SkeletonWriter( )
: Superclass( )
{
- this->_ConfigureInput< cpInstances::Skeleton >( "Input", true, false );
+ this->_ConfigureInput< cpInstances::DataObjects::Skeleton >( "Input", true, false );
this->m_Parameters.ConfigureAsSaveFileName( "FileName", "" );
this->m_Parameters.SetAcceptedFileExtensions(
"FileName",