
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
-//=====
+//=====
void CreateMeshFromPoints::bbUserFinalizeProcessing()
{
-
-// THE FINALIZATION METHOD BODY :
-// Here does nothing
-// but this is where you should desallocate the internal/output pointers
-// if any
-
-}
+
+ // THE FINALIZATION METHOD BODY :
+ // Here does nothing
+ // but this is where you should desallocate the internal/output pointers
+ // if any
}
-// EO namespace bbcreaVtk
+
+}// EO namespace bbcreaVtk
--- /dev/null
+#include "MeshFromPoints.h"
+
+#include "vtkTriangleStrip.h"
+#include "vtkTriangle.h"
+#include <vtkMath.h>
+
+MeshFromPoints::MeshFromPoints()
+{
+ SetDefaultValues();
+}
+
+//Set Inputs
+void MeshFromPoints::SetInputLstX(std::vector<double> lst) { LstX = lst; }
+void MeshFromPoints::SetInputLstY(std::vector<double> lst) { LstY = lst; }
+void MeshFromPoints::SetInputLstZ(std::vector<double> lst) { LstZ = lst; }
+void MeshFromPoints::SetInputLstIndexs(std::vector<int> lst) { LstIndexs = lst; }
+void MeshFromPoints::SetInputCloseSurface(bool value) { CloseSurface = value; }
+//Get Inputs
+std::vector<double> MeshFromPoints::GetInputLstX() { return LstX; }
+std::vector<double> MeshFromPoints::GetInputLstY() { return LstY; }
+std::vector<double> MeshFromPoints::GetInputLstZ() { return LstZ; }
+std::vector<int> MeshFromPoints::GetInputLstIndexs() { return LstIndexs; }
+bool MeshFromPoints::GetInputCloseSurface() { return CloseSurface; }
+//Set Outputs
+void MeshFromPoints::SetOutputOut(vtkPolyData* polydata) { Out = polydata; }
+//Get Outputs
+vtkPolyData* MeshFromPoints::GetOutputOut() { return Out; }
+
+void MeshFromPoints::Process()
+{
+
+ std::vector<double> lstX = GetInputLstX();
+ std::vector<double> lstY = GetInputLstY();
+ std::vector<double> lstZ = GetInputLstZ();
+ std::vector<int> lstIndexs = GetInputLstIndexs();
+ double pointsCentroid[3];
+ if ( (lstIndexs.size()<1) || (lstX.size()==0) || (lstX.size()!=lstY.size()) || (lstY.size()!=lstZ.size()) )
+ {
+ printf("Warning! CreateMeshFromPoints::Process: List of points X Y Z and LstIndexes is not correct\n");
+ SetOutputOut(NULL);
+ } else {
+ int ii,sizeSegment1,sizeSegment2;
+ int endSegment;
+ // vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
+ if (points!=NULL) points->Delete();
+ points = vtkPoints::New();
+ int i,sizeLstX = lstX.size();
+ for (i=0;i<sizeLstX;i++)
+ {
+ points->InsertNextPoint(lstX[i],lstY[i],lstZ[i]);
+ pointsCentroid[0] += lstX[i];
+ pointsCentroid[1] += lstY[i];
+ pointsCentroid[2] += lstZ[i];
+ } // for i
+ pointsCentroid[0] /= sizeLstX;
+ pointsCentroid[1] /= sizeLstX;
+ pointsCentroid[2] /= sizeLstX;
+
+ if ((GetInputCloseSurface()==true) && (lstIndexs.size()>=2) )
+ {
+ //check if initial and end points are the same in all splines (splines are in line shape and not U shape)
+ //to not apply changes because clean polydata will take care of it.
+ int count = 0;
+ bool differentPoints = false;
+ for(i=0; i < lstIndexs.size() && !differentPoints;i++){
+ bool sameStart = lstX[count] != lstX[count+lstIndexs[i]-1] && lstY[count] != lstY[count+lstIndexs[i]-1] && lstZ[count] != lstZ[count+lstIndexs[i]-1];
+ bool sameEnd = lstX[count] != lstX[count+lstIndexs[i]-1] && lstY[count] != lstY[count+lstIndexs[i]-1] && lstZ[count] != lstZ[count+lstIndexs[i]-1];
+ if(!(sameStart && sameEnd)) differentPoints = true;
+ count += lstIndexs[i];
+ }
+ //Correct surface normals if needed
+ if(differentPoints)
+ {
+ double pointSurf1[3], pointSurf2[3], pointSurf3[3];
+ double vect1[3], vect2[3];
+ double surfNormal[3], vectorCenter[3];
+ double dotNormalSurf = 0;
+ for(int pIndex = 0; pIndex < lstIndexs[0]-1; pIndex++)
+ {
+ pointSurf1[0] = lstX[pIndex];
+ pointSurf1[1] = lstY[pIndex];
+ pointSurf1[2] = lstZ[pIndex];
+ vtkMath::Subtract(pointsCentroid, pointSurf1, vectorCenter);
+ pointSurf2[0] = lstX[pIndex+lstIndexs[1]];
+ pointSurf2[1] = lstY[pIndex+lstIndexs[1]];
+ pointSurf2[2] = lstZ[pIndex+lstIndexs[1]];
+ pointSurf3[0] = lstX[pIndex+1];
+ pointSurf3[1] = lstY[pIndex+1];
+ pointSurf3[2] = lstZ[pIndex+1];
+ vtkMath::Subtract(pointSurf2, pointSurf1, vect1);
+ vtkMath::Subtract(pointSurf3, pointSurf1, vect2);
+ vtkMath::Cross(vect1, vect2, surfNormal);
+ dotNormalSurf += vtkMath::Dot(surfNormal, vectorCenter);
+ } // for pIndex
+
+ if(dotNormalSurf > 0){
+ points->Delete();
+ points = vtkPoints::New();
+ for(int splineI = 0; splineI < lstIndexs.size(); splineI++){
+ for (i=lstIndexs[splineI]-1; i >= 0;i--)
+ {
+ points->InsertNextPoint(lstX[splineI*lstIndexs[0]+i],lstY[splineI*lstIndexs[0]+i],lstZ[splineI*lstIndexs[0]+i]);
+ } // for i
+ } // for splineI
+ } // if dotNormalSurf
+ }// if differentPoints
+ }
+ //
+
+ // vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
+ if (cells!=NULL) cells->Delete();
+ cells = vtkCellArray::New();
+ int maxElements;
+ int maxSegment1,maxSegment2;
+ int iSeg1,iSeg2;
+ int iGeneral = 0;
+ int sizeLstIdexes=lstIndexs.size();
+ for (i=0; i<sizeLstIdexes-1; i++ )
+ {
+ sizeSegment1 = lstIndexs[i];
+ sizeSegment2 = lstIndexs[i+1];
+ vtkSmartPointer<vtkTriangleStrip> triangleStrip = vtkSmartPointer<vtkTriangleStrip>::New();
+ triangleStrip->GetPointIds()->SetNumberOfIds(sizeSegment1+sizeSegment2);
+ maxElements=sizeSegment1;
+ if (maxElements<sizeSegment2) maxElements=sizeSegment2;
+ maxSegment1 = iGeneral+sizeSegment1;
+ maxSegment2 = iGeneral+sizeSegment1+sizeSegment2;
+ iSeg1 = iGeneral;
+ iSeg2 = iGeneral+sizeSegment1;
+ for (ii=0; ii<maxElements; ii++)
+ {
+ triangleStrip->GetPointIds()->SetId(ii*2 ,iSeg1);
+ triangleStrip->GetPointIds()->SetId(ii*2+1,iSeg2);
+ iSeg1++;
+ iSeg2++;
+ if (iSeg1>=maxSegment1) { iSeg1=maxSegment1-1; }
+ if (iSeg2>=maxSegment2) { iSeg2=maxSegment2-1; }
+ } // for ii
+ iGeneral=iGeneral+sizeSegment1;
+ cells->InsertNextCell(triangleStrip);
+ } //for LstIndexs
+
+
+ if(GetInputCloseSurface())
+ {
+ int lastId1 = lstIndexs[0]-1;
+ int lastId2 = sizeLstX - 1;
+ int firstId2 = sizeLstX - lstIndexs[sizeLstIdexes - 1];
+ bool face1open = std::fabs(lstX[0] - lstX[lastId1]) > 0.0001 || std::fabs(lstY[0] - lstY[lastId1]) > 0.0001 || std::fabs(lstZ[0] - lstZ[lastId1]) > 0.0001;
+ bool face2open = std::fabs(lstX[firstId2] - lstX[lastId2]) > 0.0001 || std::fabs(lstY[firstId2] - lstY[lastId2]) > 0.0001 || std::fabs(lstZ[firstId2] - lstZ[lastId2]) > 0.0001;
+
+ bool altFace1open = std::fabs(lstX[0] - lstX[firstId2]) > 0.0001 || std::fabs(lstY[0] - lstY[firstId2]) > 0.0001 || std::fabs(lstZ[0] - lstZ[firstId2]) > 0.0001;
+ bool altFace2open = std::fabs(lstX[lastId1] - lstX[lastId2]) > 0.0001 || std::fabs(lstY[lastId1] - lstY[lastId2]) > 0.0001 || std::fabs(lstZ[lastId1] - lstZ[lastId2]) > 0.0001;
+
+ //false = Open Contour
+ //true = Closed Contour
+ if(!face1open && !face2open)
+ {
+ // isClosedCont = true;
+ CloseContourSides(lstIndexs, true, true);
+ }
+ else if(!altFace1open && !altFace2open)
+ {
+ // isClosedCont = true;
+ CloseContourSides(lstIndexs, false, true);
+ }
+ else{
+ CloseOpenContourSurface(lstIndexs);
+ }
+ }
+
+ // vtkPolyData *polydata = vtkPolyData::New();
+ if (polydata!=NULL) polydata->Delete();
+ polydata = vtkPolyData::New();
+ polydata->SetPoints(points);
+ polydata->SetStrips(cells);
+ // vtkCleanPolyData *clean=vtkCleanPolyData::New();
+ if (clean!=NULL) clean->Delete();
+ clean = vtkCleanPolyData::New();
+ clean->SetInputData(polydata);
+ clean->Update();
+ // vtkTriangleFilter *triangle = vtkTriangleFilter::New();
+ if (triangle!=NULL) triangle->Delete();
+ triangle = vtkTriangleFilter::New();
+ triangle->SetInputData( clean->GetOutput() );
+ triangle->Update();
+ SetOutputOut( triangle->GetOutput() );
+ // SetOutputOut( clean->GetOutput() );
+ }// if listXYZ size
+ //printf("PG CreateMeshFromPoints::Process: End\n");
+}
+
+/**
+ * Closes the sides of the contour
+ * iterates in one way or the other, depending on the order of the points and calculated vectors.
+ * uPointOrder: Points are order in a U shape
+ * lstIndexs: number of points on each spline
+ */
+void MeshFromPoints::CloseContourSides(std::vector<int> lstIndexs, bool uPointOrder, bool isClosedCont){
+ int sizeLstIdexes = lstIndexs.size();
+ int sizePoints = GetInputLstX().size();
+
+ int firstIndex, end, centroidId, numPointsFace, contraryId;
+ int increment = uPointOrder?1:sizeLstIdexes;
+ double centroid[3];
+ int numProcessFaces = sizeLstIdexes > 1?2:1;
+ for(int facesIdx = 0; facesIdx < numProcessFaces; facesIdx++){
+ std::fill(std::begin(centroid), std::end(centroid), 0);
+ if(facesIdx == 0)
+ {
+ firstIndex = 0;
+ numPointsFace = uPointOrder?lstIndexs[0]: sizeLstIdexes;
+ end = uPointOrder?firstIndex + numPointsFace:sizePoints - lstIndexs[sizeLstIdexes - 1] + 1;
+ contraryId = sizePoints-1;
+ }else{
+ firstIndex = uPointOrder?sizePoints - lstIndexs[sizeLstIdexes-1]:lstIndexs[0]-1;
+ numPointsFace = uPointOrder?lstIndexs[sizeLstIdexes-1]:sizeLstIdexes;
+ end = uPointOrder?firstIndex + numPointsFace:sizePoints;
+ contraryId = 0;
+ }
+ if(numPointsFace > 1)
+ {
+ bool validCentroid = CalcValidCentroid(centroid, firstIndex, end, increment, numPointsFace);
+ if(validCentroid)
+ {
+ bool normalOrder = isPointingCorrectly(firstIndex, firstIndex+increment, centroid, contraryId);
+ centroidId = points->InsertNextPoint(centroid[0], centroid[1], centroid[2]);
+ //vtkSmartPointer<vtkTriangleStrip> triangleStrip = vtkSmartPointer<vtkTriangleStrip>::New();
+ //triangleStrip->GetPointIds()->SetNumberOfIds(numPointsFace*2 + (!isClosedCont?2:0));
+ //int triangleIndex = 0;
+ if( normalOrder )
+ {
+ int initial = firstIndex;
+ for(int index = initial; index < end; index+=increment){
+ if(index+increment >= end && !isClosedCont){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, initial);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }else if(index+increment < end){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, index+increment);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }
+ /*
+ triangleStrip->GetPointIds()->SetId(triangleIndex,index);
+ triangleStrip->GetPointIds()->SetId(triangleIndex+1,centroidId);//1
+ if(index+increment >= end && !isClosedCont){
+ triangleStrip->GetPointIds()->SetId(triangleIndex+2,initial);//2
+ triangleStrip->GetPointIds()->SetId(triangleIndex+3,centroidId);//3
+ }
+ triangleIndex+=2;
+ */
+ }
+ //cells->InsertNextCell(triangleStrip);
+ } else {
+ int initial = firstIndex-1;
+ int triangleStripStart = end-1;
+ for(int index = triangleStripStart; index > initial; index-=increment){
+ if(index-increment <= initial && !isClosedCont){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, triangleStripStart);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }else if(index-increment > initial){
+ vtkNew<vtkTriangle> triangle;
+ triangle->GetPointIds()->SetId(0, index);
+ triangle->GetPointIds()->SetId(1, index-increment);
+ triangle->GetPointIds()->SetId(2, centroidId);
+ cells->InsertNextCell(triangle);
+ }
+ }
+ }//if normalOrder
+ }//if validCentroid
+ }//if numPointsFace
+ }//for facesIdx
+
+}
+
+/**
+ * Checks if the normal from firstPointId, secPointId and centroid points away
+ * from the vector centroid to contrPointId.
+ * Used to check that the order used to create the new polygons is correct.
+ */
+bool MeshFromPoints::isPointingCorrectly( int firstPointId, int secPointId, double(¢roid)[3], int contrPointId) {
+
+ double firstPoint[3], secPoint[3], contrPoint[3];
+ points->GetPoint(firstPointId, firstPoint);
+ points->GetPoint(secPointId, secPoint);
+
+ double firstVect[3], secVect[3], normal[3], contrVect[3];
+
+ vtkMath::Subtract(firstPoint, centroid, firstVect);
+ vtkMath::Subtract(secPoint, centroid, secVect);
+
+ points->GetPoint(contrPointId, contrPoint);
+ vtkMath::Subtract(contrPoint, centroid, contrVect);
+
+ vtkMath::Cross(firstVect, secVect, normal);
+ double dotCalc;
+ dotCalc = vtkMath::Dot(normal, contrVect);
+
+ return dotCalc<0;
+}
+
+/**
+ * Checks if the order of the points represent a curved spline (U shape) or the points resemble a straight spline.
+ * Now it checks the angle between each point and the vector that goes from the last point to the first.
+ *
+ * Previous version checked the curvature between 3 points in the spline, but this created problems when the straight lines
+ * had curves in the middle, increasing the curvature although they are not in the U shape.
+ */
+bool MeshFromPoints::CheckLinePointOrder(){
+ int sizePoints = GetInputLstX().size();
+ std::vector<int> lstIndexs = GetInputLstIndexs();
+ double point1[3], point2[3], point3[3];
+ double center[3];
+ double firstAngleSum = 0;
+ double secondAngleSum = 0;
+
+ points->GetPoint(0, point1);
+ points->GetPoint((lstIndexs[0]-1), point3);
+ double firstVect[3];
+ double secVect[3];
+ vtkMath::Subtract(point3, point1, firstVect);
+ for(int i = 0; i < lstIndexs[0]; i++){
+ points->GetPoint(i, point2);
+ vtkMath::Subtract(point2, point1, secVect);
+ firstAngleSum += vtkMath::SignedAngleBetweenVectors(firstVect, secVect, firstVect);
+ }
+ points->GetPoint((sizePoints-lstIndexs[0]), point3);
+ vtkMath::Subtract(point3, point1, firstVect);
+ for(int i = 0; i < sizePoints; i+=lstIndexs.size()){
+ points->GetPoint(i, point2);
+ vtkMath::Subtract(point2, point1, secVect);
+ secondAngleSum += vtkMath::SignedAngleBetweenVectors(firstVect, secVect, firstVect);
+ }
+
+ return firstAngleSum < secondAngleSum;
+}
+
+/**
+ * Closes an open contour
+ * lstIndexs: number of points on each spline
+ */
+void MeshFromPoints::CloseOpenContourSurface(std::vector<int> lstIndexs){
+ bool linePointOrder = CheckLinePointOrder();
+ CloseContourSides(lstIndexs, !linePointOrder, false);
+ CloseContourBottom(!linePointOrder);
+}
+
+/**
+ * Calculates centroid and checks if points are collinear.
+ * centroid: array to store calculation
+ * start: start index of points to use
+ * end: end index of points to use
+ * increment: increment to be used in point iteration
+ * numPoints: number of points used to calculate the centroid.
+ * Returns a bool indicating the validity of the centroid calculated.
+ * False = invalid centroid = all points are the same.
+ */
+bool MeshFromPoints::CalcValidCentroid(double(¢roid)[3], int start, int end, int increment, int numPoints){
+ double currPoint[3] = {}, prevPoint[3] = {}, middlePoint[3] = {}, firstPoint[3] = {};
+ double vector1[3], vector2[3];
+ bool samePoint = true;
+ int splineMidPoint = numPoints/2;
+ bool collinear = true;
+
+ points->GetPoint(start, firstPoint);
+ points->GetPoint(splineMidPoint, middlePoint);
+ vtkMath::Subtract(middlePoint, firstPoint, vector1);
+
+ for(int i = start; i < end; i+=increment){
+ points->GetPoint(i, currPoint);
+ if(samePoint && i > start && (currPoint[0] != prevPoint[0] || currPoint[1] != prevPoint[1] || currPoint[2] != prevPoint[2])){
+ samePoint = false;
+ }
+
+ vtkMath::Subtract(currPoint, firstPoint, vector2);
+ double angle = vtkMath::AngleBetweenVectors(vector1, vector2);
+ if(angle > 0.0001 && collinear){
+ collinear = false;
+ }
+
+ centroid[0] += currPoint[0];
+ centroid[1] += currPoint[1];
+ centroid[2] += currPoint[2];
+ std::copy(std::begin(currPoint), std::end(currPoint), prevPoint);
+ }
+
+ centroid[0] /= numPoints;
+ centroid[1] /= numPoints;
+ centroid[2] /= numPoints;
+
+ return !samePoint && !collinear;
+}
+
+/**
+ * Closes the bottom of the given countour.
+ * Should only be used when its an open contour.
+ * uPointOrder: points are ordered in U shape
+ */
+void MeshFromPoints::CloseContourBottom(bool uPointOrder){
+ std::vector<int> lstIndexs = GetInputLstIndexs();
+ int sizeLstIdexes = lstIndexs.size();
+ int sizeLstX = GetInputLstX().size();
+
+ vtkSmartPointer<vtkTriangleStrip> triangleStripBottom = vtkSmartPointer<vtkTriangleStrip>::New();
+ triangleStripBottom->GetPointIds()->SetNumberOfIds(sizeLstIdexes*2);
+
+ double originPoint[3];
+ points->GetPoint(0, originPoint);
+ int middleMeshPoint = uPointOrder?lstIndexs[0]/2:lstIndexs[0]*sizeLstIdexes/2;
+
+ bool normalOrder = isPointingCorrectly(uPointOrder?lstIndexs[0]-1:sizeLstX-lstIndexs[0], uPointOrder?lstIndexs[0]:1, originPoint, middleMeshPoint);
+
+ int triangleIndex = 0, currentId = 0, nextId = 0;
+ for(int splineIndex = 0; splineIndex < sizeLstIdexes;splineIndex++){
+ nextId = uPointOrder?currentId + lstIndexs[splineIndex] - 1:sizeLstX - sizeLstIdexes + splineIndex;
+ if(normalOrder)
+ {
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex, currentId);
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, nextId);
+ }
+ else{
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex, nextId);
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, currentId);
+ }
+ currentId = uPointOrder?nextId + 1: splineIndex+1;
+ triangleIndex+=2;
+ }
+ cells->InsertNextCell(triangleStripBottom);
+}
+
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MeshFromPoints::SetDefaultValues()
+{
+
+ // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+ // Here we initialize the input 'In' to 0
+ // SetInputIn(0);
+ SetInputCloseSurface(false);
+ points = NULL;
+ cells = NULL;
+ polydata = NULL;
+ clean = NULL;
+ triangle = NULL;
+}
+
+