// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
+// Nothing to do
+ if (bbGetInputType()==-1)
+ {
+ bbSetOutputOut( bbGetInputIn() );
+ }
+
+// Clean external planes
if (bbGetInputType()==0)
{
CleanTypeA( bbGetInputIn() );
bbSetOutputOut( bbGetInputIn() );
}
+// Add new faces and clean the external planes
if (bbGetInputType()==1)
{
CleanTypeB();