From a56f215a4841302d682fba51ad71e831aa501460 Mon Sep 17 00:00:00 2001 From: David Sarrut Date: Fri, 30 Mar 2012 15:16:57 +0200 Subject: [PATCH] Add RemoveActors --- vv/vvImageContour.cxx | 45 +++++++++++++++++++++++++++++++++++++------ vv/vvImageContour.h | 4 ++-- 2 files changed, 41 insertions(+), 8 deletions(-) diff --git a/vv/vvImageContour.cxx b/vv/vvImageContour.cxx index 173bde0..e89f84b 100644 --- a/vv/vvImageContour.cxx +++ b/vv/vvImageContour.cxx @@ -37,6 +37,7 @@ vvImageContour::vvImageContour() SetPreserveMemoryModeEnabled(true); mPreviousOrientation = -1; mDepth = 1.0; + mSlice = 0; } //------------------------------------------------------------------------------ @@ -44,8 +45,24 @@ vvImageContour::vvImageContour() //------------------------------------------------------------------------------ vvImageContour::~vvImageContour() { - for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) { - mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]); + mSquaresActorList.clear(); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::RemoveActors() +{ + for (unsigned int i = 0; i < mSquaresActorList.size(); i++) { + if (mSlicer != 0) { + if (mSlicer!= NULL) { + if (mSlicer->GetRenderer() != NULL) { + if (mSquaresActorList[i] != NULL) { + mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]); + } + } + } + } } } //------------------------------------------------------------------------------ @@ -63,7 +80,7 @@ void vvImageContour::SetSlicer(vvSlicer * slicer) { //------------------------------------------------------------------------------ -void vvImageContour::SetImage(vvImage * image) { +void vvImageContour::SetImage(vvImage::Pointer image) { for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) { mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]); } @@ -134,6 +151,20 @@ void vvImageContour::ShowActors() { //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +void vvImageContour::SetDepth(double d) +{ + mDepth = d+0.5; // FIXME to not be equal to overlay + // Move the actor to be visible + double position[3] = {0, 0, 0}; + int orientation = ComputeCurrentOrientation(); + position[orientation] = -mDepth; + + for(uint i=0; iSetPosition(position); +} +//------------------------------------------------------------------------------ + //------------------------------------------------------------------------------ void vvImageContour::Update(double value) { if (!mSlicer) return; @@ -338,9 +369,11 @@ void vvImageContour::UpdateActor(vtkActor * actor, if (mHiddenImageIsUsed) delete extent2; // Move the actor to be visible - double position[3] = {0, 0, 0}; - position[orientation] = -mDepth; - actor->SetPosition(position); + SetDepth(mDepth); + // double position[3] = {0, 0, 0}; + // DD(mDepth); + // position[orientation] = -mDepth; + // actor->SetPosition(position); mapper->Update(); } diff --git a/vv/vvImageContour.h b/vv/vvImageContour.h index c66a9a3..aa786bf 100644 --- a/vv/vvImageContour.h +++ b/vv/vvImageContour.h @@ -41,7 +41,7 @@ public: void ShowActors(); void SetColor(double r, double g, double b); void SetLineWidth(double w); - void SetImage(vvImage * image); + void SetImage(vvImage::Pointer image); void SetPreserveMemoryModeEnabled(bool b); void SetDepth(double d); void RemoveActors(); @@ -54,7 +54,7 @@ protected: int mPreviousTSlice; double mPreviousValue; bool mHiddenImageIsUsed; - vvImage * mHiddenImage; + vvImage::Pointer mHiddenImage; bool mDisplayModeIsPreserveMemory; double mDepth; -- 2.47.1