/// return the wxSplitter of one level
wxSplitterWindow* GetSplitter(int l) { return mLevelList[l].wxSplitter; }
//Returns the maximum number of levels
- int GetNumberOfLevels(){ return mLevelList.size(); }
+ int GetNumberOfLevels(){ return (int)mLevelList.size(); }
/// Gets the user selected data from the level passed as a parameter
/// Updates the vector if necessary
const std::vector<tree::Node*>& GetSelected(int level);