void Blend( Self* other );
template< class _TPoint >
- inline void SetMinimum( const _TPoint& p );
+ inline void SetMinimum( const _TPoint& p )
+ {
+ this->_SetPoint( 0, p );
+ }
template< class _TPoint >
- inline void SetMaximum( const _TPoint& p );
+ inline void SetMaximum( const _TPoint& p )
+ {
+ this->_SetPoint( 1, p );
+ }
template< class _TPoint >
- inline _TPoint GetMinimum( ) const;
+ inline _TPoint GetMinimum( ) const
+ {
+ return( this->_GetPoint< _TPoint >( 0 ) );
+ }
template< class _TPoint >
- inline _TPoint GetMaximum( ) const;
+ inline _TPoint GetMaximum( ) const
+ {
+ return( this->_GetPoint< _TPoint >( 1 ) );
+ }
protected:
BoundingBox( );
void _UpdateVTK( );
template< class _TPoint >
- inline void _SetPoint( unsigned int m, const _TPoint& p );
+ inline void _SetPoint( unsigned int m, const _TPoint& p )
+ {
+ this->m_Points[ m ].clear( );
+ for( unsigned int d = 0; d < _TPoint::PointDimension; ++d )
+ this->m_Points[ m ].push_back( double( p[ d ] ) );
+ this->_UpdateVTK( );
+ this->Modified( );
+ }
template< class _TPoint >
- inline _TPoint _GetPoint( unsigned int m ) const;
+ inline _TPoint _GetPoint( unsigned int m ) const
+ {
+ unsigned int dim = this->m_Points[ m ].size( );
+ dim =
+ ( _TPoint::PointDimension < dim )? _TPoint::PointDimension: dim;
+ _TPoint p;
+ p.Fill( 0 );
+ for( unsigned int d = 0; d < dim; ++d )
+ p[ d ] = this->m_Points[ m ][ d ];
+ return( p );
+ }
template< unsigned int _NDim >
- inline bool _ITKImage( itk::LightObject* o );
+ inline bool _ITKImage( itk::LightObject* o );
template< class _TScalar, unsigned int _NDim >
- inline bool _ITKPointSet( itk::LightObject* o );
+ inline bool _ITKPointSet( itk::LightObject* o );
private:
// Purposely not implemented