/*========================================================================= Program: vv http://www.creatis.insa-lyon.fr/rio/vv Authors belong to: - University of LYON http://www.universite-lyon.fr/ - Léon Bérard cancer center http://www.centreleonberard.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the copyright notices for more information. It is distributed under dual licence - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html ===========================================================================**/ #include "vvImageContour.h" #include "vvImage.h" #include #include #include #include #include #include #include #include #include #include //------------------------------------------------------------------------------ vvImageContour::vvImageContour() { mTSlice = -1; mSlice = 0; mHiddenImageIsUsed = false; mDisplayModeIsPreserveMemory = true; SetPreserveMemoryModeEnabled(true); mPreviousOrientation = -1; mPreviousValue=0; mDepth = 1.0; mSlice = 0; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ vvImageContour::~vvImageContour() { mSquaresActorList.clear(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::RemoveActors() { for (unsigned int i = 0; i < mSquaresActorList.size(); i++) { if (mSlicer != 0) { if (mSlicer!= NULL) { if (mSlicer->GetRenderer() != NULL) { if (mSquaresActorList[i] != NULL) { mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]); } } } } } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::SetSlicer(vvSlicer * slicer) { mSlicer = slicer; // Create an actor for each time slice for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) { CreateNewActor(numImage); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::SetImage(vvImage::Pointer image) { for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) { #if VTK_MAJOR_VERSION <= 5 mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]); #else mClipperList[numImage]->SetInputData(image->GetVTKImages()[numImage]); #endif } mHiddenImageIsUsed = true; mHiddenImage = image; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::SetPreserveMemoryModeEnabled(bool b) { // FastCache mode work only if threshold is always the same if (mDisplayModeIsPreserveMemory == b) return; mDisplayModeIsPreserveMemory = b; if (!b) { clitkExceptionMacro("TODO : not implemented yet"); HideActors(); InitializeCacheMode(); } else { for(unsigned int d=0; dGetProperty()->SetColor(r,g,b); mSquaresActorList[i]->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::SetLineWidth(double w) { for(unsigned int i=0; iGetProperty()->SetLineWidth(w); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::HideActors() { if (!mSlicer) return; mSlice = mSlicer->GetSlice(); for(unsigned int i=0; iVisibilityOff(); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::ShowActors() { if (!mSlicer) return; mSlice = mSlicer->GetSlice(); mTSlice = mSlicer->GetTSlice(); mSquaresActorList[mTSlice]->VisibilityOn(); Update(mValue); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::SetDepth(double d) { mDepth = d; // Move the actor to be visible double position[3] = {0, 0, 0}; int orientation = ComputeCurrentOrientation(); position[orientation] = -mDepth; for(unsigned int i=0; iSetPosition(position); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::Update(double value) { if (!mSlicer) return; if (mPreviousValue == value) { if (mPreviousSlice == mSlicer->GetSlice()) { if (mPreviousTSlice == mSlicer->GetTSlice()) { if (mPreviousOrientation == ComputeCurrentOrientation()) { return; // Nothing to do } } } } // Get current threshold value mValue = value; // Get current slice mSlice = mSlicer->GetSlice(); if (mDisplayModeIsPreserveMemory) { UpdateWithPreserveMemoryMode(); } else { UpdateWithFastCacheMode(); } //mSlicer->Render(); //DS ---> REMOVE ?? mPreviousTSlice = mSlicer->GetTSlice(); mPreviousSlice = mSlicer->GetSlice(); mPreviousValue = value; mPreviousOrientation = ComputeCurrentOrientation(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::UpdateWithPreserveMemoryMode() { // Only change actor visibility if tslice change mPreviousTslice = mTSlice; mTSlice = mSlicer->GetTSlice(); vtkMarchingSquares * mSquares = mSquaresList[mTSlice]; vtkPolyDataMapper* mapper = mSquaresMapperList[mTSlice]; vtkImageClip * mClipper = mClipperList[mTSlice]; vtkActor * mSquaresActor = mSquaresActorList[mTSlice]; int orientation = ComputeCurrentOrientation(); UpdateActor(mSquaresActor, mapper, mSquares, mClipper, mValue, orientation, mSlice); if (mPreviousTslice != mTSlice) { if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff(); } //mSlicer->Render(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::InitializeCacheMode() { clitkExceptionMacro("TODO : not implemented yet"); mPreviousSlice = mPreviousOrientation = 0; int dim = mSlicer->GetImage()->GetNumberOfDimensions(); mListOfCachedContourActors.resize(dim); for(int d=0; dGetImage()->GetSize()[d]; mListOfCachedContourActors[d].resize(size); for(int j=0; jGetImageActor()->GetDisplayExtent(); // Compute orientation int orientation; for (orientation = 0; orientation < 6; orientation = orientation+2) { if (extent[orientation] == extent[orientation+1]) { break; } } orientation = orientation/2; return orientation; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::UpdateWithFastCacheMode() { clitkExceptionMacro("TODO : not implemented yet"); // Compute orientation int orientation = ComputeCurrentOrientation(); if ((mPreviousSlice == mSlice) && (mPreviousOrientation == orientation)) return; vtkActor * actor = mListOfCachedContourActors[orientation][mSlice]; if (actor != NULL) { mListOfCachedContourActors[orientation][mSlice]->VisibilityOn(); } else { CreateNewActor(0); //SR: commented out, this code is never reached anyway //UpdateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice); //mListOfCachedContourActors[orientation][mSlice] = mSquaresActor; //mSquaresActor->VisibilityOn(); } if (mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice] != NULL) mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice]->VisibilityOff(); mPreviousSlice = mSlice; mPreviousOrientation = orientation; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::CreateNewActor(int numImage) { vtkSmartPointer squaresActor = vtkSmartPointer::New(); vtkSmartPointer clipper = vtkSmartPointer::New(); vtkSmartPointer squares = vtkSmartPointer::New(); vtkSmartPointer squaresMapper = vtkSmartPointer::New(); if (mHiddenImageIsUsed) { #if VTK_MAJOR_VERSION <= 5 clipper->SetInput(mHiddenImage->GetVTKImages()[0]); #else clipper->SetInputData(mHiddenImage->GetVTKImages()[0]); #endif } else { #if VTK_MAJOR_VERSION <= 5 clipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]); #else clipper->SetInputData(mSlicer->GetImage()->GetVTKImages()[numImage]); #endif } #if VTK_MAJOR_VERSION <= 5 squares->SetInput(clipper->GetOutput()); squaresMapper->SetInput(squares->GetOutput()); #else squares->SetInputConnection(clipper->GetOutputPort(0)); squaresMapper->SetInputConnection(squares->GetOutputPort(0)); #endif squaresMapper->ScalarVisibilityOff(); squaresActor->SetMapper(squaresMapper); squaresActor->GetProperty()->SetColor(1.0,0,0); squaresActor->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL squaresActor->SetPickable(0); squaresActor->VisibilityOff(); mSlicer->GetRenderer()->AddActor(squaresActor); mSquaresActorList.push_back(squaresActor); mClipperList.push_back(clipper); mSquaresList.push_back(squares); mSquaresMapperList.push_back(squaresMapper); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvImageContour::UpdateActor(vtkActor * actor, vtkPolyDataMapper * mapper, vtkMarchingSquares * squares, vtkImageClip * clipper, double threshold, int orientation, int slice) { // Set parameter for the MarchigSquare squares->SetValue(0, threshold); squares->Update(); // Get image extent int* extent = mSlicer->GetImageActor()->GetDisplayExtent(); // Change extent if needed int* extent2; if (mHiddenImageIsUsed) { extent2 = new int[6]; int * extent3; extent3 = mHiddenImage->GetFirstVTKImageData()->GetExtent(); for(int i=0; i<6; i++) extent2[i] = extent3[i]; double s = (double)extent[orientation*2]*(double)mSlicer->GetImage()->GetSpacing()[orientation]; // in mm s = s+mSlicer->GetImage()->GetOrigin()[orientation]; // from origin s = s-mHiddenImage->GetFirstVTKImageData()->GetOrigin()[orientation]; // from corner second image s = s/mHiddenImage->GetFirstVTKImageData()->GetSpacing()[orientation]; // in voxel // Rint to the closest slice extent2[orientation*2+1] = extent2[orientation*2] = (int)lrint(s); // Do not display a contour if there is no contour on this slice // DD(extent2[orientation*2+1]); // DD(extent3[orientation*2+1]); // DD(extent2[orientation*2]); // DD(extent3[orientation*2]); if ((extent2[orientation*2+1] > extent3[orientation*2+1]) || (extent2[orientation*2] < extent3[orientation*2])) { actor->VisibilityOff(); return; } else actor->VisibilityOn(); } else { extent2 = extent; actor->VisibilityOn(); } clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2], extent2[3],extent2[4],extent2[5]); if (mHiddenImageIsUsed) delete extent2; // Move the actor to be visible SetDepth(mDepth); // double position[3] = {0, 0, 0}; // DD(mDepth); // position[orientation] = -mDepth; // actor->SetPosition(position); mapper->Update(); } //------------------------------------------------------------------------------