From: trillos Date: Mon, 2 Nov 2009 09:00:46 +0000 (+0000) Subject: *** empty log message *** X-Git-Tag: CREATOOLS.2-0-3~33 X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=commitdiff_plain;h=647cc99d880cf22b8e6f7a7b4dad509ea30a52b6;p=creaRigidRegistration.git *** empty log message *** --- diff --git a/PackRecalage/bbs/appli/ViewerMerge2D.bbs b/PackRecalage/bbs/appli/ViewerMerge2D.bbs deleted file mode 100644 index 9ad659b..0000000 --- a/PackRecalage/bbs/appli/ViewerMerge2D.bbs +++ /dev/null @@ -1,130 +0,0 @@ -load wx -load std -load vtk -load wxvtk -load creaMaracasVisu - -load PackRecalage - -include vtk/boxes/bbLoadHola -new LoadHola image - -#Viewer containing image 1 - -new LayoutLine v1Layout -new ViewerNV viewer1 -connect image.Out viewer1.In -set viewer1.nTypeView "0" -connect viewer1.Widget v1Layout.Widget1 - - -#Viewer containing image 2 - -new LayoutLine v2Layout -new ViewerNV viewer2 -connect image.Out viewer2.In -set viewer2.nTypeView "0" -connect viewer2.Widget v2Layout.Widget1 - -#LayoutSplit were the images will be - -new LayoutSplit initialImages -set initialImages.Proportion "50" -set initialImages.Orientation H -connect v1Layout.Widget initialImages.Widget1 -connect v2Layout.Widget initialImages.Widget2 - -#Layout line that will contain the buttons - -new LayoutLine buttonsLayout - set buttonsLayout.Orientation V - -#Slider were the angle will be entered - -new Slider slider - set slider.Title "Angle" - set slider.In 0 - set slider.Min 0 - set slider.Max 360 - set slider.ReactiveOnTrack "1" - connect slider.Widget buttonsLayout.Widget1 - - - -#Slider were the xScale will be entered - -new Slider sliderX - set sliderX.Title "% Scale in X" - set sliderX.In 100 - set sliderX.Min 10 - set sliderX.Max 500 - set sliderX.ReactiveOnTrack "1" - connect sliderX.Widget buttonsLayout.Widget2 - - - -#Slider were the yScale will be entered - -new Slider sliderY - set sliderY.Title "% Scale in Y" - set sliderY.In 100 - set sliderY.Min 10 - set sliderY.Max 500 - set sliderY.ReactiveOnTrack "1" - connect sliderY.Widget buttonsLayout.Widget3 - - -#Box were the transformation will be made - -new Transform2DBox transform - connect viewer2.Point transform.CenterPoint - connect slider.Out transform.Angle - connect sliderX.Out transform.ScaleX - connect sliderY.Out transform.ScaleY - - - -new ReSlicerBox reslice1 - connect viewer1.Point reslice1.Origin - connect transform.Out reslice1.Transform - connect image.Out reslice1.In - -new SliceImage slice1 - connect reslice1.Out slice1.In - set slice1.Z "1" - - -#new ViewerNV viewer3 - #connect reslice1.Out viewer3.In - #set viewer3.nTypeView "6" - #set viewer3.WinWidth "600" - -new Viewer2D viewer3 - connect reslice1.Out viewer3.In - set viewer3.Orientation "2" - set viewer3.Slice "1" - -#Boton that will set the points and angle - -new CommandButton botonfinal - set botonfinal.Label "Set Information" - connect botonfinal.Widget buttonsLayout.Widget4 - connect botonfinal.BoxChange viewer3.BoxExecute - -#Layout were the images and the buttones will be displayed - -new LayoutSplit window1 - set window1.WinWidth "600" - set window1.Proportion "80" - set window1.Orientation V - connect initialImages.Widget window1.Widget1 - connect buttonsLayout.Widget window1.Widget2 - -new LayoutSplit main - set main.WinWidth "1200" - set main.Proportion "100" - set main.Orientation H - connect window1.Widget main.Widget1 - connect viewer3.Widget main.Widget2 - -exec main \ No newline at end of file diff --git a/PackRecalage/bbs/appli/ViewerMerge2DInteractive.bbs b/PackRecalage/bbs/appli/ViewerMerge2DInteractive.bbs deleted file mode 100644 index ef73319..0000000 --- a/PackRecalage/bbs/appli/ViewerMerge2DInteractive.bbs +++ /dev/null @@ -1,467 +0,0 @@ -load wx -load std -load vtk -load wxvtk -load creaMaracasVisu - -load PackRecalage - -new FileSelector imageSelector1 - set imageSelector1.Wildcard "*.mhd" -new FileSelector imageSelector2 - set imageSelector2.Wildcard "*.mhd" - -new MetaImageReader image - connect imageSelector1.Out image.In - -new MetaImageReader image2 - connect imageSelector2.Out image2.In - -#new Gimmick image -#new Gimmick image2 - -#Viewer containing image 1 - -new LayoutLine v1Layout -new ViewerNV viewer1 - connect image.Out viewer1.In - set viewer1.nTypeView "0" - connect viewer1.Widget v1Layout.Widget1 - -#Viewer containing image 2 - -new LayoutLine v2Layout -new ViewerNV viewer2 - connect image2.Out viewer2.In - set viewer2.nTypeView "0" - connect viewer2.Widget v2Layout.Widget1 - -#LayoutSplit were the images will be - -new LayoutSplit initialImages - set initialImages.Proportion "50" - set initialImages.Orientation H - connect v1Layout.Widget initialImages.Widget1 - connect v2Layout.Widget initialImages.Widget2 - -#Layout line that will contain the buttons - -new LayoutLine buttonsLayout - set buttonsLayout.Orientation V - -#Slider were the angle will be entered - -new Slider slider - set slider.Title "Angle" - set slider.In 0 - set slider.Min 0 - set slider.Max 360 - set slider.ReactiveOnTrack "1" - connect slider.Widget buttonsLayout.Widget1 - -#Slider were the xScale will be entered - -new Slider sliderX - set sliderX.Title "% Scale in X" - set sliderX.In 100 - set sliderX.Min 10 - set sliderX.Max 500 - set sliderX.ReactiveOnTrack "1" - connect sliderX.Widget buttonsLayout.Widget2 - -#Slider were the yScale will be entered - -new Slider sliderY - set sliderY.Title "% Scale in Y" - set sliderY.In 100 - set sliderY.Min 10 - set sliderY.Max 500 - set sliderY.ReactiveOnTrack "1" - connect sliderY.Widget buttonsLayout.Widget3 - - -#Box were the transformation will be made - -new Transform2DBox transform - connect viewer2.Point transform.CenterPoint - connect slider.Out transform.Angle - connect sliderX.Out transform.ScaleX - connect sliderY.Out transform.ScaleY - -new ReSlicerBox reslice1 - connect viewer1.Point reslice1.Origin - connect transform.Out reslice1.Transform - connect image2.Out reslice1.In - -new SliceImage slice1 - connect reslice1.Out slice1.In - set slice1.Z "1" - -new Viewer2D viewer2d - connect reslice1.Out viewer2d.In - set viewer2d.Slice "1" - -# Create the reslicers - -new SliceImage imgslice1 -new SliceImage imgslice2 - connect image.Out imgslice1.In - connect reslice1.Out imgslice2.In - -# Create the visulization box for checkerBoard -new CheckBoardBox cbb - connect imgslice1.Out cbb.In1 - connect imgslice2.Out cbb.In2 - -# Create the slider1 -new Slider sdr - set sdr.ReactiveOnTrack 1 - set sdr.Max 50 - set sdr.In 14 - -# Create the slider2 -new Slider sdr2 - set sdr2.ReactiveOnTrack 1 - set sdr2.Max 50 - set sdr2.In 14 - -# Create the ZSlider for the slices - -new Slider sdrZ - set sdrZ.ReactiveOnTrack 1 - set sdrZ.Max 50 - set sdrZ.Title "Z for slice" - - connect sdrZ.Out imgslice1.Z - connect sdrZ.Out imgslice2.Z - connect sdrZ.BoxChange imgslice1.BoxExecute - connect sdrZ.BoxChange imgslice2.BoxExecute - -#Create Sliders for WinLevel and ColorLevel - -new Slider colorLevel - set colorLevel.Min "0" - set colorLevel.Max "99" - set colorLevel.In "50" - set colorLevel.ReactiveOnTrack true - set colorLevel.Title "Color Level" - -new Slider windowLevel - set windowLevel.Min "0" - set windowLevel.Max "99" - set windowLevel.In "50" - set windowLevel.ReactiveOnTrack true - set windowLevel.Title "Window Level" - -# Connection to viewers - - connect colorLevel.Out viewer1.ColorLevel - connect colorLevel.Out viewer2.ColorLevel - - connect windowLevel.Out viewer1.WindowLevel - connect windowLevel.Out viewer2.WindowLevel - -new MultipleInputs multLevels - connect colorLevel.BoxChange multLevels.In1 - connect windowLevel.BoxChange multLevels.In2 - - connect multLevels.BoxChange viewer1.BoxExecute - connect multLevels.BoxChange viewer2.BoxExecute - -# Create viewer & layout for Checkerboard -new LayoutSplit checkerBoard -new LayoutLine ly -new ViewerNV viewerCH - set viewerCH.nTypeView "0" - set checkerBoard.Proportion 80 - -//////////////////////// -#Connecting levels - - connect colorLevel.Out viewerCH.ColorLevel - connect windowLevel.Out viewerCH.WindowLevel -////////////////////// - - -# Graphical pipeline - connect sdr.Out cbb.Cols - connect sdr2.Out cbb.Rows - connect cbb.Out viewerCH.In - - connect sdr.Widget ly.Widget2 - connect sdr2.Widget ly.Widget3 - - connect viewerCH.Widget checkerBoard.Widget1 - connect ly.Widget checkerBoard.Widget2 - -#Image Transparency view - -new TransparencyV2 trans - connect imgslice1.Out trans.In1 - connect imgslice2.Out trans.In2 - -new Slider sdrP - set sdrP.Max "100" - set sdrP.Min "0" - set sdrP.In "50" - set sdrP.ReactiveOnTrack true - - connect sdrP.Out trans.Percent - -new ViewerNV transView - connect trans.Out transView.In - set transView.nTypeView "0" - -new LayoutSplit transparency - connect transView.Widget transparency.Widget1 - connect sdrP.Widget transparency.Widget2 - set transparency.Proportion 80 - - connect colorLevel.Out transView.ColorLevel - connect windowLevel.Out transView.WindowLevel - -#Create Substraction View - -new ImageSubstraction imageSub - connect imgslice1.Out imageSub.In1 - connect imgslice2.Out imageSub.In2 - -new Slider sdrSub1 - set sdrSub1.In 51 - set sdrSub1.Max 255 - set sdrSub1.Min 0 - set sdrSub1.Title "Upper Zero Level" - -new Slider sdrSub2 - set sdrSub2.In 49 - set sdrSub2.Max 255 - set sdrSub2.Min 0 - set sdrSub2.Title "Lower Zero Level" - - connect sdrSub1.Out imageSub.In3 - connect sdrSub2.Out imageSub.In4 - -new ColourSelectorButton colorU -new ColourSelectorButton colorM -new ColourSelectorButton colorL - - set colorU.WinTitle "Upper Level Colour" - set colorM.WinTitle "Middle Level Colour" - set colorL.WinTitle "Lower Level Colour" - - set colorU.In "0" - set colorM.In "50,50,50" - set colorL.In "1" - - connect colorU.Out imageSub.InU - connect colorM.Out imageSub.InM - connect colorL.Out imageSub.InL - -#Create substraction layout - -new Viewer2D subView - connect imageSub.Out subView.In - -new LayoutSplit substraction -new LayoutLine lySub - - connect sdrSub1.Widget lySub.Widget1 - connect sdrSub2.Widget lySub.Widget2 - -new LayoutLine lySubColor - - set lySubColor.Orientation H - connect colorU.Widget lySubColor.Widget1 - connect colorM.Widget lySubColor.Widget2 - connect colorL.Widget lySubColor.Widget3 - - connect lySubColor.Widget lySub.Widget3 - - set substraction.Proportion "70" - - connect subView.Widget substraction.Widget1 - connect lySub.Widget substraction.Widget2 - -#Image Switch view -/* -new ImageSwitcherBox swt - connect imgslice1.Out swt.In1 - connect imgslice2.Out swt.In2 - -new Slider sdrT - set sdrT.Max "1000" - set sdrT.Min "0" - set sdrT.In "500" - - connect sdrT.Out swt.Time - -#Image Switch Layout - -new Viewer2D viewerS - connect swt.Out viewerS.In - //set viewerS.nTypeView "0" - -new LayoutLine switch - connect viewerS.Widget switch.Widget1 - connect switch.Widget switch.Widget2 - connect sdrT.Widget switch.Widget3 - - //connect colorLevel.Out viewerS.ColorLevel - //connect windowLevel.Out viewerS.WindowLevel -*/ - -#Image Convolution View - -new ImageConvolution convol1 - connect imgslice1.Out convol1.In - -new ImageConvolution convol2 - connect imgslice2.Out convol2.In - -new Viewer2D viewerConv1 - connect convol1.Out viewerConv1.In - -new Viewer2D viewerConv2 - connect convol2.Out viewerConv2.In - -new Slider sdrC - set sdrC.Max "100" - set sdrC.Min "0" - set sdrC.In "100" - set sdrC.ReactiveOnTrack "true" - - connect sdrC.Out convol1.Factor - connect sdrC.Out convol2.Factor - -#Layout for convolution - -new LayoutSplit lyConvView - set lyConvView.Proportion "50" - connect viewerConv1.Widget lyConvView.Widget1 - connect viewerConv2.Widget lyConvView.Widget2 - -new LayoutSplit convolution - set convolution.Proportion "80" - connect lyConvView.Widget convolution.Widget1 - connect sdrC.Widget convolution.Widget2 - - -#Multiple inputs for managing the interaction - -new MultipleInputs mult - connect slider.BoxChange mult.In1 - connect sliderX.BoxChange mult.In2 - connect sliderY.BoxChange mult.In3 - connect viewer1.BoxChange mult.In4 - connect viewer2.BoxChange mult.In5 - -# Execution pipeline for checkboard - -new MultipleInputs mult2 - connect ly.BoxChange mult2.In1 - connect mult.BoxChange mult2.In2 - connect imgslice1.BoxChange mult2.In3 - connect imgslice2.BoxChange mult2.In4 - connect multLevels.BoxChange mult2.In5 - -connect mult2.BoxChange cbb.BoxExecute -connect cbb.BoxChange viewerCH.BoxExecute - -#Execution pipeline for transparency - -new MultipleInputs mult5 - connect mult2.BoxChange mult5.In1 - connect sdrP.BoxChange mult5.In2 - - connect mult5.BoxChange trans.BoxExecute - connect trans.BoxChange transView.BoxExecute - -#Execution pipeline for Substraction - -new MultipleInputs mult3 - connect sdrSub1.BoxChange mult3.In1 - connect sdrSub2.BoxChange mult3.In2 - connect mult2.BoxChange mult3.In3 - -new MultipleInputs mult4 - connect mult3.BoxChange mult4.In1 - connect colorU.BoxChange mult4.In2 - connect colorM.BoxChange mult4.In3 - connect colorL.BoxChange mult4.In4 - - connect mult4.BoxChange imageSub.BoxExecute - connect imageSub.BoxChange substraction.BoxExecute - -#Execution pipeline for switching -/* -new MultipleInputs mult6 - connect sdrT.BoxChange mult6.In1 - connect mult2.BoxChange mult6.In2 - - connect mult6.BoxChange switch.BoxExecute - connect switch.BoxChange viewerS.BoxExecute -*/ - -#Execution pipeline for convolution - -new MultipleInputs mult7 - connect mult2.BoxChange mult7.In1 - connect sdrC.BoxChange mult7.In2 - - connect mult7.BoxChange convol1.BoxExecute - connect mult7.BoxChange convol2.BoxExecute - - connect convol1.BoxChange viewerConv1.BoxExecute - connect convol2.BoxChange viewerConv2.BoxExecute - -# Button for saving - -new CommandButton saveBut - set saveBut.Label "Save Image" - -new FileSelector fileSave - set fileSave.OpenSave "Save" - set fileSave.Wildcard "*.mhd" - -new MetaImageWriter writSave - connect reslice1.Out writSave.In - connect fileSave.Out writSave.Filename - - connect saveBut.BoxChange fileSave.BoxExecute - connect fileSave.BoxChange writSave.BoxExecute - -#Layout were the images and the buttones will be displayed - -new LayoutSplit window1 - set window1.WinWidth "600" - set window1.Proportion "80" - set window1.Orientation V - connect initialImages.Widget window1.Widget1 - connect buttonsLayout.Widget window1.Widget2 - -new LayoutTab tabs - connect checkerBoard.Widget tabs.Widget1 - //connect substraction.Widget tabs.Widget2 - //connect transparency.Widget tabs.Widget3 - connect convolution.Widget tabs.Widget4 - //connect switch.Widget tabs.Widget4 - -new LayoutLine tools - connect sdrZ.Widget tools.Widget1 - connect colorLevel.Widget tools.Widget2 - connect windowLevel.Widget tools.Widget3 - connect saveBut.Widget tools.Widget4 - -new LayoutSplit window2 - connect tabs.Widget window2.Widget1 - connect tools.Widget window2.Widget2 - set window2.Proportion "90" - -new LayoutSplit main - set main.WinWidth "1200" - set main.Proportion "50" - set main.Orientation H - connect window1.Widget main.Widget1 - connect window2.Widget main.Widget2 - -exec main \ No newline at end of file diff --git a/PackRecalage/bbs/appli/ViewerMerge3D.bbs b/PackRecalage/bbs/appli/ViewerMerge3D.bbs deleted file mode 100644 index 52cb9fe..0000000 --- a/PackRecalage/bbs/appli/ViewerMerge3D.bbs +++ /dev/null @@ -1,111 +0,0 @@ -load wx -load std -load vtk -load wxvtk -load creaMaracasVisu -load PackTransform2D -load PackReSlicer -//load PackVisuImages - -include vtk/boxes/bbLoadHola - -new LoadHola image - -#Viewer containing image 1 -new LayoutLine v1Layout -new ViewerNV viewer1 - connect image.Out viewer1.In - set viewer1.nTypeView "5 0 1 2" - connect viewer1.Widget v1Layout.Widget1 - -#Viewer containing image 2 -new LayoutLine v2Layout -new ViewerNV viewer2 - connect image.Out viewer2.In - set viewer1.nTypeView "5 0 1 2" - connect viewer2.Widget v2Layout.Widget1 - -#LayoutSplit were the images will be -new LayoutSplit initialImages - set initialImages.Proportion "50" - set initialImages.Orientation H - connect v1Layout.Widget initialImages.Widget1 - connect v2Layout.Widget initialImages.Widget2 - -#Layout line that will contain the buttons -new LayoutLine buttonsLayout - - -#Slider were the x angle will be entered -new Slider angleX - set angleX.Title "Angle in X" - set angleX.In 0 - set angleX.Min 0 - set angleX.Max 360 - set angleX.ReactiveOnTrack "1" - connect angleX.Widget buttonsLayout.Widget1 - -#Slider were the Y angle will be entered -new Slider angleY - set angleY.Title "Angle in Y" - set angleY.In 0 - set angleY.Min 0 - set angleY.Max 360 - set angleY.ReactiveOnTrack "1" - connect angleY.Widget buttonsLayout.Widget2 - -#Slider were the Z angle will be entered -new Slider angleZ - set angleZ.Title "Angle in Z" - set angleZ.In 0 - set angleZ.Min 0 - set angleZ.Max 360 - set angleZ.ReactiveOnTrack "1" - connect angleZ.Widget buttonsLayout.Widget3 - -#Slider were the xScale will be entered -new Slider sliderX - set sliderX.Title "% Scale in X" - set sliderX.In 0 - set sliderX.Min 0 - set sliderX.Max 500 - set sliderX.ReactiveOnTrack "1" - connect sliderX.Widget buttonsLayout.Widget4 - -#Slider were the yScale will be entered -new Slider sliderY - set sliderY.Title "% Scale in Y" - set sliderY.In 0 - set sliderY.Min 0 - set sliderY.Max 500 - set sliderY.ReactiveOnTrack "1" - connect sliderY.Widget buttonsLayout.Widget5 - -#Slider were the zScale will be entered -new Slider sliderZ - set sliderZ.Title "% Scale in Y" - set sliderZ.In 0 - set sliderZ.Min 0 - set sliderZ.Max 500 - set sliderZ.ReactiveOnTrack "1" - connect sliderZ.Widget buttonsLayout.Widget6 - -new ViewerNV viewer3 - connect image.Out viewer3.In - set viewer1.nTypeView "5 0 1 2" - -#Boton that will set the points and angle -new CommandButton botonfinal - connect botonfinal.Widget buttonsLayout.Widget7 - connect botonfinal.BoxChange viewer3.BoxExecute - -#Layout were the images and the buttones will be displayed -new LayoutSplit main - set main.WinWidth "1200" - set main.Proportion "80" - set main.Orientation H - connect initialImages.Widget main.Widget1 - connect buttonsLayout.Widget main.Widget2 - #connect finalViewer.Widget main.Widget2 - -exec main \ No newline at end of file diff --git a/PackRecalage/bbs/appli/ViewerMerge3D_MorePoints.bbs b/PackRecalage/bbs/appli/ViewerMerge3D_MorePoints.bbs deleted file mode 100644 index 5ba5833..0000000 --- a/PackRecalage/bbs/appli/ViewerMerge3D_MorePoints.bbs +++ /dev/null @@ -1,111 +0,0 @@ -load wx -load std -load vtk -load wxvtk -load creaMaracasVisu -//load PackTransform2D -//load PackReSlicer -load PackRecalage - -include vtk/boxes/bbLoadHola - -new LoadHola image - -#Viewer containing image 1 -new LayoutLine v1Layout -new ViewerNV viewer1 - connect image.Out viewer1.In - set viewer1.nTypeView "5 0 1 2" - connect viewer1.Widget v1Layout.Widget1 - -#Viewer containing image 2 -new LayoutLine v2Layout -new ViewerNV viewer2 - connect image.Out viewer2.In - set viewer1.nTypeView "5 0 1 2" - connect viewer2.Widget v2Layout.Widget1 - -#LayoutSplit were the images will be -new LayoutSplit initialImages - set initialImages.Proportion "50" - set initialImages.Orientation H - connect v1Layout.Widget initialImages.Widget1 - connect v2Layout.Widget initialImages.Widget2 - -#Layout line that will contain the buttons -new LayoutLine buttonsLayout - - -#Slider were the x angle will be entered -new Slider angleX - set angleX.Title "Angle in X" - set angleX.In 0 - set angleX.Min 0 - set angleX.Max 360 - set angleX.ReactiveOnTrack "1" - connect angleX.Widget buttonsLayout.Widget1 - -#Slider were the Y angle will be entered -new Slider angleY - set angleY.Title "Angle in Y" - set angleY.In 0 - set angleY.Min 0 - set angleY.Max 360 - set angleY.ReactiveOnTrack "1" - connect angleY.Widget buttonsLayout.Widget2 - -#Slider were the Z angle will be entered -new Slider angleZ - set angleZ.Title "Angle in Z" - set angleZ.In 0 - set angleZ.Min 0 - set angleZ.Max 360 - set angleZ.ReactiveOnTrack "1" - connect angleZ.Widget buttonsLayout.Widget3 - -#Slider were the xScale will be entered -new Slider sliderX - set sliderX.Title "% Scale in X" - set sliderX.In 0 - set sliderX.Min 0 - set sliderX.Max 500 - set sliderX.ReactiveOnTrack "1" - connect sliderX.Widget buttonsLayout.Widget4 - -#Slider were the yScale will be entered -new Slider sliderY - set sliderY.Title "% Scale in Y" - set sliderY.In 0 - set sliderY.Min 0 - set sliderY.Max 500 - set sliderY.ReactiveOnTrack "1" - connect sliderY.Widget buttonsLayout.Widget5 - -#Slider were the zScale will be entered -new Slider sliderZ - set sliderZ.Title "% Scale in Y" - set sliderZ.In 0 - set sliderZ.Min 0 - set sliderZ.Max 500 - set sliderZ.ReactiveOnTrack "1" - connect sliderZ.Widget buttonsLayout.Widget6 - -new ViewerNV viewer3 - connect image.Out viewer3.In - set viewer1.nTypeView "5 0 1 2" - -#Boton that will set the points and angle -new CommandButton botonfinal - connect botonfinal.Widget buttonsLayout.Widget7 - connect botonfinal.BoxChange viewer3.BoxExecute - -#Layout were the images and the buttones will be displayed -new LayoutSplit main - set main.WinWidth "1200" - set main.Proportion "80" - set main.Orientation H - connect initialImages.Widget main.Widget1 - connect buttonsLayout.Widget main.Widget2 - #connect finalViewer.Widget main.Widget2 - -exec main \ No newline at end of file diff --git a/PackRecalage/src/bbPackRecalageCalculateVectorBox.h b/PackRecalage/src/bbPackRecalageCalculateVectorBox.h index ed04a39..3108605 100644 --- a/PackRecalage/src/bbPackRecalageCalculateVectorBox.h +++ b/PackRecalage/src/bbPackRecalageCalculateVectorBox.h @@ -42,9 +42,13 @@ class bbPackRecalage_EXPORT CalculateVectorBox /*Origin (starting point of the vector) of the second image, this is necesary for the translation matrix of a transform filter*/ BBTK_DECLARE_OUTPUT(Origin, std::vector); - /**/ + /*Origin (starting point of the vector) of the first image, this is necesary for the imageReslicer filter*/ BBTK_DECLARE_OUTPUT(OriginReslicer, std::vector); + + /*The rotation axis (this axis is defined by the cross product of the 2 vectors)*/ BBTK_DECLARE_OUTPUT(TransformAxis, std::vector); + + BBTK_DECLARE_OUTPUT(OutScaleX,int); BBTK_DECLARE_OUTPUT(OutScaleY,int); BBTK_DECLARE_OUTPUT(OutScaleZ,int);