]> Creatis software - bbtkGEditor.git/blobdiff - lib/EditorGraphicBBS/bbsVtkGUIEditorGraphic/vtkGBlackBoxView.cxx
#3057 bbGEditor Feature New Normal - optimizing of vtk actors management (input...
[bbtkGEditor.git] / lib / EditorGraphicBBS / bbsVtkGUIEditorGraphic / vtkGBlackBoxView.cxx
index 5d82cbf19a48b491aae8faeab9712de99b0241e4..c9d9e70297b929fcc956196bbddf910b63367128 100644 (file)
@@ -132,6 +132,42 @@ namespace bbtk
 
                updatePorts();
 
+
+// update position for one Actor that represents all InputPorts
+               GPortModel      *portModel;
+               GBoxModel       *boxModel                       =(GBoxModel*)_model;
+               int numberOfTriangles                   = boxModel->getNumInputPorts();
+               for (int i=0;i<numberOfTriangles;i++)
+               {
+                       portModel= boxModel->getInputPort(i);
+               portModel->getInicPoint( xInic , yInic , zInic ) ;
+               portModel->getFinalPoint( xFin , yFin , zFin ) ;
+               // RaC In the actual version, zInic=zFin=GPOSITION_Z
+                       _TrianglesInputsPts->SetPoint(i*3+0, xInic                                      , yInic , zInic );
+                       _TrianglesInputsPts->SetPoint(i*3+1, ( xInic + xFin ) / 2       , yFin  , zInic );
+                       _TrianglesInputsPts->SetPoint(i*3+2, xFin                                       , yInic , zFin );
+               }
+        _TrianglesInputsPolyMapper->Modified( ) ;
+
+// update position for one Actor that represents all OutputPorts
+               numberOfTriangles                       = boxModel->getNumOutputPorts();
+               for (int i=0;i<numberOfTriangles;i++)
+               {
+                       portModel= boxModel->getOutputPort(i);
+               portModel->getInicPoint( xInic , yInic , zInic ) ;
+               portModel->getFinalPoint( xFin , yFin , zFin ) ;
+               // RaC In the actual version, zInic=zFin=GPOSITION_Z
+                       _TrianglesOutputsPts->SetPoint(i*3+0, xInic                                     , yInic , zInic );
+                       _TrianglesOutputsPts->SetPoint(i*3+1, ( xInic + xFin ) / 2      , yFin  , zInic );
+                       _TrianglesOutputsPts->SetPoint(i*3+2, xFin                                      , yInic , zFin );
+               }
+        _TrianglesOutputsPolyMapper->Modified( ) ;
+
+
+
+// update position for one Actor that represents all OutputPorts
+
+
                _borderPolyMapper->Modified();
                _fillPolyMapper->Modified();
                //-----------
@@ -188,34 +224,80 @@ namespace bbtk
 
 
                ///************************* FILL *************************
-
                vtkCellArray *strip = vtkCellArray::New();
                vtkPolyData *pdFill = vtkPolyData::New();
                _fillPolyMapper         = vtkPolyDataMapper::New();
                _fillObjectActor        = vtkActor::New();
-
                // RaC In the actual version, zInic=zFin=GPOSITION_Z
-
                strip->InsertNextCell(5);
                strip->InsertCellPoint(0);
                strip->InsertCellPoint(1);
                strip->InsertCellPoint(2);
                strip->InsertCellPoint(0);
                strip->InsertCellPoint(3);
-
                pdFill->SetPoints( _pts );
                pdFill->SetStrips( strip );
-
                _fillPolyMapper->SetInput(pdFill);
                _fillObjectActor->SetMapper(_fillPolyMapper);
                _fillPolyMapper->Modified();
-
                ///************************* FILL *************************
 
+
+//EED2017
+               ///************************* Inputs Fill (triangles) *************************
+               GBoxModel* boxModel                     =(GBoxModel*)_model;
+               int numberOfTriangles                   = boxModel->getNumInputPorts();
+               _TrianglesInputsPts                             = vtkPoints::New();
+               _TrianglesInputsPts->SetNumberOfPoints( 3*numberOfTriangles );
+               vtkCellArray *stripTrianglesInputs = vtkCellArray::New();
+               vtkPolyData *pdTrianglesInputs  = vtkPolyData::New();
+               _TrianglesInputsPolyMapper              = vtkPolyDataMapper::New();
+               _TrianglesInputsActor                   = vtkActor::New();
+               // RaC In the actual version, zInic=zFin=GPOSITION_Z
+               for (int i=0 ; i<numberOfTriangles; i++)
+               {
+                               stripTrianglesInputs->InsertNextCell( 3 );
+                               stripTrianglesInputs->InsertCellPoint(i*3+0);
+                               stripTrianglesInputs->InsertCellPoint(i*3+1);
+                               stripTrianglesInputs->InsertCellPoint(i*3+2);
+               }
+               pdTrianglesInputs->SetPoints( _TrianglesInputsPts );
+               pdTrianglesInputs->SetStrips( stripTrianglesInputs );
+               _TrianglesInputsPolyMapper->SetInput( pdTrianglesInputs );
+               _TrianglesInputsActor->SetMapper(_TrianglesInputsPolyMapper);
+               _TrianglesInputsPolyMapper->Modified();
+               ///************************* Inputs Fill (triangles) *************************
+
+               ///************************* Outputs Fill (triangles) *************************
+//             GBoxModel* boxModel                                     =(GBoxModel*)_model;
+               numberOfTriangles                                               = boxModel->getNumOutputPorts();
+               _TrianglesOutputsPts                                    = vtkPoints::New();
+               _TrianglesOutputsPts->SetNumberOfPoints( 3*numberOfTriangles );
+               vtkCellArray *stripTrianglesOutputs     = vtkCellArray::New();
+               vtkPolyData *pdTrianglesOutputs                 = vtkPolyData::New();
+               _TrianglesOutputsPolyMapper                             = vtkPolyDataMapper::New();
+               _TrianglesOutputsActor                                  = vtkActor::New();
+               // RaC In the actual version, zInic=zFin=GPOSITION_Z
+               for (int i=0 ; i<numberOfTriangles; i++)
+               {
+                               stripTrianglesOutputs->InsertNextCell( 3 );
+                               stripTrianglesOutputs->InsertCellPoint(i*3+0);
+                               stripTrianglesOutputs->InsertCellPoint(i*3+1);
+                               stripTrianglesOutputs->InsertCellPoint(i*3+2);
+               }
+               pdTrianglesOutputs->SetPoints( _TrianglesOutputsPts );
+               pdTrianglesOutputs->SetStrips( stripTrianglesOutputs );
+               _TrianglesOutputsPolyMapper->SetInput( pdTrianglesOutputs );
+               _TrianglesOutputsActor->SetMapper(_TrianglesOutputsPolyMapper);
+               _TrianglesOutputsPolyMapper->Modified();
+               ///************************* Inputs Fill (triangles) *************************
+
+
+
                //------------
 
-               _boxTextActor           = vtkTextActor3D::New();
-               vtkTextProperty *prop =  vtkTextProperty::New();
+               _boxTextActor                   = vtkTextActor3D::New();
+               vtkTextProperty *prop   =  vtkTextProperty::New();
                prop->BoldOn();
                prop->SetFontFamilyToArial();
                _boxTextActor->GetTextProperty()->BoldOn();
@@ -238,14 +320,21 @@ namespace bbtk
                _baseView->GetRenderer()->AddActor(_borderObjectActor);
                vtkGObjectView::addVtkActors();
                _baseView->GetRenderer()->AddActor(_boxTextActor);
+
+               _baseView->GetRenderer()->AddActor(_TrianglesInputsActor);
+               _baseView->GetRenderer()->AddActor(_TrianglesOutputsActor);
+
+
        }
 
        //=========================================================================
 
        void vtkGBlackBoxView::removeVtkActors()//virtual
        {
-               _baseView->GetRenderer()->RemoveActor(_borderObjectActor);
                _baseView->GetRenderer()->RemoveActor(_boxTextActor);
+               _baseView->GetRenderer()->RemoveActor(_borderObjectActor);
+               _baseView->GetRenderer()->RemoveActor(_TrianglesInputsActor);
+               _baseView->GetRenderer()->RemoveActor(_TrianglesOutputsActor);
                vtkGObjectView::removeVtkActors();
        }