From 4c1ed57894760ef69158b3916e9ba82428b2081f Mon Sep 17 00:00:00 2001 From: davila Date: Mon, 5 May 2014 17:23:44 +0200 Subject: [PATCH] 2364 creaMaracasVisu Feature New Normal Text2D vtk --- bbtk/src/bbcreaMaracasVisuText2D.cxx | 95 ++++++++++++++++++++++++++++ bbtk/src/bbcreaMaracasVisuText2D.h | 61 ++++++++++++++++++ 2 files changed, 156 insertions(+) create mode 100644 bbtk/src/bbcreaMaracasVisuText2D.cxx create mode 100644 bbtk/src/bbcreaMaracasVisuText2D.h diff --git a/bbtk/src/bbcreaMaracasVisuText2D.cxx b/bbtk/src/bbcreaMaracasVisuText2D.cxx new file mode 100644 index 0000000..94a9f3b --- /dev/null +++ b/bbtk/src/bbcreaMaracasVisuText2D.cxx @@ -0,0 +1,95 @@ +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +#include "bbcreaMaracasVisuText2D.h" +#include "bbcreaMaracasVisuPackage.h" + +#include "vtkTextActor.h" +#include "vtkTextProperty.h" + + +namespace bbcreaMaracasVisu +{ + +BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,Text2D) +BBTK_BLACK_BOX_IMPLEMENTATION(Text2D,bbtk::AtomicBlackBox); +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +void Text2D::Process() +{ + +// THE MAIN PROCESSING METHOD BODY +// Here we simply set the input 'In' value to the output 'Out' +// And print out the output value +// INPUT/OUTPUT ACCESSORS ARE OF THE FORM : +// void bbSet{Input|Output}NAME(const TYPE&) +// const TYPE& bbGet{Input|Output}NAME() const +// Where : +// * NAME is the name of the input/output +// (the one provided in the attribute 'name' of the tag 'input') +// * TYPE is the C++ type of the input/output +// (the one provided in the attribute 'type' of the tag 'input') + +// bbSetOutputOut( bbGetInputIn() ); +// std::cout << "Output value = " <SetTextScaleModeToProp(); + textActor->SetDisplayPosition(90, 50); + textActor->SetInput("This is a sphere"); + + textActor->GetPosition2Coordinate()->SetCoordinateSystemToNormalizedViewport(); + textActor->GetPosition2Coordinate()->SetValue(0.6, 0.1); + + vtkTextProperty *tprop = textActor->GetTextProperty(); + tprop->SetFontSize(18); + tprop->SetFontFamilyToArial(); + tprop->SetJustificationToCentered(); + tprop->BoldOn(); + tprop->ItalicOn(); + tprop->ShadowOn(); + tprop->SetColor(0, 0, 1); + + bbGetInputRenderer()->AddActor2D(textActor); +} +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +void Text2D::bbUserSetDefaultValues() +{ + +// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX +// Here we initialize the input 'In' to 0 + bbSetInputIn(""); + +} +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +void Text2D::bbUserInitializeProcessing() +{ + +// THE INITIALIZATION METHOD BODY : +// Here does nothing +// but this is where you should allocate the internal/output pointers +// if any + + +} +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +void Text2D::bbUserFinalizeProcessing() +{ + +// THE FINALIZATION METHOD BODY : +// Here does nothing +// but this is where you should desallocate the internal/output pointers +// if any + +} +} +// EO namespace bbcreaMaracasVisu + + diff --git a/bbtk/src/bbcreaMaracasVisuText2D.h b/bbtk/src/bbcreaMaracasVisuText2D.h new file mode 100644 index 0000000..b984841 --- /dev/null +++ b/bbtk/src/bbcreaMaracasVisuText2D.h @@ -0,0 +1,61 @@ +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +#ifndef __bbcreaMaracasVisuText2D_h_INCLUDED__ +#define __bbcreaMaracasVisuText2D_h_INCLUDED__ +#include "bbcreaMaracasVisu_EXPORT.h" +#include "bbtkAtomicBlackBox.h" +#include "iostream" + +#include "vtkProp.h" +#include "vtkRenderer.h" + +namespace bbcreaMaracasVisu +{ + +class bbcreaMaracasVisu_EXPORT Text2D + : + public bbtk::AtomicBlackBox +{ + BBTK_BLACK_BOX_INTERFACE(Text2D,bbtk::AtomicBlackBox); +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== + BBTK_DECLARE_INPUT(In,std::string); + BBTK_DECLARE_INPUT(Renderer,vtkRenderer*); + BBTK_DECLARE_INPUT(X,double); + BBTK_DECLARE_INPUT(Y,double); + BBTK_DECLARE_INPUT(Z,double); + BBTK_DECLARE_INPUT(Opacity,double); + BBTK_DECLARE_OUTPUT( Out , vtkProp* ); + BBTK_PROCESS(Process); + void Process(); +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +}; + +BBTK_BEGIN_DESCRIBE_BLACK_BOX(Text2D,bbtk::AtomicBlackBox); + BBTK_NAME("Text2D"); + BBTK_AUTHOR("Info-Dev Creatis"); + BBTK_DESCRIPTION("No Description."); + BBTK_CATEGORY("empty"); + + BBTK_INPUT(Text2D,In,"Input text",std::string,""); + BBTK_INPUT(Text2D,Renderer,"Input text",vtkRenderer*,""); + BBTK_INPUT(Text2D,X,"Input text",double,""); + BBTK_INPUT(Text2D,Y,"Input text",double,""); + BBTK_INPUT(Text2D,Z,"Input text",double,""); + BBTK_INPUT(Text2D,Opacity,"Input text",double,""); + + BBTK_OUTPUT(Text2D,Out,"vtk Prop",vtkProp*,""); + +BBTK_END_DESCRIBE_BLACK_BOX(Text2D); +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +} +// EO namespace bbcreaMaracasVisu + +#endif // __bbcreaMaracasVisuText2D_h_INCLUDED__ + -- 2.47.1