X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?p=CreaPhase.git;a=blobdiff_plain;f=octave_packages%2Fm%2Fplot%2Fdiffuse.m;fp=octave_packages%2Fm%2Fplot%2Fdiffuse.m;h=41dd36e22804928016647c516f703c02cacf71e6;hp=0000000000000000000000000000000000000000;hb=1c0469ada9531828709108a4882a751d2816994a;hpb=63de9f36673d49121015e3695f2c336ea92bc278 diff --git a/octave_packages/m/plot/diffuse.m b/octave_packages/m/plot/diffuse.m new file mode 100644 index 0000000..41dd36e --- /dev/null +++ b/octave_packages/m/plot/diffuse.m @@ -0,0 +1,58 @@ +## Copyright (C) 2009-2012 Kai Habel +## +## This file is part of Octave. +## +## Octave is free software; you can redistribute it and/or modify it +## under the terms of the GNU General Public License as published by +## the Free Software Foundation; either version 3 of the License, or (at +## your option) any later version. +## +## Octave is distributed in the hope that it will be useful, but +## WITHOUT ANY WARRANTY; without even the implied warranty of +## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +## General Public License for more details. +## +## You should have received a copy of the GNU General Public License +## along with Octave; see the file COPYING. If not, see +## . + +## -*- texinfo -*- +## @deftypefn {Function File} {} diffuse (@var{sx}, @var{sy}, @var{sz}, @var{lv}) +## Calculate diffuse reflection strength of a surface defined by the normal +## vector elements @var{sx}, @var{sy}, @var{sz}. +## The light vector can be specified using parameter @var{lv}. It can be +## given as 2-element vector [azimuth, elevation] in degrees or as 3-element +## vector [lx, ly, lz]. +## @seealso{specular, surfl} +## @end deftypefn + +## Author: Kai Habel + +function retval = diffuse (sx, sy, sz, lv) + + if (nargin != 4) + print_usage (); + endif + + ## check for normal vector + if (!size_equal (sx, sy, sz)) + error ("diffuse: SX, SY, and SZ must have same size"); + endif + + ## check for light vector (lv) argument + if (length (lv) < 2 || length (lv) > 3) + error ("diffuse: light vector LV must be a 2- or 3-element vector"); + elseif (length (lv) == 2) + [lv(1), lv(2), lv(3)] = sph2cart (lv(1) * pi/180, lv(2) * pi/180, 1.0); + endif + + ## Normalize view and light vector. + if (sum (abs (lv)) > 0) + lv /= norm (lv); + endif + + ns = sqrt (sx.^2 + sy.^2 + sz.^2); + retval = (sx * lv(1) + sy * lv(2) + sz * lv(3)) ./ ns; + retval(retval < 0) = 0; + +endfunction