void editBlackBox(GBlackBoxModel *bbmodel);
// Save diagram as BBG
- void saveDiagram(std::string &content);
+ void saveDiagram(std::string &content, const std::string &path); //DFCH
// Load BBG diagram
- void loadDiagram(ifstream &inputStream);
+ void loadDiagram(ifstream &inputStream, const std::string &path); //DFCH
// Add a new complex input object to the scene
void addComplexInputPort(std::string portName);