virtual bool _IsMarked( const TVertex& v ) const = 0;
virtual unsigned long _GetMark( const TVertex& v ) const = 0;
- virtual bool _Mark( const TVertex& v, unsigned long frontId ) = 0;
+ virtual void _Mark( const TVertex& v, unsigned long frontId ) = 0;
virtual void _InitMarks( unsigned long nSeeds );
virtual bool _Collisions( const TVertex& a, const TVertex& b );